UCLA
Professor of Games
Los Angeles, CA, USA
The Department of Design Media Arts (DMA) within the UCLA School of Arts and Architecture invites applications for an Assistant, Associate, or Full Professor position in the area of Games.
Who should apply?
We seek applications from artists, scholars, designers, and developers whose practice engages deeply with critical and experimental approaches to games. The Department of Design Media Arts is situated within the UCLA School of the Arts and Architecture and offers BA and MFA degrees; applicants should have experience working with artists and designers in academic, studio, or professional contexts. Applicants should demonstrate expertise, community engagement, and international recognition for one or many critical game-related practices.
The search committee will review applications as they arrive via RECRUIT. Applications will be reviewed for completeness and candidates will be informed if their applications are incomplete and given a reasonable amount of time to provide missing material. To ensure full consideration, candidates should apply by October 5, 2024.
Mercer
3D Artist
USA - Remote
Mercor is seeking 3D Artists, 3D Generalists, Technical Artists, or similar professionals with experience in 3D content creation to work on an annotation project focused on improving AI tools for 3D content creation.
Responsibilities
Review 3D assets using your artistic eye and knowledge of core 3D techniques, including modeling, texturing, shading, lighting, look development, or compositing
Ensure accuracy and consistency in annotations to meet project standards.
Infinite Reality
Technical 3D Designer
Remote - USA - $100,000 USD - $115,000 USD
Infinite Reality (iR) is a global innovation company that powers the next generation of digital media and e-commerce through AI, spatial computing, XR, and other immersive technologies.
iR’s cutting-edge software, production, marketing services, and other capabilities empower brands and creators to craft inventive digital experiences that uplevel audience engagement, data ownership, monetization, and brand health metrics. Our portfolio includes a range of technology, sports, and entertainment assets that help customers achieve their goals. We offer customers features such as AI-assisted sales and customer service, the ability to leverage avatars, gamification and more.
Infinite Reality’s Enterprise division is a full service end-to-end solution for brands who want bespoke immersive experiences designed, built, and operated for them. iR Enterprise works with major worldwide brands and has powered programs for Warner Bros Discovery, Vodafone, LUSH, Hershey’s, and more.
Infinite Reality’s SaaS product, iR Studio, is a self service 3D immersive website builder that is designed to help creators and brands of all sizes enhance the customer purchase journey and drive deeper engagement with their communities and customers. No coding experience is required. Just design, publish, measure and monetize.
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The 3D Artist Community
We are thrilled to have Carlos M. Cruz joining us for an AMA this week!
Carlos is a technical leader at the intersection of creative tools and cutting-edge graphics technology. With a foundation in industrial design and deep expertise in software engineering, Carlos brings a rare blend of artistic empathy and technical precision to developing high-performance tools for VFX and graphics workflows.
Specializing in real-time rendering, pipeline optimization, and artist-centric tooling, Carlos has built a career around enabling creative professionals to work faster, smarter, and with fewer technical hurdles. Whether he's leading cross-functional teams or exploring the future of graphics tech, Carlos is driven by one mission: to make complex systems invisible—so creators can focus on their craft.
3D Merch is here!
Hello! Michael Tanzillo here. I am the Head of Technical Artists with the Substance 3D Growth team at Adobe. Previously, I was a Senior Artist on animated films at Blue Sky Studios/Disney with credits including three Ice Age movies, two Rios, Peanuts, Ferdinand, Spies in Disguise, and Epic.
In addition to his work as an artist, I am the Co-Author of the book Lighting for Animation: The Visual Art of Storytelling and the Co-Founder of The Academy of Animated Art, an online school that has helped hundreds of artists around the world begin careers in Animation, Visual Effects, and Digital Imaging. I also created The 3D Artist Community and this newsletter.
www.michaeltanzillo.com
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