Senior 3D Role Open at Amazon
And more job openings for 3D Artists!
Amazon
Sr. Design Technologist, Elevated Shopping
USA - New York, NY - $138.8K/yr - $239.9K/yr
We are looking for a Sr. Design Technologist who can deliver pragmatic creative solutions to the technical problems related to Amazon visuals. The right person will bring an implicit understanding of the balance needed between artistry, communication, and partnership—help scale GenAI workflows, content creation within Amazon.
Design Technologists In This Role Will
Act as a bridge between art and engineering disciplines to solve multi-disciplinary problems
Seek out and develop solutions to resolve workflow bottlenecks or asset quality issues through standardization and automation
Collaborate with other Design Technologists and engineers to build and maintain a centralized suite of content creation products/tools
Work with art leadership to research and implement the latest industry trends that expand our production capabilities.
Advise on the creation and maintenance of asset pipelines for partner teams looking to adopt 3D content
A day in the life
As a Sr. Design Technologist a day may include but is not limited to coding and development of tools, workflows, and automation to improve the artist’s experience and increase productivity. A day could look like programming in unreal blueprints, creating AI workflows through comfy ui to advance generated visuals and videos. Developing GenAI tools/workflows for to creating an automation workflow that advances the fidelity of 3D/CGI experiences. As a senior, they will be a mentor and leader for the team. An ideal candidate is observant, creative, curious, and empathetic. They believe that there is never just one approach to solve a given problem.
WhatNot
Lead Illustrator (3D + 2D)
USA - San Francisco, CA - $175K/yr - $225K/yr
We are looking for a Lead Illustrator (3D + 2D) to join the creative team at Whatnot! Our small but mighty team is responsible for building the Whatnot brand and crafting best-in-class creative across physical and digital experiences. As a core member of the team, you’ll establish and scale our illustration system, crafting standout work that spans both 3D and 2D, static and motion, collaborating across marketing and product to bring our brand to life in ways that resonate deeply with our communities.
This is a foundational role, equal parts hands-on craft and system-building. You’ll produce and establish scalable guidelines and libraries, experiment with new techniques and media, and continue to elevate Whatnot’s visual identity into something iconic and ownable.
In This Role, You Will
Lead the development of Whatnot’s illustration system with a primary focus on 3D, complemented by strong 2D capabilities and execution.
Create high-impact illustrations that flex across brand systems, product experiences, and physical and digital campaigns and activations.
Build and maintain illustration libraries, templates, and guidelines for consistency and efficiency.
Partner with cross-functional teams to integrate illustration seamlessly across product and marketing.
Stay ahead of the latest creative, cultural, and technological trends to keep Whatnot’s brand identity fresh and distinctive.
Provide mentorship and direction for agencies and freelancers, team members, cross-functional partners, or future hires, helping scale the discipline.
Red 6
3D Artist
US - Orlando, FL
Red 6 is an innovative Augmented Reality (AR) technology startup leading the way in synthetic air combat training. Our primary technology, supporting our ATARS product, enables pilots to simulate the cognitive challenges of flying while accessing realistic, scalable training in dynamic outdoor environments.
As a 3D Artist at Red 6, you will take a critical role in developing 3D assets for next-generation AR/VR and mixed reality systems. You will be responsible for the creation of realistic 3D models and environments within a military setting or theme. To achieve that mission, you will be involved in developing 3D assets and real-time 3D visualization models as well as promotional rendered materials.
Key Responsibilities
Proficiency using Autodesk 3DS Max, Maya, Blender, or similar 3D package
The ability to demonstrate realistic modeling, texture creation, surface shaders, and materials
3D model creation experience for virtual simulations/game assets or similar
Advanced skills with hard-surface 3D modeling
UVW unwrapping and texturing skills
PBR texturing and rendering, within Unreal preferred
Texture optimization
Proficiency using Adobe Photoshop and Substance Painter
Ability to collaborate and communicate with other team members
Exceptional attention to detail
Attention to specifications of target hardware platforms
The ability to take direction and feedback from team leaders
Good written and communication skills
Skills in documenting and creating asset pipeline guides
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The 3D Artist Community
Cristina Souto Caviglia is a fashion design and 3D innovation expert recognized for leading digital transformation across global creative organizations. As Team Lead of 3D Design at HUGO BOSS, she oversees the 3D Design teams for both BOSS Menswear and Womenswear, driving the integration of advanced digital workflows, virtual prototyping, and creative collaboration across the brand.
Since joining HUGO BOSS in 2021, Cristina has been instrumental in fostering a “3D mindset” within the company—building scalable pipelines, training creative teams, and establishing digital practices that enhance speed, sustainability, and design excellence. Her leadership has positioned HUGO BOSS as a pioneer in digital fashion creation, bridging artistry with innovation at enterprise scale.
Cristina’s background spans top global fashion houses including Fendi, Carolina Herrera, Louis Vuitton, and Saint Laurent, where she developed a deep understanding of craftsmanship, brand heritage, and creative direction. She earned her Master’s in Menswear Design from Istituto Marangoni. She completed the Stanford Graduate School of Business LEAD Program in Leadership and Innovation, which strengthened her focus on organizational change and digital leadership.
At the intersection of design, technology, and business, Cristina champions a new era of fashion…one where creativity and sustainability thrive through digital transformation.
3D Merch is here!
Hello! Michael Tanzillo here. I am the Head of Technical Artists with the Substance 3D Growth team at Adobe. Previously, I was a Senior Artist on animated films at Blue Sky Studios/Disney with credits including three Ice Age movies, two Rios, Peanuts, Ferdinand, Spies in Disguise, and Epic.
In addition to his work as an artist, I am the Co-Author of the book Lighting for Animation: The Visual Art of Storytelling and the Co-Founder of The Academy of Animated Art, an online school that has helped hundreds of artists around the world begin careers in Animation, Visual Effects, and Digital Imaging. I also created The 3D Artist Community and this newsletter.
www.michaeltanzillo.com
Free 3D Tutorials on the Michael Tanzillo YouTube Channel
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