Brooks
Senior Computational Designer, Innovation
Seattle, WA, USA - $124.2-198.7k yr
As a Senior Computational Designer, Innovation, you will partner closely with the Innovation Footwear Designers, Innovation Development Team, Senior Mechanical Engineer(s), Product Line Management, and Run Research Lab (RRL) to drive the next wave of DIGITAL GENERATIVE CAPABILITIES. Your role will develop cutting-edge digital tools, streamline design workflows, and contribute to the creation of our most forward-thinking products and technologies that push the boundaries of performance footwear. With your computational skill set, you will innovate and challenge the boundaries for future shoe-making methods and ways of manufacturing. You will create future performance expressions based on new materials, new geometries,s and methods of make and merge these advancements with key insights coming from the research of our Run Research Lab (RRL). You will work directly with Senior Mechanical Engineer(s) to activate the execution of complex research and design prototyping for advanced manufacturing and work towards a virtual validation process that will drive the future of BrooksRunning. You will work in close cooperation with the Color–Material & Trend Design Team to directly influence our FUTURE BEAUTY design language and pre-development projects through dimensional surfaces and textures created using 3D tools.
JLR (Jaguar/Land Rover)
CGI Artist
Gaydon, England, UK
As a part of the Creative team, you’ll be at the core of what we do at JLR, shaping the future of modern luxury. Working in Vehicle Design, Materiality, Brand Design, Digital Design, Business Planning and Transformation, you’ll collaborate with other creative minds to deliver sustainable solutions using cutting-edge technology. Unleash your creativity on iconic brands. Come, be a proud creator of the exceptional.
Maximise your full potential within our Design Visualisation and Animation department and be part of a highly creative and multi-faceted team that provides a high level of visual output including animations, stills, live, virtual presentation material, filming and motion graphics using industry-recognised software and processes.
You will be part of the function that has the responsibility for all aspects of digital visualisation. You will be dealing with many clients both internal and external, to create and deliver 3D stills and animated images.
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How & How Branding Agency
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We got Patrick4D joining the 3DAC for an AMA this week!
Patrick Foley, known online as Patrick4D, is a digital artist and creative director based in Atlanta, Georgia, renowned for his hyper-realistic 3D artwork in the food, product, and lifestyle space. With a background in cinematography and commercial film, Patrick blends his sharp eye for lighting and composition with technical mastery in tools like Cinema 4D, ZBrush, and Octane Render.
After studying Film & Television at SCAD, Patrick transitioned into 3D art, where his stunning visual style and consistent online presence quickly earned him a loyal following and collaborations with global brands like McDonald’s, Dunkin’, and Candy Crush. His work is not only visually striking but also steeped in cinematic quality, thanks to his roots behind the camera.
Beyond client work, Patrick is passionate about demystifying the 3D workflow. He shares behind-the-scenes tutorials, sells digital assets, and inspires thousands of artists through his classes and social content. His approach combines artistry, discipline, and a deep commitment to continuous learning.
3D Merch is here!
Hello! Michael Tanzillo here. I am the Head of Technical Artists with the Substance 3D Growth team at Adobe. Previously, I was a Senior Artist on animated films at Blue Sky Studios/Disney with credits including three Ice Age movies, two Rios, Peanuts, Ferdinand, Spies in Disguise, and Epic.
In addition to his work as an artist, I am the Co-Author of the book Lighting for Animation: The Visual Art of Storytelling and the Co-Founder of The Academy of Animated Art, an online school that has helped hundreds of artists around the world begin careers in Animation, Visual Effects, and Digital Imaging. I also created The 3D Artist Community and this newsletter.
www.michaeltanzillo.com
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