More 3D Job Openings Incoming!!!!
BMW has multiple roles, Fanatics is paying up to $225K, and there’s a forensic visualization gig that could get you a Law & Order character based on you
BMW Group
Senior Visualizer - Limited Term Assignment
USA - Santa Monica, CA (Hybrid, Contract) - $117,441–$151,982
Designworks, BMW Group’s design innovation studio, is looking for a senior visualizer to lead photoreal, cinematic, and immersive media work across BMW and third-party programs. This role is targeted to end September 2026, with possible extension through end of year.
Lead creation of photorealistic, cinematic, and immersive media to communicate BMW’s design vision and enhance visual storytelling for internal and third-party projects.
Develop and set visualization standards while collaborating with in-house teams, global studios, and external experts across VR, AR, interactive visualization, and media technologies.
Manage visualization workflow, schedules, and deliverables, coordinating closely with Creative Directors and designers to co-create narratives, storyboards, and art direction.
Provide guidance and training to designers on visualization techniques, maintaining a universal asset library and supporting IT infrastructure for rendering and visualization technology.
Continuously explore and experiment with new visualization tools, storytelling elements, and technologies, including CGI, real-time rendering, and motion graphics.
Represent Designworks at industry conferences to gain insights, share knowledge, and drive innovation in visualization practices.
Collaborate with the CMF team to capture design intent, support digital libraries, and balance technical expertise with creative art direction for final media productions.
BMW Group
Visualizer
USA - Santa Monica, CA (Hybrid) - $104,519–$135,260
A second Designworks opening at a slightly earlier career stage, with a heavier focus on Unreal Engine, Blender, and AI-integrated 3D workflows alongside VRED.
Leads with photoreal, cinematic, and immersive media to communicate BMW’s design vision across BMW and 3rd party programs.
Spans visualization and storytelling tech (VR, AR, interactive visualization, media) in collaboration with in-house talent, BMW ED, and external experts across all DW global studios.
Uses effective communication tools including sketches, storyboards, animatics, and previz; strong skills in shaders, lighting, and environment creation.
Clear cross-disciplinary collaboration across design workflow (designers, modelers, strategists, creative directors) while handling multiple projects.
Manages visualization workflows, co-creating narratives/storyboards with Creative Director and Designer, and growing a universal asset/resource library.
Explores new visualization tech (interactivity, VR/AR) and new tools; potential growth into art direction and CGI/visualization conference attendance.
Closing work with CMF to capture design intent for the digital CMF library; produce final media deliverables (still, animated, and real-time rendering) and strive for hero-level shots.
Pottery Barn Kids
Manager, CGI Art Director
USA - Richmond, CA (On-site) - $120,000–$130,000
Williams-Sonoma is looking for a CGI/AI Art Director to drive the look and execution of photorealistic product imagery across CGI, AI, and in-studio digital photography for Pottery Barn Kids and Pottery Barn Teen, translating business needs into high-volume ecommerce visuals.
Provide art direction, interior design, and styling of room scenes for photorealistic photo, CGI/rendering, and AI image outputs (architecture; interior/exterior environments; materials; composition; lighting; propping; window scenes; crops; post-production; retouching direction; etc.)
Translate art direction into structured AI prompts to produce consistent, on-brand imagery for high-volume single- and multi-SKU needs.
Generate, review, refine, version, and QA AI, CGI, and photographic imagery with extreme attention to detail.
Coordinate prop and product pairings with Art Direction and Styling teams; edit, make shot direction calls, approve selects, oversee lighting and retouching notes.
Build and contribute to Photo / CGI / AI libraries (models, materials, scenes, props) and optimize asset reuse strategies.
Refine Photo / CGI / AI pipeline workflows, tools, and processes; support documentation and continuous improvement of processes as efficiencies and learnings are identified.
Collaborate with Creative Operations, Art Direction, Site & Photo Merchant partners, Post-Production, Product Design, and Digital Design teams.
Research photography, styling, interiors, art/design trends, talent, vendors, and best-in-class partners; stay current on emerging AI tools and competitive landscape.
CDM Smith
Simulation and Immersive Technology Specialist
USA - Remote - $78,478–$129,459
CDM Smith, a global engineering and construction firm, is building out its Digital Engineering Solutions team and needs an Unreal Engine specialist to translate complex AEC data into real-time immersive experiences for design reviews, safety training, and stakeholder engagement.
Advise and support project teams on the development of VR, AR, and MR applications for safety training, design reviews, client presentations, and stakeholder engagement.
Provide Unreal Engine technical guidance for building high-quality, real-time interactive environments visualizing architectural designs, engineering systems, and construction sequences, with strong performance optimization.
Establish standards and reusable patterns for intuitive UX and interaction models in immersive environments.
Guide the integration of real-time simulations (lighting, airflow, pedestrian or traffic movement, sustainability metrics) into immersive applications to support rapid design insight and evaluation.
Develop and document repeatable BIM- and CAD-to-Unreal Engine workflows, including Digital Shadow and real-time data integrations that connect models with operational or sensor data.
Train and mentor internal teams on Unreal Engine workflows and immersive application best practices.
Stay current on emerging XR technologies and industry trends to continuously improve tools, workflows, and deliverable quality.
Secretariat
Manager, Graphics - 3D Visualization
USA - Atlanta, GA
Secretariat is an elite global consulting firm that provides expert witness services in high-stakes legal and regulatory cases and they need a 3D visualization specialist to recreate accidents, failures, and industrial incidents for courtrooms and arbitration proceedings.
Physics-based graphical simulations
3D Animation
3D Modeling
Advanced Photography & Videography
Experience with Drones & 3D laser scanning
Photogrammetry
Virtual Reality Environments & Visualization
Utilizing motion capture data in animation
3D printing
Sound & Light animation
Communicate with clients and counsel
Assist with the preparation of critique reports examining the conclusions of other experts
Prepare for and attend hearings, trials, and mediations
Manage the day-to-day requirements of multiple engagements
Fanatics
Principal Visual Artist
USA - New York, NY - $180,000–$225,000 (NYC) / $155,520–$194,400 (Remote)
Fanatics is building a small, senior team to create real-time, web-first interactive experiences for their global sports platform — think WebGL at the craft level of top interactive studios combined with the technical ambition of game development. The Principal Visual Artist leads visual identity and art direction across the whole effort.
Lead the visual direction of features and projects, translating creative vision into clear production direction through concepts, style frames, and visual references.
Define and maintain the visual language, tone, and quality standard across all output as the team and portfolio grow.
Lead, mentor, and grow a team of artists, providing feedback, direction, and career development support.
Produce concept, illustration, and 2D art assets (textures, surface detail, iconography, UI elements, graphic work) that integrate into 3D and interactive environments.
Model, UV, texture, rig, and animate 3D assets to production standard, working within defined real-time budgets.
Use motion and animation tools to produce motion references and effects concepts that guide technical implementation.
Collaborate closely with the wider creative team to ensure clean, well-structured handoff for runtime, iterating based on how art behaves in-engine.
Shape art production workflows, asset pipelines, and standards as the team scales.
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Who Am I?
3D Merch is here!
Hello! Michael Tanzillo here. I am the Head of Technical Artists with the Substance 3D Growth team at Adobe. Previously, I was a Senior Artist on animated films at Blue Sky Studios/Disney with credits including three Ice Age movies, two Rios, Peanuts, Ferdinand, Spies in Disguise, and Epic.
In addition to his work as an artist, I am the Co-Author of the book Lighting for Animation: The Visual Art of Storytelling and the Co-Founder of The Academy of Animated Art, an online school that has helped hundreds of artists around the world begin careers in Animation, Visual Effects, and Digital Imaging. I also created The 3D Artist Community and this newsletter.
www.michaeltanzillo.com
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Michael! I've been creating with my Thunder Laser and my Bambu Lab for the past couple years, but I just started Substack today and found your page. Looks like you've got a lot of terrific info here and I look forward to reading more.