Pottery Barn
Manager, CGI Art Director
USA - San Francisco - Hybrid
The Manager, CGI/AI Art Director role helps drive the look, feel, and execution of our photo-realistic product CGI/AI. Proper design and art direction combined with the right content drives customer engagement with the brand. Visual content created from this role directly translates the brands business needs, ultimately driving revenue for the business.
Responsibilities
Art Direct with a solid grasp of Pottery Barn’s brand aesthetic. Collaborates with VP and SVP Creative and Photo Art Directions teams, Digital and Photo Merchant partners, Post-Production team, and Product and Digital Design teams to deliver the best photorealistic assets for our e-commerce & digital channels and support key product initiatives for each season. Collaborate and communicate cross-functionally to ensure concepts, brand vision, and assets are compelling & on brand.
Provide art direction, interior design, and styling of lifestyle imagery for photorealistic rendering (architecture and interior plan, materials, composition, lighting, propping, window scenes, post-rendering effects, crops, etc.)
Provide feedback and direction on CGI/AI generated images—proofing, and quality assurance (QA) with cross-functional teams specific to the CGI/AI generated assets specifically in the areas of composition, perspective, lighting and propping.
Plan delivery schedules and milestones for creative development, modeling, and rendering teams
Collaborate with product designers, photography, post-production, and merchant teams for final asset approvals
Ensure assets are presented and shared in final and intended crops
Develop visual standards and room environments for lighting, composition by product category and scene(s)
Build a CGI/AI library (models, materials, scenes, props) and create optimized strategies for asset reuse
Refine the CGI/AI pipeline workflow, tools, and processes.
Attend corporate, creative meetings – maintain an understanding of business goals & creative direction
Research & compile inspiration/references for render planning
Research photography, styling, interior, art & design trends, talent & vendors
Stay up to date on current best practices, creative references & competitive landscape to maximize creative output & efficiencies
Maintain a complete understanding of style guides, shot lists, shot direction, product assortment, & scheduling
Support in the development & maintenance of style guides, creative tools, & strategy
Bring cost effective creative ideas & solutions to the table while supporting asset development & creative
At times may require art direction with on-set photography. Collaborate & clearly communicate with Stylists, Photographers & Set team ensuring concepts, sets, lighting, styling & execution of assets are on brand & efficiently produced maintaining quality & consistency across all photography
CLO Virtual Fashion
3D Design & Implementation Specialist
Spain - Madrid
CLO Virtual Fashion is redefining the future of apparel through cutting-edge 3D clothing simulation technology—powering the entire fashion lifecycle from concept and design to production, marketing, fitting, and styling.
Since 2009, CLO has been building a dynamic digital fashion ecosystem, driven by its industry-leading simulation algorithms that blend the physical and virtual worlds of clothing.
Our suite of tools—including CLO, Marvelous Designer, and Jinny—streamlines every stage of the garment creation process, while platforms like CLO-SET and CONNECT enable seamless collaboration, content management, and digital asset workflows. Through smart tagging technology, CLO also links physical and digital garments, creating an integrated and intelligent fashion infrastructure built for the future of design and sustainability.
CLO Virtual Fashion, a global leader in digital fashion innovation, operates across 16 offices in 13 countries—including key hubs in Asia, North America, Europe, and South America. As the demand for immersive, tech-driven fashion solutions grows, CLO continues to expand its global footprint, powered by a rapidly growing international user base and a future-focused vision.
Position Overview
We are looking for a versatile and sharp professional to join our Madrid team in a role that defies a simple label. This is a position designed for a natural multitasker who can navigate the space between technical mastery, strategic education, and client success.
We need someone who doesn’t just want to teach, but who has the analytical depth to understand a client’s unique challenges, follow their progress closely, and ensure our 3D solutions are successfully woven into their daily operations.
What You Will Do
Guide enterprise and partners through their digital transformation, ensuring our technology is deeply integrated rather than just learned
Maintain a proactive relationship with clients to track their progress, analyze evolving needs, and provide strategic follow-up to support long-term success
Design and lead engaging training sessions and live demos that bridge the gap between traditional garment construction and digital innovation
Work closely with our internal design and development teams to share market insights and help bring new features or creative projects to life
Jump into diverse initiatives as they arise, from on-site consulting and implementation strategy to creating content that drives user engagement.
Peta
Marketing 3D Experience Designer
USA
As a Marketing 3D Experience Designer, you’ll join a passionate team of strategists, designers, developers, and creative technologists who amplify PETA’s mission to end the use of animals for experimentation, food, clothing, and entertainment. We’re the creative and technical force aiming to bring compassionate storytelling into platforms like Roblox, Minecraft, Fortnite, Unreal Engine, and emerging interactive ecosystems, meeting audiences where they already play, explore, and learn.
You’ll collaborate closely with Marketing partners to translate animal protection campaigns into engaging, participatory 3D experiences, while working under the guidance of the Digital Experience Design Senior Manager to ensure every asset, environment, and interaction meets high standards of quality, clarity, and impact.
This remote role offers opportunities for professional growth, creative exploration, and meaningful contribution to a mission-driven organization. Your work will help shape how global audiences connect with animal rights issues across gaming, social platforms, and the broader digital landscape. We offer professional development training, paid vacation, holidays, sick time, medical insurance, companion animal insurance, and so much more.
Position Objectives
To create interactive 3D experiences on platforms like Roblox, Minecraft, and Fortnite in partnership with Marketing, ensuring that the interactive build aligns with campaign strategy, audience insights, and brand priorities, while working under the guidance of the Digital Experience Design Senior Manager. Collaborate with the team to develop a workflow that rigorously achieves marketing objectives and, with management’s support, delivers deliverables that benefit from expert guidance, refinement, and cross-disciplinary coordination.
Primary Responsibilities And Duties
Design and build interactive environments that support brand and campaign goals across Roblox, Minecraft, Fortnite, and Unreal Engine
Own real-time 3D asset production (modeling, UVs, texturing, materials, optimization) for performance across PC, console, and mobile-first platforms
Develop platform-ready asset pipelines, including import, organization, and reuse of assets in formats commonly supported by creator tools such as FBX (Filmbox), glTF (GL Transmission Format), and OBJ (Object), where applicable
Collaborate with marketing and creative teams to translate goals into interactive experiences with clear user journeys (discovery, exploration, conversion, retention)
Support Fortnite creation workflows using UEFN and Verse (programming language) for gameplay logic and interactivity
Build within the Minecraft creator ecosystem (resource packs, behavior packs, add-ons) and follow the documentation-driven structure required for Bedrock content
Create high-quality 3D assets specifically optimized for XR integration (including holograms)
Create high-quality 3D assets specifically optimized for use in web-based animations, mobile app animations, and lightweight interactive elements
Produce 3D models, textures, and materials tailored for short-form animated content such as GIFs, micro interactions, and social motion graphics
Collaborate with motion designers to ensure 3D assets integrate cleanly into 2D/3D hybrid animation pipelines for web, mobile, and social formats
Stay current on XR (Extended Reality) platforms and standards (for example, Meta Quest and OpenXR (open standard)) and advise on how those ecosystems can support marketing experiences
Develop asset variations and animation-ready rigs that support looping, reactive, or event-driven animations across XR platforms
Leverage AI-enhanced workflows to improve output quality and delivery speed, while actively experimenting with emerging AI tools to expand creative possibilities and strengthen technical accuracy
Maintain highly organized file structures, naming conventions, and asset libraries to enable smooth collaboration and efficient handoff across multidisciplinary teams, including Marketing, Design, and Development
Measure and improve through iteration, performance optimization, and updates based on analytics and community feedback
Perform other duties as assigned by the supervisor
Bosch USA
Technical Lead – GenAI for 3D Computer Vision
USA - Sunnyvale, CA
The Bosch Research and Technology Center North America with offices in Sunnyvale, California, Pittsburgh, Pennsylvania, and Cambridge, Massachusetts is a part of the global Bosch Group (www.bosch.com), a company with over 70 billion euro revenue, 400,000 employees worldwide, a very diverse product portfolio, and a history spanning over 125 years. The Research and Technology Center North America (RTC-NA) is dedicated to providing technologies and system solutions for various Bosch business fields, primarily in the field of artificial intelligence, energy technologies, internet technologies, circuit design, semiconductors and wireless, as well as advanced MEMS design.
As a part of the global research, our AI research in Silicon Valley focuses on Foundation Models, Natural Language Processing, Computer Vision & Mixed Reality, Cloud Robotics, Big Data Visual Analytics, Explainable AI (XAI), Data Science, AI System Engineering, Time-series Analysis. We develop scalable, intelligent, and trustworthy AIoT solutions for Bosch products and services in application areas such as automated driving, advanced driver assistance systems (ADAS), robotics, smart manufacturing, enterprise AI, health care, smart home and building solutions.
Originating from the AI research in Silicon Valley, our Foundation Model Powered AI Enablers group plays a pivotal role in shaping the future of industrial AI experiences for Bosch products and services. By fusing cutting-edge machine learning, data analysis, and interactive visualization technologies, we research and develop scalable and transparent AI & big data analytic solutions (e.g., audio, images, sensor logs) for a range of domains, including Industry 4.0 (I4.0), IoT, autonomous driving, and connected vehicles. Our award-winning team (IEEE VIS best paper & best paper runner-ups) actively collaborates with leading academic and industry groups to advance research ideas and disseminate findings in top AI conferences and journals, such as CVPR, ICCV, ICRA, ECCV, NeurIPS, ICLR, SIGGRAPH, TVCG.
Job Description
As a Technical Lead specializing in Generative AI for 3D Computer Vision, drive innovation at the intersection of GenAI and spatial perception. Lead research and engineering efforts to develop next-generation AI systems for applications in automated driving, industrial automation, and embodied AI. Key responsibilities include:
Lead research and development in generative AI and 3D computer vision to enable embodied intelligence across domains such as ADAS/AD, robotics, and industrial automation.
Advance 3D perception capabilities by integrating large-scale vision-language-action models, enhancing reasoning, explainability, and open-world understanding.
Architect and implement scalable solutions, translating cutting-edge research into robust, real-world systems within Bosch’s platforms.
Collaborate cross-functionally with global research and engineering teams to ensure seamless technology transfer and system integration.
Stay at the forefront of innovation by actively engaging with academic and industry communities through conferences, workshops, and technical events.
Hologate
3D Artist
Germany - Munich, Bavaria
HOLOGATE is looking for a talented 3D Artist (f/m/d) to join our creative team. In this role, you will work across multiple stages of the 3D art pipeline—from modeling and texturing to integration into Unreal Engine—helping to create visually compelling and technically optimized assets for immersive entertainment experiences. If you are passionate about high-quality 3D art and enjoy working in a collaborative, technology-driven environment, this is your opportunity to make a visible impact.
We offer
The opportunity to work in an innovative, fast-growing international technology company
Room for ownership and the ability to actively contribute to our organizational development
Flat hierarchies, short decision-making processes, and a dynamic work environment
Flexible working hours with core working hours and a healthy work-life balance
A motivated, creative team and a company culture built on openness and progress
Responsibilities
Create high-quality 3D assets with a strong focus on modeling, texturing, and UV layout
Follow modern game art workflows, including high-poly to low-poly baking
Ensure clean topology and optimized assets for real-time applications
Implement and optimize 3D models within the Unreal Engine 5 pipeline
Collaborate closely with artists, technical artists, and developers to ensure visual and technical consistency
Maintain high artistic and technical quality standards across all assets
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Who Am I?
3D Merch is here!
Hello! Michael Tanzillo here. I am the Head of Technical Artists with the Substance 3D Growth team at Adobe. Previously, I was a Senior Artist on animated films at Blue Sky Studios/Disney with credits including three Ice Age movies, two Rios, Peanuts, Ferdinand, Spies in Disguise, and Epic.
In addition to his work as an artist, I am the Co-Author of the book Lighting for Animation: The Visual Art of Storytelling and the Co-Founder of The Academy of Animated Art, an online school that has helped hundreds of artists around the world begin careers in Animation, Visual Effects, and Digital Imaging. I also created The 3D Artist Community and this newsletter.
www.michaeltanzillo.com
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