Meta
Technical Artist, Metaverse Avatars
Burlingame, CA • Full Time - $130k/year to $180k/year + bonus + equity + benefits
Meta's Reality Labs is seeking a talented and experienced Technical Artist to join our Fantastical Avatars team. This team is responsible for creating and maintaining the innovative systems that power our avatars across Meta's family of apps, including our groundbreaking Metaverse initiatives in VR/AR. As a Technical Artist, you will collaborate with designers, engineers, and other technical artists to bring fantastical characters to life, enhancing the experiences of billions of users worldwide.
HSAD North America
Senior 3D Artist
Englewood Cliffs, NJ
The Senior 3D Real-Time Artist is in charge of creating virtual art and assets for use in production as well as QA on all real time assets. They will be responsible for the delivery of technical requirements and functionality for multiple real-time experiences, solving immediate and short term problems as well as improving long-term workflows and practices for Virtual Production.
Montclair State University
Assistant Teaching Professor in Animation/VFX
The Department of Animation, Film, & Television invites applications for a Non-Tenure Track (NTT) faculty position in Animation & Visual Effects (VFX). Design and teach courses in animation, VFX, and gaming, including potential coursework in the following areas: gaming engines, specifically Unity and Unreal Engine; generative AI tools and workflows; and industry-standard VFX software (e.g., Houdini, Nuke). Successful candidates will prepare students for emerging opportunities in the creative and technical sectors. They will also be excited to help update and grow our curriculum to incorporate advancements in generative AI to ensure alignment with industry trends. Candidates will help build partnerships with industry professionals, companies, and studios to foster networking and internship opportunities. They should also be excited to collaborate on interdisciplinary projects across units in the University as well as externally. NTT Faculty are expected to contribute to the curricular and co-curricular life of the program and School, including support for student projects and assisting with portfolio reviews. Faculty members also have the opportunity to take leadership roles with a range of signature educational opportunities in the School, such as the growth of the School’s Los Angeles program. Faculty are also expected to conduct office hours; participate in department and College meetings; provide University service as appropriate; and participate in the overall curricular and co-curricular life of the College and the University.
Position is a two-year, ten-month, non-tenure track appointment, with eligibility for reappointment based on established NTTP procedures.
The 3D Artist Community Updates
This week, we are thrilled to be joined by Chris Hillyer!
Chris Hillyer is a Growth Product Manager at HP Inc., where he focuses on 3D material capture technologies, including HP Z Captis. With a deep background in 3D design and manufacturing, Chris plays a key role in advancing digital workflows and innovation in material digitization.
Before joining HP, Chris spent over a decade at Deckers Brands, where he served as the Director of Innovation. At Deckers, he championed 3D design adoption, revolutionizing footwear development workflows, and integrating cutting-edge digital tools to enhance speed, sustainability, and efficiency.
Chris's expertise bridges the gap between industrial design, digital innovation, and advanced manufacturing techniques. His work has consistently driven the adoption of next-gen technologies, helping industries streamline product creation, material visualization, and digital collaboration.
With a career dedicated to pushing the boundaries of design and technology, Chris continues to shape the future of 3D workflows and material digitization at HP.
3D Merch is here!
Hello! Michael Tanzillo here. I am the Head of Technical Artists with the Substance 3D Growth team at Adobe. Previously, I was a Senior Artist on animated films at Blue Sky Studios/Disney with credits including three Ice Age movies, two Rios, Peanuts, Ferdinand, Spies in Disguise, and Epic.
In addition to his work as an artist, I am the Co-Author of the book Lighting for Animation: The Visual Art of Storytelling and the Co-Founder of The Academy of Animated Art, an online school that has helped hundreds of artists around the world begin careers in Animation, Visual Effects, and Digital Imaging. I also created The 3D Artist Community and this newsletter.
www.michaeltanzillo.com
Free 3D Tutorials on the Michael Tanzillo YouTube Channel
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