More 3D Job Openings!!!!
Always blown away by the diversity and awesomeness of all the 3D job postings
General Motors
Senior / Staff Technical Artist – Materials, Lighting & Procedural Environments
USA - Sunnyvale, CA - Remote
We’re looking for a Senior Technical Artist – Materials, Shading & FX to help build the virtual worlds our AV stack learns from.
You will own the physically based material and FX pipeline for our simulation engines: designing procedural shaders, authoring photorealistic materials, building a scalable material library, and creating weather and water FX that behave realistically at city scale. Procedural environment experience is a plus, especially if combined with strong C++ skills.
You’ll partner closely with content, rendering, simulation, and perception teams to ensure our worlds both look real and behave consistently for sensors and ML models.
fashionISTA
Patternmaker
European Union - Remote
From Sylwia Szymczyk
We're growing fast, we need someone who can keep up.
You've spent 5+ years inside a structured brand.
Not a small studio - a real PD machine.
You've made the patterns, talked to manufacturers, sat through fittings, made the amendments, lived the cycle.
You know what good looks like, and you know what's broken.
Now you want to see patternmaking from the other side.
At fashionINSTA, you won't be making patterns.
You'll help brands change how they make them.
Here's what working with us actually looks like:
→ Priorities change daily. What you're doing on Monday might not exist by Friday. We don't run standups. We don't keep Trello boards. We produce the code, and our developers make it viable.
→ You'll learn vibecoding. Not to become a developer - to speak the same language as the people building the platform. If that sounds intimidating instead of exciting, this isn't the role.
→ You'll learn more in 6 months than you have in the last 5 years. That's a promise, not a perk.
What we're looking for:
→ Patternmaking foundation from a structured brand
→ Comfortable with ambiguity, change, and high tempo
→ You challenge the status quo - including your own
→ Curious about how AI-driven patternmaking actually works under the hood
What we offer:
→ Full-time contract
→ Fully remote, CET preferred
→ 3 months to try it both ways. Permanent if we fit.
Parallel Domain
Principal Technical Artist
Canada - Vancouver - Remote
Before an autonomous vehicle navigates a busy intersection, before a robot learns to pick and place in a warehouse, before any Physical AI system is trusted in the real world, it has to prove itself in ours. Parallel Domain builds the platform that validates the next generation of autonomous systems in high-fidelity virtual environments.
Our content and rendering pipeline is how that platform earns its credibility with customers. The virtual environments we build have to hold up under physical, geometric, and sensor-level scrutiny—they are the testbeds against which our customers’ autonomous systems are validated. Building environments at that level of fidelity and scale demands techniques that go beyond a typical AAA game pipeline. Gaussian splat scene reconstruction, neural rendering, AI-assisted content workflows, and modern procedural systems are reshaping what a tech artist’s day looks like.
We’re hiring a Principal Technical Artist to bring the next generation of these workflows into production at Parallel Domain. This is a senior individual contributor role: you’ll work alongside our rendering, simulation, and content engineers on open-ended content and pipeline problems. You’ll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling, and your judgment will shape how our team builds the environments that train and validate autonomous systems.
Responsibilities
Own the technical content stack. End to end: asset pipelines, procedural tooling, material systems, performance budgets, and content validation that turn an artist’s intent into a production-ready scene.
Build and ship tools. Deliver tooling in Unreal Engine and Houdini that makes the content team measurably faster. We care less about the elegance of the tool and more about whether artists are using it next quarter to ship work they couldn’t ship before.
Drive AI-augmented workflows. Bring modern techniques into content creation: gaussian splat scene reconstruction, neural texture synthesis, ML-assisted asset generation, and the next wave of techniques as they emerge. Hold an opinionated view on where these tools belong in a production pipeline and where they don’t.
Optimize real-time performance. Profile and optimize across GPU and CPU in Unreal Engine, supporting both interactive use and large-scale batch simulation. Identify bottlenecks, codify the fixes as patterns, and make sure the team isn’t relearning the same lessons every six months.
Work across disciplines. Operate as connective tissue across content, rendering, simulation, ML, and product. Translate between disciplines, broker tradeoffs between content fidelity and runtime performance, and make sure the systems we build hang together.
Set the craft bar. We’re not asking you to manage people, but we expect you to lead by example on the craft side. Your work should make the people around you better at theirs.
Move quickly. Ship into production early and often. Many of the problems you’ll work on don’t have a known answer—your job is to scope the unknown, prototype something that works, and harden it from there.
Use AI tooling actively. LLM-assisted coding, scripting, and asset generation can meaningfully accelerate the work when applied well. We expect fluency here and active contribution to the team’s practice.
Terran Orbital Corporation
Proposal Visual Designer
USA - Irvine, CA
Terran Orbital is seeking an experienced Proposal Visual Designer to join our dynamic team. Reporting to the Director, Bids & Proposals, the Proposal Visual Designer will play a critical role in winning new business. In this position, you’ll collaborate closely with proposal managers, technical experts, and business development leaders to design high-impact graphics and immersive 3D visuals that bring proposals to life. If you thrive in a fast-paced environment and love blending creativity with strategic thinking, this is your opportunity to make a tangible impact on our growth.
Key Duties and Responsibilities
Create visually engaging graphics, infographics, and layouts for proposals, presentations, and marketing materials that align with brand standards and client requirements.
Develop realistic 3D models, renderings, and animations to illustrate concepts, facilities, or technical solutions for proposals and client demonstrations.
Work closely with proposal managers and subject matter experts to understand proposal requirements, conceptualize and storyboard visual elements that enhance proposal narratives.
Develop and maintain a library of reusable graphics and templates.
Ensure all visual content adheres to corporate branding guidelines and maintains a professional, polished look.
Manage multiple projects simultaneously, delivering high-quality visuals under tight deadlines in a fast-paced proposal environment.
Stay current with design trends, visualization technologies, and software tools to continuously improve the quality and impact of proposal graphics.
Required Qualifications and Skills
Bachelor’s degree in Graphic Design, Visual Arts, Multimedia Design, or related field.
3+ years of experience in graphic design and 3D visualization, preferably in a proposal or business development environment.
Proficiency in Adobe Creative Suite (Illustrator, Photoshop, InDesign) and 3D modeling/rendering software (e.g., 3ds Max, Blender, SketchUp).
Familiarity with Microsoft Office Suite for integration of graphics into proposals and presentations.
Strong ability to translate technical concepts into clear, compelling visuals.
Exceptional attention to detail and a keen eye for aesthetics and layout.
Excellent communication and collaboration skills.
Ability to work under pressure and meet tight deadlines without compromising quality.
US Citizen with ability to obtain and maintain DoD security clearance.
Tesla
Technical Illustrator
USA - Fremont, CA
Tesla is seeking a talented Technical Illustrator in the Service Technical Publications department. This team is responsible for documentation of most after-sales activities, such as automobile mechanical repair, collision repair, and owner-facing information. Position is located in Fremont, CA or Palo Alto, CA.
What You’ll Do
Create accurate line drawings, renderings, and 3D animations assembled for step-by-step procedures, parts catalogs, and diagrams by manipulating CATIA V5/V6/3DX CAD data
Closely work alongside subject matter experts and Technical Writers to deliver high quality Owner’s Manual, Service Manual, and support documentation for both internal and external consumption
Work directly from photos or CAD to create high quality fully-rendered images, from concept to production using Adobe Creative Suite tools, particularly Illustrator and Photoshop
AtkinsRéalis
3D Modelling Manager
Canada - Mississauga, ON
AtkinsRéalis is one of Canada’s largest private sector nuclear engineering groups. We have been providing a wide range of services to the nuclear industry in Canada and around the world since for more than 60 years. We are proud to be the steward of Canadian CANDU nuclear technology.
Your role
Lead a team of designers and modelers in preparation of overall plant (Civil, Mechanical, Electrical and I&C, Process) 3D models and subsequent drawing output.
Ensure Modeling standards and procedures are adhered to across the team.
Review and maintain a high level and consistent accuracy and quality of models and drawings with self-check and formal reviews.
Define the optimum structure for the project team with established accountability and reporting structure.
Plan, schedule and track project activities, commitments, deliverables along with resource and budget.
Participate in diverse range of meetings and initiatives to improve workflows, engineering tools and information exchange.
Perform project and design file health checks, model management, maintenance, and assessment.
Assist in project set-up including creation of execution plans, implement design coordination and issue tracking (clash detection).
Ensure all models, outputs and project data is correctly established and maintained in accordance with company standards and project requirements.
Foster a learning and continuous improvement environment to ensure the team acquires and maintains the necessary modeling techniques and processes to deliver project deliverables.
Communicate and coordinate complicated technical and management issues to wide variety of stakeholders in a multi-partnership environment.
Resource forecasting and hiring, develop training and mentorship plan.
Set-up performance expectations and provide timely performance feedback for the team.
Proposal and estimate development for future projects.
Harmattan AI
3D Designer
France - Paris
Harmattan AI is a next-generation defense prime building autonomous and scalable defense systems. Following the close of a $200M Series B, valuing the company at $1.4 billion, we are expanding our teams and capabilities to deliver mission-critical systems to allied forces.
Our work is guided by clear values: building technologies with real-world impact, pursuing excellence in everything we do, setting ambitious goals, and taking on the hardest technical challenges. We operate in a demanding environment where rigor, ownership, and execution are expected.
About The Role
As Harmattan AI expands its product portfolio, the 3D Designer will play a key part in shaping how new products are revealed to the market. Using 3D visuals, motion, and storytelling, this role makes complex defense technologies immediately clear, compelling, and credible — from first reveal to sales enablement. Reporting to the Head of Marketing, within the Sales & Marketing department, you will define how each product is visually positioned and understood across its lifecycle.
bunq
3D Motion Designer
Netherlands - Amsterdam
Are you ready to redefine our brand’s visual identity? At bunq, we believe that modern, sophisticated 3D motion is critical to building trust and showing our users that we are a cutting-edge service. We’re looking for a true owner to lead this transformation, build a world class motion design system from the ground up, and set a new standard for creative excellence. This isn’t just about making things look good; it’s about architecting the future of our visual brand.
Take ownership
As the owner of our 3D motion design system, you are the guardian of our visual quality. You’ll solve the critical problem of how to modernize our brand and produce world-class creatives at scale, ensuring every visual builds trust with our users.
Set the Vision: Define and execute the strategy to evolve our visual language from 2D to a premium, sophisticated 3D motion system that stands out.
Architect the System: Design, document, and maintain a reusable motion/3D framework (rules, templates, primitives) that empowers other designers to produce consistent, high-quality work with speed and ease.
Lead with Craft: Get hands on to create stunning 3D product animations, from modeling and lighting to the final render, for our key marketing touchpoints, setting the quality bar for the entire organization.
Pioneer Smart Automation: Integrate AI powered tools and automated workflows into our creative process to eliminate repetitive manual work, allowing us to scale excellence, not just output.
TechChain Talent
3D Motion & Marketing Designer
USA - New York, NY - $150K/yr - $200K/yr
We’re looking for a 3D Motion & Marketing Designer to take full ownership of our brand’s visual storytelling, with a focus on 3D and motion content across social media, campaigns, product launches, partnerships, and events.
Key Responsibilities
Lead all 3D and motion design initiatives across marketing, brand and product
Conceptualize, design, and animate visuals for campaigns, launches, and social media
Create 3D illustrations, motion sequences, and animations that reflect our brand aesthetic
Build and expand our marketing design system
Take ownership of projects from idea to final delivery — storyboarding, animating, compositing, editing, and finishing
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Who Am I?
3D Merch is here!
Hello! Michael Tanzillo here. I am the Head of Technical Artists with the Substance 3D Growth team at Adobe. Previously, I was a Senior Artist on animated films at Blue Sky Studios/Disney with credits including three Ice Age movies, two Rios, Peanuts, Ferdinand, Spies in Disguise, and Epic.
In addition to his work as an artist, I am the Co-Author of the book Lighting for Animation: The Visual Art of Storytelling and the Co-Founder of The Academy of Animated Art, an online school that has helped hundreds of artists around the world begin careers in Animation, Visual Effects, and Digital Imaging. I also created The 3D Artist Community and this newsletter.
www.michaeltanzillo.com
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