Let's Do Some 3D Job Openings!!!
Meta, Epic Games, Autodesk, and HP headline this week's list, with a Redmond digital-twin startup and a Detroit automotive gig rounding things out.
HP
Senior CG Artist – Product Visualization
United States - Spring, TX (Hybrid) - $130,700 - $205,200 USD annually
HP is seeking a highly skilled Senior CG Product Visualization & Motion Generalist to create photorealistic product visuals and dynamic animations, with a strong focus on animating products and camera movement to highlight form, features, and functionality.
Build, texture, and light 3D product models with material accuracy and high visual fidelity
Render photorealistic imagery with multiple angles, lighting setups, and SKU variations
Animate products and cameras to create dynamic product animations and highlight key features
Develop CG motion graphics or visual effects as needed to support product storytelling
Integrate product models into lifestyle or contextual scenes when required
Collaborate with cross-functional teams to ensure alignment on product representation, animation priorities, and asset quality
Epic Games
Principal VFX Artist
United States - Cary, NC - Full-time
Epic is looking for a Principal FX Artist to join Rocket League, a live-service game with a huge passionate fanbase. You’ll own FX systems, solve hard technical problems, and set the visual and technical standard for how effects work across the game.
Drive VFX systems and quality, design reusable, scalable solutions that support rapid iteration and long-term production across gameplay, cosmetics, and arena systems
Author outstanding real-time effects across a range of styles, from grounded and physical to high-energy and stylized
Collaborate with Tech Art and Engineering to define performance budgets and hit them without sacrificing visual quality
Prototype and validate new VFX workflows
Set the quality bar, defining what “good” looks like for the team
Mentor and elevate artists across disciplines; raise the floor and the ceiling
Meta
Product Visualization Specialist- Robotics
United States - Seattle, WA - $144K/yr - $204K/yr
Meta is seeking a Product Visualization Specialist to join the Industrial Design team, creating compelling, photorealistic visual representations of consumer hardware products across Meta’s portfolio.
Create high-quality imagery of products across Meta’s portfolio
Help create the visual language of the brand through images and animations
Work collaboratively with multiple cross-functional teams on complex, multi-discipline programs
Conceive elegant, effective ways to showcase products, highlight features, and inspire consumers
Lead/own imagery needs with a combination of internal and external resources
Partner with ID generalists and CMF designers to accurately represent color, material, and finish options in rendered outputs
Autodesk
Senior 3D/VFX Artist, Small Business
United States - Irvine, CA (Hybrid) - $119,000 - $212,960
Autodesk’s Flow Studio team is looking for a senior-level 3D/VFX artist and editor who combines strong creative judgment with technical fluency to create standout content across social, product marketing, and campaigns.
Create high-quality 3D, VFX, and edited content across social, product marketing, and campaign initiatives
Use Flow Studio and related tools to translate product capabilities into visually compelling demonstrations and stories
Own work across the full production pipeline, from concept through final delivery
Partner closely with Product Marketing, Creative, and technical teams to align storytelling, product accuracy, and execution
Experiment with AI-native tools and workflows to improve speed, quality, and creative possibilities
Balance speed and craft while applying strong compositing judgment across lighting, shadow, scale, motion, and physical believability
Garmin International
Senior CMF Designer
United States - Olathe, KS
Garmin is seeking a full-time Senior Color, Material, and Finish (CMF) Designer at its U.S. headquarters in the Greater Kansas City area, responsible for driving compelling CMF solutions through collaboration, trend forecasting, and exceptional design skills.
Leads the development/implementation of complex CMF solutions across a wide array of consumer products
Identifies and leads the development of new or refreshed color palettes
Creates CMF design images and renderings that clearly show design intent around color, material, and finish
Researches and analyzes trend data to drive segment-based decisions for Garmin’s product markets
Drives the color matching process for CMF combinations of high complexity with engineering/manufacturing teams
Mentors less experienced CMF designers and develops training for the department
Versant Media
Real Time Graphics Manager
United States - New York, NY (Remote) - Full-time
Versant is seeking a versatile, leadership-oriented Real Time Graphic Artist Manager, Sports for a hybrid “player-coach” role combining the creative mastery of a 3D Generalist with the technical precision of a Vizrt and Unreal Engine Technical Artist.
Lead and mentor a team of real-time artists, conducting 1-on-1s, performance reviews, and career development planning
Design and build complex 3D models (environments, props, architectural elements) with a focus on real-time efficiency
Serve as the primary architect for real-time scenes in Vizrt and Unreal Engine, ensuring assets are correctly imported, rigged, and optimized
Build interactive logic and procedural systems using Vizrt scripts and Unreal Engine Blueprints for live data integration
Conduct rigorous performance profiling to ensure consistent frame rates (60fps+) for live broadcast and video wall playback
Establish and maintain workflows between DCC tools (Maya/C4D/Blender) and real-time engines
Akima (Pinnacle Solutions)
Intermediate 3D Artist
United States - Huntsville, AL - Full-time
Pinnacle Solutions, an Akima company, is looking for a passionate Intermediate 3D Artist to join its virtual development team, applying academic and professional experience to the creation of serious games for virtual training applications.
Create accurate, photo-realistic low-poly 3D models & textures based on provided source materials (photos, technical drawings, etc.)
Implement art assets into Unity or Unreal
Collaborate with other artists to develop and maintain a strong 3D, photo-realistic pipeline
Create high-quality platforms (aircraft, vehicles, environments, etc.) that meet and exceed visual standards
Set up scenes in Unity or Unreal, dictated by the storyboard, and render high-quality sequences
(Note: listing header says On-site, but the posting’s own “Work Type” field says Hybrid so it’s worth confirming with the recruiter.)
AFRY
Material Artist
Sweden - Gothenburg (Contract, Temporary)
AFRY is seeking a talented, detail-oriented Material Artist to join its creative team in Gothenburg, responsible for creating high-quality, physically accurate, and photorealistic materials for real-time rendering.
Create tileable, production-ready materials from scratch in Substance 3D Designer
Build and maintain consistent PBR workflows and naming/parameter standards
Support material scanning and processing (capture, cleanup, and calibration)
Validate materials against physical samples and reference photography; iterate to achieve accuracy
Collaborate with lighting, environment, and tech art to ensure materials perform well in real-time
Worldscape
Senior Model Artist
United States - Redmond, WA (On-site) - $130K/yr - $160K/yr
Worldscape, a startup building a unified platform for geospatial intelligence and physics-based 3D simulation, is looking for a Senior Model Artist with AAA game development experience to create high-quality 3D models, materials, and textures.
Create high-quality 3D models, materials, and textures using modern PBR workflows
Develop assets that meet artistic, technical, and performance requirements
Optimize assets for a range of performance expectations while maintaining visual fidelity
Integrate, review, and polish assets created by external outsourcing partners
Collaborate closely with Art Directors, Designers, Animators, Engineers, and Production teams
Xperience Communications
Junior 3D Designer
United States - Dearborn, MI (On-site) - Full-time
Xperience Communications, a global brand activation agency, is seeking a Junior 3D Designer with 2+ years of experience to support its high-fidelity visualization workflow, translating rapid design concepts into production-ready renders under tight deadlines.
Efficiently transform initial design concepts and sketches into high-quality 3D assets and final photorealistic renders within fast-turnaround timelines
Assist in building, optimizing, and organizing 3D assets, textures, and scene files
Work alongside the creative team to ensure technical drawings and design intents are accurately represented in final 3D outputs
Industrial Color
2D/3D Retail Designer
United States - El Segundo, CA (Hybrid) - $80K/yr - $95K/yr
Industrial Color is seeking a highly creative, technically skilled 2D/3D Designer to support a luxury beauty client’s creative and marketing teams, sitting at the intersection of graphic design, 3D retail environment planning, and visual merchandising.
Translate design intent into 3D renders (SketchUp, V-Ray, and/or Enscape) and technical drawings for retail fixtures, shop-in-shop setups, pop-ups, gondolas, and trade shows
Develop graphic strips, print-ready files, displays, and POS materials, collaborating directly with print vendors on proofing and press checks
Create professional PowerPoint and Adobe Creative Suite presentations tailored to environments like Sephora and Ulta
Directly supervise and physically implement prototype graphics and fixtures on retail gondolas for design reviews
Leverage generative AI tools to facilitate rapid concept imagery
ROOTLOGIK
3D Visualization Specialist
United States - Detroit Metropolitan Area (Hybrid) - $70K/yr - $85K/yr
ROOTLOGIK is looking for a 3D Visualization Specialist to support a leading automotive client — an ideal role for an emerging 3D artist eager to build a career producing client-facing visualization products.
Produce 3D renderings, still visualizations, and animated walkthroughs for client presentations
Model environments, products, and scenes from reference drawings, sketches, and client briefs
Apply materials, lighting, and camera setups to achieve photorealistic or stylized output per project requirements
Collaborate with project leads to interpret client feedback and iterate on deliverables efficiently
Prepare final assets for client presentations in both print-ready and screen formats
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Who Am I?
3D Merch is here!
Hello! Michael Tanzillo here. I am the Head of Technical Artists with the Substance 3D Growth team at Adobe. Previously, I was a Senior Artist on animated films at Blue Sky Studios/Disney with credits including three Ice Age movies, two Rios, Peanuts, Ferdinand, Spies in Disguise, and Epic.
In addition to his work as an artist, I am the Co-Author of the book Lighting for Animation: The Visual Art of Storytelling and the Co-Founder of The Academy of Animated Art, an online school that has helped hundreds of artists around the world begin careers in Animation, Visual Effects, and Digital Imaging. I also created The 3D Artist Community and this newsletter.
www.michaeltanzillo.com
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