Rivian and Volkswagen Group Technologies
Sr. Technical Artist, Infotainment 3D
Palo Alto, CA, USA - $132K/yr - $165K/yr
As we develop a fully integrated experience in our R1 and future vehicle lines, we need technical artists to help raise bar for, in vehicle, real time 3D rendering, and realize the next generation of self-driving visualizations, driver aids, and other 3D eye candy.
Our diverse team shares an innate curiosity for the world, a willingness to see things differently, and a passion for getting things done. We never stand still in our pursuit of progress, and we’re looking for the best and brightest talent to accelerate our vision toward future mobility.
Resident
Senior 3D Artist
Remote, USA - $110K/yr - $135K/yr
Resident is seeking a Senior 3D Artist to join our in-house creative team, Resident Creative, to support Ashley Furniture. In this role, you will report to the VP of Brand & Design and collaborate closely with our Creative Director, Brand Team, and Growth Teams. You’ll play a key role in crafting high-quality 3D content, bringing our products to life through expert modeling, texturing and lighting. Your work will shape visually stunning, photorealistic environments to showcase our furniture across multiple channels.
Bad Dragon
3D Artist
Phoenix, AZ, USA
About Bad Dragon
Bad Dragon is a modern production, design, and fulfillment facility based in Phoenix, AZ, specializing in manufacturing and online selling adult products. We strive to foster a fun, unique, and creative work environment and pride ourselves on the supportive atmosphere we have worked hard to promote.
Job Brief
As a 3D digital artist at Bad Dragon, you'll be one of the fundamental creative driving forces behind our product designs, marketing material, and forays into new kinds of products, working in a creative role that requires flexibility and a passion for innovative design. You’ll be in a fast-paced environment that requires delivering exceptional work while managing multiple projects amid changing priorities.
You must be capable of transitioning between projects, collaborating effectively with various teams, and communicating professionally in all workspaces. We are looking for candidates proficient in all aspects of creating digital renderings of all types, primarily revolving around organic 3D sculpting, although hard-surface, architectural, and natural design work will also be a component. Your role will feature unique opportunities to achieve mastery of procedural modeling, metrology, design-for-manufacture, mold design, and other fields complementary to digital artistry and the fine art of making fantasies real.
Our ideal candidate will excel at the fundamentals of organic modeling, have a broad portfolio of natural anatomy studies, and have finished 3D work to draw from. They will also be able to demonstrate their flexibility and iterative design skills through their previous work. We seek effective multitaskers who can use various software to achieve the desired outcome. This includes ZBrush, Houdini, Maya, Substance Painter, Meshmixer, Fusion 360, or Photoshop to translate a designer's insights into sophisticated visualizations. Candidates must submit a portfolio of past work for consideration.
The 3D Artist Community Updates
This week, we are thrilled to be joined by Chris Hillyer!
Chris Hillyer is a Growth Product Manager at HP Inc., where he focuses on 3D material capture technologies, including HP Z Captis. With a deep background in 3D design and manufacturing, Chris plays a key role in advancing digital workflows and innovation in material digitization.
Before joining HP, Chris spent over a decade at Deckers Brands, where he served as the Director of Innovation. At Deckers, he championed 3D design adoption, revolutionizing footwear development workflows, and integrating cutting-edge digital tools to enhance speed, sustainability, and efficiency.
Chris's expertise bridges the gap between industrial design, digital innovation, and advanced manufacturing techniques. His work has consistently driven the adoption of next-gen technologies, helping industries streamline product creation, material visualization, and digital collaboration.
With a career dedicated to pushing the boundaries of design and technology, Chris continues to shape the future of 3D workflows and material digitization at HP.
3D Merch is here!
Hello! Michael Tanzillo here. I am the Head of Technical Artists with the Substance 3D Growth team at Adobe. Previously, I was a Senior Artist on animated films at Blue Sky Studios/Disney with credits including three Ice Age movies, two Rios, Peanuts, Ferdinand, Spies in Disguise, and Epic.
In addition to his work as an artist, I am the Co-Author of the book Lighting for Animation: The Visual Art of Storytelling and the Co-Founder of The Academy of Animated Art, an online school that has helped hundreds of artists around the world begin careers in Animation, Visual Effects, and Digital Imaging. I also created The 3D Artist Community and this newsletter.
www.michaeltanzillo.com
Free 3D Tutorials on the Michael Tanzillo YouTube Channel
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