Meta
Technical Artist, Metaverse
Remote - $153K/yr - $212K/yr
We are seeking a dedicated Technical Artist to serve as a crucial link between our artistic and engineering teams. This role involves collaborating closely with a multifaceted, interconnected team dedicated to crafting engaging, first-party infrastructure, systems, and tools for our platform aimed at shaping the metaverse.
Technical Artist, Metaverse Responsibilities:
Partner closely with the engineering and design teams to develop content across a range of devices.
Implement runtime logic within a complex real-time environment with performance limitations in mind.
Develop broad technical expertise to assist in a wide variety of technical and artistic tasks, including diagnosing and fixing bugs.
Quickly solve issues with cross-functional leads.
Design, manage and maintain the pipeline from artists and end users through to deployment.
Prototype, profile and optimize custom shaders.
CLO
3D Design & Implementation Specialist
Sydney, New South Wales, Australia
We are looking for a dynamic, highly motivated, and forward thinking 3D Design & Implementation Specialist. As a 3D Design & Implementation Specialist at CLO Virtual Fashion, you will have the opportunity to shape the future of fashion through our true-to-life 3D garment simulation technology.
Your role will involve working with fashion companies to implement 3D workflows by planning customized curricula, training users, supporting client inquiries, and contributing to innovation with software developers.
Location: Australia - Sydney (Remote position with face-to-face client work required)
I-CAR
Staff 3D/Interaction Designer
Chicago, IL
The Senior Associate, 3D Generalist, is responsible for creating and manipulating 3D models along with designing relevant 3D animations for utilization in various platforms to enhance I-CAR curriculum offerings. The 3D Animator will utilize created 3D assets to provide innovative experiences in augmented reality, virtual reality, and game-based mastery simulations based on Collision Repair and complex safety and process procedures. This critical role will help ensure that I-CAR’s educational programming is equipped with next-generation interactivity.
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We got Winbush for an AMA!!!
Jonathan Winbush is a trailblazing 3D artist and motion graphics designer with over 15 years of experience pushing the boundaries of visual storytelling.
One of the earliest adopters of real-time workflows in motion design, Winbush has worked with top brands like Marvel, Warner Bros., The Discovery Channel, and Hasbro, creating stunning 3D visuals and dynamic animations.
Named one of the "Top 25 Artists in the World" by Motionographer, Winbush is a certified Unreal Authorized Instructor, a leading educator, and a major creative force in the 3D community. His work spans television, feature films, theme parks, and virtual reality experiences, and his tutorials empower artists worldwide to master cutting-edge tools like Cinema 4D, Unreal Engine, and virtual production.
Don't miss the chance to learn from one of the industry’s most inspiring innovators!
3D Merch is here!
Hello! Michael Tanzillo here. I am the Head of Technical Artists with the Substance 3D Growth team at Adobe. Previously, I was a Senior Artist on animated films at Blue Sky Studios/Disney with credits including three Ice Age movies, two Rios, Peanuts, Ferdinand, Spies in Disguise, and Epic.
In addition to his work as an artist, I am the Co-Author of the book Lighting for Animation: The Visual Art of Storytelling and the Co-Founder of The Academy of Animated Art, an online school that has helped hundreds of artists around the world begin careers in Animation, Visual Effects, and Digital Imaging. I also created The 3D Artist Community and this newsletter.
www.michaeltanzillo.com
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