Nike
Senior, Virtual Material Designer
Beaverton, OR
We are looking for an exceptional (Level 35) Sr. Virtual Material Designer to combine their nondestructive 3D material authoring, product lighting and rendering experience, with problem-solving abilities, and creativity to help create the future of Nike Footwear Materials. Nike's Virtual Material Design team creates complex parametric materials using Substance Designer, has knowledge of Painter, Stager, understands PBR materials, expressive high end product lighting and offline rendering. Candidate must have 5+ years’ experience in a fast-paced creative environment and be comfortable with ambiguity and good at connecting the dots.
The ideal teammate will be a highly creative problem solver, a curious collaborator who understands balancing multiple high stakes projects with challenging timelines. Someone excited to thrive as part of a strong, high-functioning team to deliver design and business results through understanding the value of sharing information and by constantly learning from those around you to build skills.
Wizards of the Coast
Technical Artist - Digital
Renton, WA - $90.7K/yr - $170.4K/yr
At Wizards of the Coast, we connect people around the world through play and imagination. From our genre-defining games like Magic: The Gathering® and Dungeons & Dragons® to our growing multiverse, we continue to innovate and build new ways to foster friendship and connection. That’s where you come in!
The Magic the Gathering : Arena team is seeking an experienced, proactive technical artist to support the game for both PC and Mobile platforms. Tech Art’s goal is to empower artists to achieve their vision, while meeting the performance requirements of our game and hitting production landmarks. You will implement artist tools and automate workflows in an established studio pipeline. You will be responsible for prototyping new art features and art workflow tools, and supporting artists reach the excellent visual bar set by the paper product, all while ensuring our games run as smooth as possible for our dedicated players.
High Arc
3D Artist
Remote, USA
Higharc is a VC-backed startup that is changing how new homes are designed and built. Join a founding team who've shipped products for Autodesk, Electronic Arts, Nike, and Apple. In 2024, we raised a $53M Series B fundraising round with support from top-notch venture capital firms and more than 18 strategic investors—industry leaders in construction, building products manufacturing, and distribution.
ABOUT THE JOB
We are looking for talented 3D artists with game development experience to join our architecture visualization team and help create high quality environment art assets and materials. Candidates should have an exceptional understanding of material and asset creation within an Unreal Engine pipeline.
We support remote work for this position as well as having formal office space in Atlanta, Durham, and San Francisco.
The 3D Artist Community Updates
3D Merch is here!
Hello! Michael Tanzillo here. I am the Head of Technical Artists with the Substance 3D Growth team at Adobe. Previously, I was a Senior Artist on animated films at Blue Sky Studios/Disney with credits including three Ice Age movies, two Rios, Peanuts, Ferdinand, Spies in Disguise, and Epic.
In addition to his work as an artist, I am the Co-Author of the book Lighting for Animation: The Visual Art of Storytelling and the Co-Founder of The Academy of Animated Art, an online school that has helped hundreds of artists around the world begin careers in Animation, Visual Effects, and Digital Imaging. I also created The 3D Artist Community and this newsletter.
www.michaeltanzillo.com
Free 3D Tutorials on the Michael Tanzillo YouTube Channel
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