ŌURA
Staff Digital Sculptor
USA - San Francisco
Our mission at Oura is to empower every person to own their inner potential. Our award-winning products help our global community gain a deeper knowledge of their readiness, activity, and sleep quality by using their Oura Ring and its connected app. We’ve helped millions of people understand and improve their health by providing daily insights and practical steps to inspire healthy lifestyles.
Empowering the world starts with living our values and empowering our team. As a quickly growing company focused on helping people live healthier and happier lives, we ensure that our team members have what they need to do their best work — both in and out of the office.
We’re looking for a talented and passionate Staff Digital Sculptor to join our forward-thinking team. In this role, you’ll play a key part in bringing next-generation hardware designs to life—bridging the gap between visionary industrial design and production-ready reality through world-class 3D modeling and visualization, and influencing the technical direction of the team.
What You Will Do
Partner closely with industrial design, engineering, and manufacturing teams to translate design intent into precise, high-quality 3D CAD models.
Apply advanced surfacing techniques to sculpt complex forms that maintain aesthetic excellence and support manufacturability.
Develop high-fidelity visualizations and photorealistic renderings that clearly communicate product concepts and features.
Leverage your deep understanding of design principles and production methods to ensure models are optimized for prototyping and manufacturing.
Iterate quickly and thoughtfully based on feedback, with a keen eye for precision and detail.
Contribute to the evolution of our design language through craftsmanship, creativity, and technical mastery.
Contribute to the development and implementation of new tools, workflows, and technologies to enhance modeling and visualization efficiency and quality.
Garmin
Senior Technical Artist
USA - Cary, NC
We are seeking a full-time Senior Technical Artist at Garmin’s U.S. headquarters in the Greater Kansas City area to work on our golf projects. In this role, you will be responsible for working to create and optimize high fidelity content within the technical capabilities of hardware and software platforms in order to generate robust real-time and/or post-processed customer facing interactive products and features.
Essential Functions
Capable of leading as well as mentoring/overseeing one or more developers and artists across one or more projects and multiple objectives
Innovate, rapidly prototype, and collaborate with others regularly
Work closely with designers, artists, and developers to deliver the vision within project requirements
Develop tools and methods that improve and facilitate the art/dev team’s workflow
Utilize 3d game engines, 3d modeling software, and Houdini to contribute to product development
Establish graphic production pipelines
Regularly communicate technical constraints and their reasons to the dev/creative teams
Serve as point of contact for asset production/technical issues
Remain informed of new technical/ technological developments and apply them
Drive optimization by setting standards, coordinating art/dev teams, and utilizing profiling tools
Produce documentation on tools, methods, training, processes, and engine constraints for future reference and consultation
Mentor/provide guidance to less experienced Technical Artists
Maintain a culture of cost consciousness related to innovation activities
GOLF+
Technical Artist
USA - Austin, TX
GOLF+ is building the leading platform for off-course golf. What began as the premier VR golf experience is now evolving into a multi-platform ecosystem spanning VR, simulator golf, and flatscreen experiences, serving millions of golfers worldwide.
Since our launch in 2020, we have had over 2 million downloads and over 4 billion shots hit in the game. We are the official VR partner of the PGA TOUR, following investment from strategic partners including Ben Crenshaw, Rory McIlroy, Jordan Spieth, Tom Brady, Steph Curry, and Mike Trout.
The Opportunity
We are building best-in-class course creation tooling for GOLF+. This starts as a powerful internal toolset for our course design team and evolves into a Unity plugin/package that third-party designers can use to build and publish courses on the GOLF+ platform.
This is a rare opportunity to build developer tools that ship as a product. You will own the course creation pipeline end-to-end: designing the authoring experience, building scalable systems, and ultimately packaging it all into a polished external tool that opens up GOLF+ course creation to the world.
You will sit at the intersection of art and engineering, building powerful internal tools, improving production pipelines, and enabling artists to work more efficiently, while approaching technical challenges with a creative and artistically minded perspective. You will work directly with the studio Art Director and Course Team to shape the standard for digital golf course creation.
What You Will Work On
Internal Course Creation Tooling
Build and refine custom Unity editor tools in C# that accelerate course creation and environment art production
Work directly with the course design team to identify workflow bottlenecks, iterate on tool UX, and improve iteration speed
Develop scalable import pipelines and automation systems for course assets
Improve DCC-to-Unity workflows (Maya, Substance, Houdini, procedural tools)
Design systems that scale across dozens of courses and environments, not just one-off solutions
Walmart
Graphic Designer - 3D Artist, eCommerce
USA - Bentonville, AR
Looking for a role that blends creative problem-solving with technical execution at scale? The eCommerce 3D Artist will be a key contributor to building immersive, high-quality digital shopping experiences across Walmart.com. This role focuses on developing production-ready 3D assets and scalable pipelines that power item pages and interactive commerce experiences.
You’ll sweep us off our feet if:
You’re passionate about 3D modeling and digital commerce experiences
You have experience creating high-quality 3D models and environments in a production setting
You are highly proficient in Blender, including Geometry Nodes
You understand real-time engines and immersive media workflows
You think in systems and can improve asset creation and processing pipelines
You build strong relationships with cross-functional partners
You are organized, disciplined, and able to manage multiple projects simultaneously
You have high level knowledge of python scripting
You’ll make an impact by:
Designing and developing high-quality 3D models and environments – Create accurate, production-ready assets that enhance item pages and digital experiences
Building scalable pipelines – Develop, document, and improve 3D asset creation and processing workflows to support scale and efficiency
Collaborating cross-functionally – Partner with business, product, engineering, design, and graphics teams to translate requirements into structured 3D scenes
Optimizing for performance – Ensure assets are consistent, reusable, and optimized for real-time and interactive environments
Operating with excellence – Manage timelines, prioritize competing workstreams, and deliver high-quality outputs aligned to business goals
intangible
Content Designer
USA - San Francisco
We’re looking for a Content Designer who thinks like a director and executes like a designer.
This is not a traditional “content” role. You will design scenes, shots, and visual narratives using Intangible itself. Your work will show customers across many industries what’s possible, and help define what the product becomes.
You should come from a background where visual composition matters. That might be:
Art direction
Motion design
Previs / set design
3D or VFX
Editorial or storytelling design
If you’ve ever had to make something look right under time pressure, this role will feel familiar.
What You’ll Do
Create high-quality scenes, images, and short sequences using Intangible
Translate loose ideas into clear, compelling visual outputs
Build example content across film, advertising, events, and interactive use cases
Help customers understand how to use the product through your work
Partner with product and design to shape workflows and features
Develop repeatable approaches to visual storytelling inside the platform
Four Hands
3D Artist (Lighting)
USA - Austin, TX
As a 3D Artist at Four Hands, you’ll play a critical role in creating high-quality visual assets for the 3D production pipeline. You’ll work closely with the production team to ensure successful execution of project goals which consists of rendering visual assets that meet the Four Hands creative vision. If you have an expertise in 3D design and are eager to collaborate in an innovative environment, we invite you to apply to our team.
In This Role
Create photo-real imagery by setting up lighting and fine-tuning camera settings in 3DS Max and V-ray
Manage renders on the Chaos Cloud Render Farm; troubleshooting any issues that arise
Use Davinci Resolve to create “Back to Beauty” composites using ACES color management
Address and incorporate feedback given by leadership effectively
Organize and manage digital assets used in projects to ensure easy accessibility and ensure adherence to established standards
Clean up files and remove unnecessary assets to maintain efficiency
Implement and maintain internal naming conventions across all 3D models to verify consistency and ease of hand-off between team members
Create basic hard surface 3D models based on provided concepts, references, or technical specifications using 3DS Max
Design and apply shaders from scanned textures to 3D models; enhancing realism by creating new shaders, modifying pre-existing shaders, or tiling textures
Troubleshoot 3D files and assets, effectively communicating issues and resolutions when challenges arise
Other duties as assigned, in accordance with training and qualifications
Uphold the Core Values and be a valuable member of the Four Hands Team
Be open and honest
Reach for excellence
Act with responsibility
Value the whole person
Enjoy the journey
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Who Am I?
3D Merch is here!
Hello! Michael Tanzillo here. I am the Head of Technical Artists with the Substance 3D Growth team at Adobe. Previously, I was a Senior Artist on animated films at Blue Sky Studios/Disney with credits including three Ice Age movies, two Rios, Peanuts, Ferdinand, Spies in Disguise, and Epic.
In addition to his work as an artist, I am the Co-Author of the book Lighting for Animation: The Visual Art of Storytelling and the Co-Founder of The Academy of Animated Art, an online school that has helped hundreds of artists around the world begin careers in Animation, Visual Effects, and Digital Imaging. I also created The 3D Artist Community and this newsletter.
www.michaeltanzillo.com
Free 3D Tutorials on the Michael Tanzillo YouTube Channel
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