Too. Many. 3D. Jobs
Seriously...Waymo, Universal Theme Parks, Ralph Lauren, Spencer's, and more!!!
I took a couple of weeks off from posting jobs, and that was a mistake. Now we are flush with a mountain of them. FLUSH!!! Get em!!!
Waymo
Senior Visualization Designer
USA - Mountain View, CA - $196K/yr - $248K/yr
Waymo is an autonomous driving technology company with the mission to be the world’s most trusted driver. Since its start as the Google Self-Driving Car Project in 2009, Waymo has focused on building the Waymo Driver—The World’s Most Experienced Driver™—to improve access to mobility while saving thousands of lives now lost to traffic crashes. The Waymo Driver powers Waymo’s fully autonomous ride-hail service and can also be applied to a range of vehicle platforms and product use cases. The Waymo Driver has provided over ten million rider-only trips, enabled by its experience autonomously driving over 100 million miles on public roads and tens of billions in simulation across 15+ U.S. states.
Passionate about aesthetics and product innovation, Waymo’s Industrial Design Team is responsible for envisioning the future of mobility and autonomous driving technology. The Design Team develops and applies cohesive design language to the Waymo Driver, delivering an exceptional customer experience with best-in-class product quality.
The Industrial Design Team creates smart and elegant solutions that pave the future of mobility while prioritizing our riders’ needs & safety. We are involved in every step of the engineering and product development process to optimize Waymo’s technology and delight the rider’s journey. The team is a unique fusion of creatives and innovators with the opportunity to pioneer a new industry.
This role follows a hybrid work schedule and you will report to a Head of Industrial Design.
You Will
Define and own the standards, tools, and processes for all 3D visualization, rendering, and immersive experiences (VR/AR) within the Industrial Design team
Design, implement, and maintain the end-to-end visualization pipeline (data prep, asset optimization, rendering) to maximize speed, fidelity, and iteration efficiency
Produce world-class photo-realistic renderings and cinematic animations for the highest-level executive reviews, investor presentations, and product launches
Drive the development and use of VR/AR environments for 1:1 scale design evaluation, including researching, prototyping, and integrating new hardware/software
Work with partner teams to scope and define visualization goals and drive creative direction. Optimize creative output and direction taking into account lead time available for the project; assess need to involve external vendors
Collaborate deeply with CMF to develop complex digital material libraries and work with Design, Engineering, and Marketing leadership to anticipate future visualization needs. Develop workflows and processes with partner teams to efficiently execute visualization assets
Provide mentorship and technical guidance to industrial designers, CAD modelers, and visualization specialists, setting the quality bar for all visual assets
Universal Theme Parks
Senior Attraction Designer (3D modeling, 3D animation, compositing)
USA - Orlando, FL
The Senior Attraction Designer leads the design, development, and documentation of the ride system and technical show elements primarily utilizing 3D modeling and animation as a design and coordination tool.
Leads the development of virtual attraction models, ride and show animation, creative and timing animatics, scene studies, renders, plans, and sections depicting design and art direction for all ride, show and scenic components of a project. Produces designs which creatively integrate the myriad show, facility, equipment, and elements into the overall creative environment. Manages the integration and coordination of show and facility elements in the virtual attraction model. Manages the creation of multiple technical and creative approaches and solutions to meet critical design criteria, such as: guest experience, theoretical hourly capacity, show timing, vehicle spacing, etc. Utilizes various modeling & drafting techniques, 3D modeling/animating & drawing techniques and tools (e.g., 3ds Max, Maya, Unreal, AutoCAD, Revit, Adobe Creative Suite, etc.) to model, draw, draft and create dimensional, scale drawings and models detailing the design intent and the integration of various ride & show elements with each other and the facility. Responsible for designing to project program and budget, and for coordinating and integrating with other disciplines.
Roblox
Senior 3D Artist
US - San Mateo, CA - $146K/yr - $183.9K/yr
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
Roblox is seeking a Senior 3D Artist with expertise in Key Art, Composition, and Cinematic Character Posing/Animation to join The Kitchen, our internal creative studio. In this role, you’ll help bring Roblox’s worlds, characters, and stories to life through cinematic animation, expressive posing, and high-impact visuals. In this hands-on role, you will be responsible for creating both motion and still imagery, delivering polished 3D Key Art and expressive Cinematic Character Animation that defines how millions of players experience Roblox across campaigns, trailers, and social moments. This role requires an expert eye for composition, lighting, and rendering to produce high-end visuals that serve as the visual heartbeat of Roblox’s marketing and brand experiences.
You Will
Rig, pose, and render characters for static compositions, delivering polished assets for posters, banners, thumbnails, and social campaigns.
Animate characters, creatures, and props for cinematic sequences, gameplay trailers, and promotional content.
Develop expressive performances that convey personality, emotion, and narrative beats.
Build and stage environments that enhance composition and visual storytelling.
Collaborate closely with designers, marketers, editors, motion designers, and producers to create striking imagery that communicates story, mood, and brand identity.
Optimize assets for both high-resolution print and digital platforms.
Iterate quickly based on feedback from creative leads, ensuring alignment with brand and project goals.
Maintain efficient file structures and workflows for smooth handoff and versioning.
Ralph Lauren
Senior Technical Designer
USA - Nutley, NJ
The Senior Technical Designer is responsible and accountable for approving well fitting, properly constructed garments that are consistent between factories. Approvals must meet our RL standards and design’s intent. In order to meet these goals, the Senior Technical Designer must ensure all tools are created, maintained, and distributed globally, enabling our “Closer to Needle Point” strategy.
The Senior Technical Designer has the expertise to coach, teach, mentor, persuade, and influence the Technical Design level in the organization to support growth within the group. They are self-directed, but able to manage up as necessary.
The Senior Technical Designer is organized and able to independently prioritize workload.
Foster open and collaborative communication with Design, PMT and Merch teams.
Receive and prepare all proto/fit garments for review with Design/PMT for details/fit approvals.
Schedule and lead in house fit sessions with cross functional team members and global partners.
Possess a good understanding of patternmaking and be able to accurately communicate pattern corrections.
Enter fit comments into PLM with product pictures/dates in a timely fashion according to brand calendars and deadlines.
Add/update construction detail sketches as needed via the use of Adobe Illustrator.
Confirm all grade rules are correct in the tech pack to produce compliant product for fit in each size.
Complete all data in PLM to enable accurate/on time tracking reports as well as enable leadership to aggregate correct data.
Attend virtual fittings and partner with global teams to develop a flexible work life balance while meeting all deadlines.
Drive a “closer to needle point” strategy, challenging if something needs to be fit in NY or handled offshore.
Procure and provide all required materials for 3D digital asset creation and be able to build and work with 3D assets.
Maintain an accurate global contact list and distribute to all global business partners at the beginning of a Super season.
Support tech pack creation by maintaining and globally distributing all simplification tools (fold manuals, block body spreadsheets, etc.…) prior to every super season.
Maintain and distribute all tools necessary for Pre-production approval to offshore Technical Design Team and the Quality Assurance Team.
Support the supplier calibration and certification process for supplier driven fit approvals.
Collaborate with the offshore Tech Design Team, creating one universal, global way of working utilizing email, phone and video conferencing tools.
Spencer’s
3D Designer
USA - East Harbor, NJ - $70K/yr - $80K/yr
The 3D Designer will lead the design, development, and technical execution of proprietary hardline merchandise and accessories.
Create compelling 3D digital designs and concepts for presentation to buyers, collaborating closely with the merchandise and product development teams
Address queries from factories and implement effective problem-solving strategies throughout the production process
Communicate technical details and construction methods to manufacturing partners
Experience with Product Lifecycle Management (PLM) systems is a plus
Trove Brands
3D Generalist
USA - $47.70/hr - $62.39/hr
Trove Brands is a privately held house of brands including BlenderBottle®, Owala™, and Whiskware™. Our patented and best-selling products are designed to simplify and improve everyday life with leading-edge innovation, incomparable quality, and aspirational style.
A career at Trove Brands is not about punching the clock. It’s about embracing exciting and fast-paced opportunities that sharpen your skills, drive innovation, and play an integral role in growing our global reach. Your work will not only impact the company, it will impact the lives of millions of people around the world. When you step up to a career at Trove, you step up to cutting-edge excellence. You sign up for bold action and invigorating synergy. You agree to face—and break through—new challenges every single day.
Job Description
Every role at Trove Brands is critical to our successful functioning as a whole. Your specific responsibilities as a part of Team Trove will include:
We are seeking a talented 3D Specialist focusing on creating visual content for a wide range of consumer products including bottles and supplements. The ideal candidate should excel in both high and low-key lighting environments, possess advanced skills in realistic water and liquid simulations, as well as be skilled in compositing techniques.
Responsibilities:
Develop high-quality photorealistic images and videos of our products.
Accurately texture products using physically based materials.
Create and animate 3D assets, including strong animation work.
Edit animations into cohesive final videos, including color correction, sound design, and music selection.
Own 3D video projects end to end, from concept through final delivery.
Harman International
3D Character & Motion Designer
USA - Novi, MI
We are looking for a hands-on 3D Character & Motion Designer specializing in Unity to join our award-winning Automotive Design team in Novi. You will be responsible for crafting expressive, real-time digital characters and immersive interface environments that push the boundaries of in-vehicle experience.
This role combines expertise in Unity, character rigging and animation, 3D background design, and scene optimization. You will collaborate closely with UX, UI, and engineering teams while also mentoring junior designers and guiding visual execution from concept to implementation.
Your Team
You’ll join HARMAN Automotive Design — a global, award-winning design studio bringing together UX/UI, Product, Industrial, Communication, and Motion Designers. Our team spans Germany, the US, China, Korea, and Japan, working across time zones and disciplines with a shared commitment to design excellence, emotional storytelling, and real-world impact — while staying connected to a broader international creative community.
What You Will Do
Design, animate, and implement 3D characters in Unity, including rigging, lighting, shading, and optimization for real-time automotive performance
Create visually polished, branded 3D backgrounds and UI environments aligned with project and brand guidelines
Build real-time motion sequences and interactive prototypes using Unity’s animation tools (Timeline, Animator, VFX Graph, etc.)
Ensure scene and asset optimization to meet the performance constraints of embedded hardware
Collaborate across disciplines to align character animation with broader UX and HMI narratives
Mentor junior designers and support cross-functional collaboration within the product development team
Lead or contribute to internal presentations, creative reviews, and design workshops
Support and improve internal design processes, pipelines, and documentation
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The 3D Artist Community
We are pumped to have Javier Perez joining us this week for an AMA!
Javier Pérez is a Lead Material Artist at PlayStation Studios Visual Arts, where he spends his days figuring out how to make game worlds look believable up close and still hold together at scale. He’s been working in games for well over a decade, with a deep focus on materials, surfaces, and procedural workflows, especially in Substance Designer.
If you’ve ever wondered how AAA teams actually build materials that survive production constraints, engine limits, and art direction changes, this is very much his lane. Beyond studio work, Javier has a long track record of teaching, sharing breakdowns, and helping other artists level up their material workflows.
For the 3DAC AMA, he brings a very grounded, no-BS perspective on what really works in production, what doesn’t, and how to think about materials as systems rather than one-off assets.
3D Merch is here!
Hello! Michael Tanzillo here. I am the Head of Technical Artists with the Substance 3D Growth team at Adobe. Previously, I was a Senior Artist on animated films at Blue Sky Studios/Disney with credits including three Ice Age movies, two Rios, Peanuts, Ferdinand, Spies in Disguise, and Epic.
In addition to his work as an artist, I am the Co-Author of the book Lighting for Animation: The Visual Art of Storytelling and the Co-Founder of The Academy of Animated Art, an online school that has helped hundreds of artists around the world begin careers in Animation, Visual Effects, and Digital Imaging. I also created The 3D Artist Community and this newsletter.
www.michaeltanzillo.com
Free 3D Tutorials on the Michael Tanzillo YouTube Channel
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