New 3D Job Openings!!!
Check out some of the latest job openings for 3D Artists Outside of Entertainment
Banana Republic
Manager, Digital Product Creation, Banana Republic
San Francisco, CA, USA - $104.2K/yr - $138.2K/yr
The Digital Product Creation (DPC) Manager is responsible for assisting the DPC team with all aspects of the DPC creation strategy, process, and DPC Training support. The DPC Manager should possess a technological vision with genuine interest in digital innovation - staying up to date with new releases and advances in 3D technology. They should have proficient experience with PLM systems, DAM solutions & Microsoft Suite. A general awareness of 3D Design tools is preferred. Prior experience is strongly preferred.
What You'll Do
Support the development of DPC training materials & training sessions to identify areas of training improvement for further upskilling
Help develop a strong DPC onboarding experience that allows for high user system adoption & skill levels
Streamline and recommend efficiencies in our digital workflows as they arise
Support in Change Management approach & strategy + overall communication of DPC program
Help identify new ways or working to improve our P2M calendar
Help lead Proof of Concepts (POCs) to help develop new ways of working, processes, system enhancements, & systems integrations
Collaborate with brand & cross brand peers to define and articulate the DPC strategy in alignment with overall business objectives
Support in managing Vendor relationships, Digital Quality Standards, and future process improvement in partnership with GIS DPC team
Actively participate in cross brand, internal team, & 3rd party solution meetings
Test system beta upgrades for DPC tools to ensure up to date functionality
Identify & track DPC asset KPI’s, progress, and deliverables
Organize & update digital libraries as they continue to evolve and improve over time
NVIDIA
Technical Artist – EBC Tech Demos
Remote - USA - $156K/yr - $235.8K/yr
NVIDIA is seeking a collaborative and resourceful Technical Artist / 3D Pipeline Generalist to join our Executive Briefing Center (EBC) and Events Demo Content team. In this role, you will partner with diverse teams to create engaging visualizations that demonstrate how NVIDIA technology empowers customers to overcome complex challenges. You will help design immersive digital twins for events and keynote presentations , supporting innovative demonstrations and impactful storytelling. This is a unique opportunity to blend creativity, technology, and education in a dynamic environment.
What You’ll Be Doing
Develop real-time digital twins for NVIDIA exhibition areas at tier one events by working closely with internal teams and external partners.
Accelerate the creation of physical event environments through digital twin technology, building efficient workflows, prefab libraries, and processes for rapid iteration and high physical accuracy.
Collaborate with a wide variety of internal and external roles (creative directors, editors, technical artists, research scientists, engineers and marketing) to produce educational and visually compelling technology demonstrations and cinematic visualizations.
Translate complex technical concepts into clear visual narratives, ensuring creative goals align with technical requirements.
Prototype and optimize 3D pipelines by processing, organizing, and rendering data from various sources and formats, delivering high-quality outputs for real-time and offline applications.
Support live demonstrations by running, testing, and troubleshooting real-time demos in both lab and event settings, proactively identifying and addressing issues to ensure stability and compatibility.
Document and share clear and actionable demo guidelines for both technical and non-technical audiences.
Continuously explore new technologies to assess their potential for demonstration purposes.
Thuma
3D Artist
San Francisco, CA, USA - Hybrid - $40/hr - $50/hr
As a 3D Artist Contractor your role will be both highly creative and technical. You'll be working closely with 3D Visualizers, Industrial Designers, and Program Managers to develop high fidelity 3D models and photorealistic 3D renderings to use across our brand marketing channels. You have comprehensive experience and knowledge using leading 3D modeling, rendering, and image editing programs. We are looking for someone who is self motivated and collaborative, able to work within tight deadlines, is creative, a great communicator, and a great technical problem solver. The duration of this contract will be 3-6 months.
Our lean and fast-growing team is composed of highly motivated creatives with a rigorous attention to detail. We hire for integrity, initiative, open mindedness, and willingness to learn.
Thuma’s Headquarters is based in the historic Presidio neighborhood of San Francisco. The role involves three days in the office each week and occasional additional days as needed.
To get 3D Jobs Emails Sent to Your Inbox Every Wednesday
The 3D Artist Community
3D Merch is here!
Hello! Michael Tanzillo here. I am the Head of Technical Artists with the Substance 3D Growth team at Adobe. Previously, I was a Senior Artist on animated films at Blue Sky Studios/Disney with credits including three Ice Age movies, two Rios, Peanuts, Ferdinand, Spies in Disguise, and Epic.
In addition to his work as an artist, I am the Co-Author of the book Lighting for Animation: The Visual Art of Storytelling and the Co-Founder of The Academy of Animated Art, an online school that has helped hundreds of artists around the world begin careers in Animation, Visual Effects, and Digital Imaging. I also created The 3D Artist Community and this newsletter.
www.michaeltanzillo.com
Free 3D Tutorials on the Michael Tanzillo YouTube Channel
Thanks for reading The 3D Artist! Subscribe for free to receive new posts and support my work. All views and opinions are my own!




