Today, we delve into another topic I had no idea about when I was an artist working in entertainment but have come to acknowledge that it will have a major impact on the life of a 3D Artist as we move forward:
WebAR.
What is WebAR?
WebAR stands for Web Augmented Reality. In simple terms, it refers to AR technology that operates directly through web browsers—no application downloads required. Imagine sharing immersive experiences with just a link. That is the essence of WebAR.
Common Examples of AR You Might Already Know
You may have encountered AR in various forms without realizing it:
Snapchat and Instagram Filters: Those engaging filters that add dog ears or sunglasses to your selfies are examples of AR in action.
Pokémon GO: The global phenomenon of hunting Pokémon in the real world showcases AR's capability to merge virtual and physical spaces.
Google Maps Live View: This feature overlays directions onto the real world via your phone’s camera, providing a practical use of AR.
WebAR in Product Visualization and E-Commerce
WebAR is becoming a powerful tool in various industries, especially in product visualization and e-commerce. Interactive product demos allow customers to view and interact with 3D models of products directly in their environment, enhancing their understanding and engagement. Fashion and accessory brands will someday use WebAR for virtual try-ons, enabling customers to try on items virtually and reducing the need for physical samples and returns. Additionally, WebAR provides a unique and immersive shopping experience, increasing customer satisfaction and loyalty.
WebAR in Education
WebAR has the potential to transform education by providing interactive and immersive learning experiences that go beyond traditional methods. One of the primary advantages of WebAR in education is its ability to bring abstract concepts to life. For instance, students can explore complex subjects like biology by interacting with 3D models of the human body or molecular structures, enhancing their understanding through hands-on learning. This interactive approach can make learning more engaging and effective, particularly for visual and kinesthetic learners.
Furthermore, WebAR can create virtual field trips, allowing students to visit historical sites, explore outer space, or dive into the ocean's depths, all from the classroom. This makes learning more exciting and provides access to experiences that might be otherwise impossible due to logistical or financial constraints.
By overlaying digital information in the real world, WebAR can also facilitate augmented reality textbooks and study materials. These enhanced resources can provide additional layers of information, interactive elements, and multimedia content, making learning materials more dynamic and comprehensive.
WebAR can also improve collaboration and communication in the classroom. Students can work together on AR projects, share their findings, and present their work in a more interactive and engaging manner. Teachers can utilize WebAR to demonstrate experiments or concepts in real-time, providing a more vivid and memorable learning experience. Additionally, WebAR's accessibility through web browsers ensures that these educational tools are readily available on a wide range of devices, making it easier for schools to integrate them into their curriculum without requiring specialized hardware or software.
Limitations of WebAR
Using WebAR has several technical limitations that can impact its effectiveness. The biggest one is file size limits, which result from processing and displaying complex 3D models on a website.
The limited file size usually means lower-resolution models and optimized texture maps. While experienced artists can work around this, newbies are often discouraged by their amazing assets, which look no better than a clunky object from a 1994 Nintendo video game.
Another current downsize is rendering limitations. As of now, there is no way to create a real-time, web-based renderer that can calculate high-level attributes like translucency and subsurface scattering. So compromises will need to be made for any object, such as skin or foods like grapes, that require light penetrating it to make it look believable.
A third significant limitation is the dependence on a stable internet connection. WebAR experiences require continuous data transmission, which can be problematic in areas with poor connectivity or for users with limited data plans. Furthermore, not all web browsers fully support WebAR, leading to inconsistencies in user experiences and potentially limiting accessibility for some users.
Security concerns also arise with WebAR, as web-based applications are susceptible to data privacy issues and cyber-attacks, requiring robust security measures to protect user data.
Lastly, while WebAR is advancing, it still lacks some advanced features and capabilities of dedicated AR apps, which can restrict the complexity and interactivity of the 3D content delivered through this medium.
Conclusion: The Bright Future of WebAR
Yes, there are limitations now, but the potential of WebAR is just beginning to be realized. For 3D artists, this means new opportunities to create and share work in innovative ways. Imagine bringing your VFX scenes or game characters to life right in the browser, accessible to anyone with a smartphone or computer.
As technology advances, the line between digital and physical worlds will continue to blur, offering endless possibilities for creativity and storytelling. The future of WebAR is promising, and its impact on the creative industries is bound to be profound.
Stay curious, stay inspired, and keep pushing the boundaries of what’s possible.
The 3D Artist Community Updates!
Updates:
This past Thursday, Apple's Lead Motion Artist, Jeremy Postell, visited to discuss his path to working at Apple and provide insights into his work.
The week prior, we had an incredible AMA session with Jonathan Beals, Nike's former Director of Virtual Materials.
3D News of the Week
Framestore to Close Vancouver Facility - Animation World Network
eBay Releases AI Photo Tool Allowing Sellers to Generate Backgrounds - Peta Pixel
This Madlad Programmer Managed to Run Blender on a Nokia Phone - 80.lv
3D artist's heart-stopping viral video is a powerful reminder to drive safely - Hindustan Times
Call for Submissions: 2024 Reallusion 3D Character Contest - Animation World Network
https://open.substack.com/pub/3dartist/p/3d-job-openings-fe9?r=uz378&utm_campaign=post&utm_medium=web&showWelcomeOnShare=true
3D Merch is here!
3D Tutorials
3D Job Spreadsheet
Link to Google Doc With A TON of Jobs in Animation (not operated by me)
Hello! Michael Tanzillo here. I am the Head of Technical Artists with the Substance 3D Growth team at Adobe. Previously, I was a Senior Artist on animated films at Blue Sky Studios/Disney with credits including three Ice Age movies, two Rios, Peanuts, Ferdinand, Spies in Disguise, and Epic.
In addition to his work as an artist, I am the Co-Author of the book Lighting for Animation: The Visual Art of Storytelling and the Co-Founder of The Academy of Animated Art, an online school that has helped hundreds of artists around the world begin careers in Animation, Visual Effects, and Digital Imaging. I also created The 3D Artist Community on Skool and this newsletter.
www.michaeltanzillo.com
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