Runway seeking a Creative Workflow Specialist with 3D Experience
And more job openings for 3D Artists!
Runway
Creative Workflow Specialist
USA - Remote - $160k - $250k USD/ year
We’re looking for a Creative Workflow Specialist to join our team working closely with our customers and creative professionals. In this role, you will be in charge of demoing Runway, our tools, models, and research to filmmakers, creatives, production teams, and studios from all over the world. You will have the chance to collaborate on special projects, develop internal content, and help our growing base of professional creatives get the most out of Runway.
What You’ll do
Craft content and lead demonstrations to show how to leverage and utilize Runway most effectively
Develop narratives and stories that articulate the value and potential of our technology to studios, production companies, agencies, and creative professionals
Discover and highlight new and potential use cases for pre- and post-production workflows
Be a champion for our customers and our research team. You will work with our internal teams to translate customer feedback into product insights; liaise between customers and our internal teams in order to provide the best support and experience possible
Rivian and Volkswagen Group Technologies
Senior Manager – Infotainment 3D
USA - Palo Alto - $186k - $232k USD/ year
We are looking for an experienced C4D Specialist! Must be comfortable working with live-action, motion graphics and animation. This person should be great at working with a team, but also capable of taking a project from start-to-finish on their own.
As we develop a fully integrated experience in our R1 and future vehicle lines, we need a Senior Manager to lead a team of Software Engineers who will raise the bar for in-vehicle applications, such as real-time 3D rendering, and realize the next generation of self-driving visualizations, driver aids, and other 3D eye candy. Our diverse team shares an innate curiosity for the world, a willingness to see things differently, and a passion for getting things done. We never stand still in our pursuit of progress, and we’re looking for the best and brightest talent to accelerate our vision toward future mobility.
Responsibilities
Lead and mentor a team of Software Engineers in the development of best-in-class real-time 3D visualizations across a variety of applications, such as Rivian’s 3D ADAS Visualization.
Oversee the creation of progressive, intuitive, and reliable applications for the Rivian in-vehicle experience.
Collaborate closely with the UX/UI Team and Studio Team to realize beautiful, cutting-edge 3D experiences.
Manage the testing of the in-vehicle experience in the lab and in Rivian prototype vehicles, ensuring thoroughness and quality.
Oversee the troubleshooting and resolution of issues found during testing.
Drive research into new technologies and interfaces, fostering innovation within the team.
Collaborate with other divisions in understanding and sharing technology roadmaps, portfolios, and intellectual property.
Provide technical guidance and strategic direction to the team.
Manage project timelines, resources, and deliverables for 3D infotainment features.
Milwaukee Tools
Staff 3D Generalist- Product Visualization
US - Brookfield, WI - $155K/yr - $171.6K/yr
As a Staff 3D Generalist on the Advanced Visualization team, you will lead the creation of high-impact, photo-realistic product renderings that support product development and enhance brand storytelling. This role blends technical skill, creative vision, and cross-functional collaboration to deliver compelling visual content that aligns with product and business goals.
Key Responsibilities
3D Visualization & Asset Creation
Develop 2D/3D assets and Digital Twins using tools like Blender, Autodesk Products, Rhino3D and CAD software.
Ensure visual accuracy through expert use of materials, lighting, and rendering workflows for photorealistic and stylized outputs.
Maintain a consistent visual language aligned with Brand and Industrial Design standards.
Product Development Support
Collaborate with industrial designers, engineers, and photographers to visualize concepts and final products.
Translate CAD data into compelling visuals for internal reviews, packaging, and marketing.
Workflow Optimization
Identify and implement improvements in visualization processes and asset management.
Maintain a structured digital asset library for reuse and consistency.
Leadership & Strategy
Lead visualization initiatives that align with product development timelines and user needs.
Manage multiple projects, prioritize effectively, and guide junior team members.
Experience: 1–5 years in 3D visualization, product rendering, or related fields.
Education: BA in 3D Art, Game Design, Digital Art, Industrial Design or similar.
Tools: Proficiency in Blender, Adobe Creative Suite, Substance Painter/Designer, Autodesk Max/Maya. Bonus: Unreal Engine, Rhino3D, V-Ray.
Skills: 3D modeling (Nurbs, polygon and sub-divisional), UV mapping, texturing and material creation, lighting, animation, and VR/interactive environments.
Mercury
Motion + 3D Designer
US/Canada - Remote - $97.4k/yr - $109.6k/yr
In 1954, architect Eero Saarinen designed a radically modern bank branch for Irwin Union in Columbus, Indiana. With glass walls, no private offices, and a floor plan that invited openness, it embodied a new kind of transparency in finance. The building was surrounded by trees, furnished by Herman Miller, and featured rustic brick flooring. Today, that space is a conference center, and that spirit of design-forward thinking in banking feels almost extinct.
Mercury believes that level of care and craft in design has been lost in modern finance and we’re building a brand that brings it back. We’re a financial technology company building products that feel extraordinary to use. We help people and businesses accomplish more with their money by turning banking* from a frustration into a catalyst for their ambitions.
We’re looking for a motion designer to help shape how Mercury shows up visually, emotionally, and creatively across our website, campaigns, social, and more. Someone who thrives in a highly collaborative environment where the best ideas drive progress, not the most powerful voices in the room.
*Mercury is a financial technology company, not a bank. Banking services provided through Choice Financial Group, Column N.A., and Evolve Bank & Trust, Members FDIC.
In this role, you’ll:
Help us create content for our website, campaigns, social media, and events.
Develop a deep understanding of Mercury’s brand, storytelling approach, and audience, and craft visuals that resonate and strategically elevate our content.
Effectively balance multiple projects, from concepting through to final execution, managing timelines with clarity and calm.
Collaborate proactively and communicate effectively in an environment that values diverse perspectives, creativity, and innovation.
Five Towns College
Digital Media Art Instructors
US - Dix Hills, NY - $32.38/hr - $48.17/hr
Founded in 1972, Five Towns College (FTC) is a private, coeducational, non-sectarian institution of higher education. Located on a beautiful suburban campus in the hamlet of Dix Hills, Town of Huntington, Long Island, NY, the College is a creative community of artists and scholars who serve the cause of music, media, and the performing arts.
The College offers associate, bachelor, masters, and doctoral programs in nearly 30 areas of study. The most popular programs include contemporary music and music technology, music business/entertainment industry studies, film, mass communication and media studies, and theater arts.
Programs of study follow a traditional semester calendar, with two summer sessions.
Five Towns College holds an Absolute Charter issued by the New York State Board of Regents, and its programs of study are registered with the New York State Education Department. The College is regionally accredited by the Middle States Commission on Higher Education.
Approximately 600 students are enrolled at the College, nearly all of whom pursue their program of study on a full-time basis. Approximately 200 students reside on campus in a modern Living/Learning Center.
The Positions
Five Towns College has a need for adjunct instructors to teach Interactive Media Arts courses (After Effects, Creative Coding, Comic Art, Storyboarding, Game Design and Development, Art History, and more — see below).
Classes are typically three lecture hours per week during days and/or evenings. Classes are held on the FTC’s campus in Dix Hills, NY.
Adjunct faculty are paid at the rate of $1,125 per credit which would be $3375 for a fully enrolled three-credit course.
Job Description:
Five Towns College, a leader in higher education is seeking passionate, experienced, and innovative instructors to join our Interactive Media Arts Division. The ideal candidate will bring a rich blend of practical industry experience in their respective field and academic insight to foster an inclusive and supportive learning environment for a diverse student body. Courses that faculty are needed for:
3DSMax: Modeling and Animation
Maya : Character Animation, Rigging
Unreal Engine
Advanced Rendering
Unity
JavaScript/HTML/CSS
Design Thinking/UX/UI
Game Design and Development
AR/VR
3D Fabrication (3D Printing)
Advanced After Effects : Plug-ins, Expressions
Drawing and Digital Imaging : Workflow of Traditional Drawing to Digital in Photoshop and Illustrator
Projection Mapping
Project Management & Experience as Creative Director
Comic Art
Branding
Art History
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Hello! Michael Tanzillo here. I am the Head of Technical Artists with the Substance 3D Growth team at Adobe. Previously, I was a Senior Artist on animated films at Blue Sky Studios/Disney with credits including three Ice Age movies, two Rios, Peanuts, Ferdinand, Spies in Disguise, and Epic.
In addition to his work as an artist, I am the Co-Author of the book Lighting for Animation: The Visual Art of Storytelling and the Co-Founder of The Academy of Animated Art, an online school that has helped hundreds of artists around the world begin careers in Animation, Visual Effects, and Digital Imaging. I also created The 3D Artist Community and this newsletter.
www.michaeltanzillo.com
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