NVIDIA is hiring 3D Tech Artists!
And more job openings for 3D Artists!
NVIDIA
Technical Artist – EBC Tech Demos
USA - Santa Clara, CA
NVIDIA is seeking a collaborative and resourceful Technical Artist / 3D Pipeline Generalist to join our Executive Briefing Center (EBC) and Events Demo Content team. In this role, you will partner with diverse teams to create engaging visualizations that demonstrate how NVIDIA technology empowers customers to overcome complex challenges. You will help design immersive digital twins for events and keynote presentations , supporting innovative demonstrations and impactful storytelling. This is a unique opportunity to blend creativity, technology, and education in a dynamic environment.
What You’ll Be Doing
Develop real-time digital twins for NVIDIA exhibition areas at tier one events by working closely with internal teams and external partners.
Accelerate the creation of physical event environments through digital twin technology, building efficient workflows, prefab libraries, and processes for rapid iteration and high physical accuracy.
Collaborate with a wide variety of internal and external roles (creative directors, editors, technical artists, research scientists, engineers and marketing) to produce educational and visually compelling technology demonstrations and cinematic visualizations.
Translate complex technical concepts into clear visual narratives, ensuring creative goals align with technical requirements.
Prototype and optimize 3D pipelines by processing, organizing, and rendering data from various sources and formats, delivering high-quality outputs for real-time and offline applications.
Support live demonstrations by running, testing, and troubleshooting real-time demos in both lab and event settings, proactively identifying and addressing issues to ensure stability and compatibility.
Document and share clear and actionable demo guidelines for both technical and non-technical audiences.
Continuously explore new technologies to assess their potential for demonstration purposes.
Skild AI
Technical Animator
USA - San Francisco, CA - $100k - $300k/yr
At Skild AI, we are building the world's first general purpose robotic intelligence that is robust and adapts to unseen scenarios without failing. We believe massive scale through data-driven machine learning is the key to unlocking these capabilities for the widespread deployment of robots within society. Our team consists of individuals with varying levels of experience and backgrounds, from new graduates to domain experts. Relevant industry experience is important, but ultimately less so than your demonstrated abilities and attitude. We are looking for passionate individuals who are eager to explore uncharted waters and contribute to our innovative projects.
Position Overview
We’re looking for a Technical Animator to help bring our robotic simulations to life. In this role, you'll work closely with the simulation, perception, and autonomy teams to develop high-fidelity motion systems and animations for human and robot avatars. Your work will directly support model training and evaluation, helping us generate realistic motion data to train large-scale neural networks.
Responsibilities
Build high-quality motion capture systems
Collaborate with robotics teams to synthesize realistic robot motions
Build pipelines for processing animation data
Preferred Qualifications
3+ years of industry experience in technical animation, game development, VFX, or simulation
Competence in building accurate motion capture systems
Strong foundation in rigging, character animation, and physics-based motion systems
Proficiency in scripting (Python, MEL, or similar) and animation tooling
Experience with real-time engines (e.g. Unreal, Unity) and animation optimization for performance
Comfort working in a fast-paced, research-oriented environment where collaboration is key
Familiarity with machine learning, simulation, or robotics pipelines
Background working with humanoid or robotic characters in simulation
The Select Group
Procedural Technical Artist
USA - Sunnyvale, CA or Seattle, WA
We are seeking a Procedural Technical Artist to join a team developing high-fidelity 3D synthetic data that powers next-generation computer vision and machine perception technologies. This role is focused on procedural workflows, automation, and building scalable systems. You will use Houdini and Maya to transform individual assets (objects, environments, characters) into large-scale, production-ready content pipelines. Instead of manually building assets, you will design systems that enable efficient content generation while maintaining visual quality.
Responsibilities
Design and implement procedural systems to generate scalable 3D assets for machine learning and computer vision pipelines
Partner with artists to identify opportunities for automation and efficiency improvements
Build tools, scripts, and workflows to accelerate large-scale asset creation
Translate creative requirements into technical solutions without sacrificing quality
Produce technical documentation and training materials to support new tools and pipelines
Prototype quickly in a fast-paced environment while balancing performance and quality constraints
Frisson Labs
Founding Technical Artist
USA - San Francisco, CA
s our founding Technical Artist, you'll be the one crafting the visual soul of Oto companions - shaping how they look, move, and feel. You'll work on art direction initiatives and dive deep into technical implementation, working with WebGL shaders, rendering systems, custom animations, and asset pipeline development using our in-house game engine to create immersive character experiences.
Your Canvas:
Design and implement character models, rigs, and animation systems within our custom web-based game engine
Create adaptive lighting and rendering pipelines that make characters feel naturally integrated with diverse web environments
Build modular character systems that scale from simple 2D sprites to rich 3D companions
Develop shaders and visual effects that enhance presence without overwhelming the browsing experience
Establish the visual language and feel that makes our companions instantly recognizable and emotionally engaging
Optimize assets and workflows specifically for web-based real-time rendering
Chase Design Group
Motion Graphics & 3D Visualization Designer
USA - New York, NY -
Chase Design Group is seeking a full-time Motion Graphics & 3D Visualization Designer to join our NY team. Candidates should have experience designing for CPG brands and be able to bridge worlds between concept, design, 3D and motion. They are required to have the ability to identify and distill a brand's needs, and convey those needs through graphic design, typography, video, and motion. They must be well versed in both 2D and 3D animation, with a variety of styles and a modern aesthetic, to contribute ideas and concepts in partnership with a diverse team of creatives. We look for team members who uphold our high creative standards with versatility, fresh ideas, and a collaborative spirit. A strong conceptual approach, sharp attention to detail, and flawless execution are essential.
Requirements
Collaborate with the design team to create storyboards in a wide variety of styles
Contribute to the concept and execution of motion graphics bringing branding, environmental, and package designs to life in impactful ways
Effectively plan executional approaches to each project
Execute quickly and effectively
Efficiently manage challenges and solve design problems through proactive problem solving
Manage time and consistently meet deadlines
Consistently drive excellence in design across all projects
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The 3D Artist Community
3D Merch is here!
Hello! Michael Tanzillo here. I am the Head of Technical Artists with the Substance 3D Growth team at Adobe. Previously, I was a Senior Artist on animated films at Blue Sky Studios/Disney with credits including three Ice Age movies, two Rios, Peanuts, Ferdinand, Spies in Disguise, and Epic.
In addition to his work as an artist, I am the Co-Author of the book Lighting for Animation: The Visual Art of Storytelling and the Co-Founder of The Academy of Animated Art, an online school that has helped hundreds of artists around the world begin careers in Animation, Visual Effects, and Digital Imaging. I also created The 3D Artist Community and this newsletter.
www.michaeltanzillo.com
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