Snoop Dog Needs an Artist!
And more job openings for 3D Artists!
Fearless Visionary Entertainment
Visual Director For Snoop Dogg Documentary Series
USA - Los Angeles - $200K - 300K USD/ year
Join an elite production team crafting a groundbreaking, musical, and multi-episode docuseries on the iconic life and legacy of Snoop Dogg. This high-profile project, produced by Fearless Visionary Entertainment, aims to deliver a visually stunning narrative that blends archival footage, innovative storytelling, live action reenactments, and cutting-edge 2D, 3D, and motion graphics visuals to take documentary story telling to the next level. We’re seeking a visionary leader to elevate the project’s aesthetic to match Snoop’s legendary status in music, culture, and beyond. You can see an example of the work we do HERE and also at the main website.
Job Summary
As the Visual Supervisor, you will lead the visual storytelling and post-production efforts for this premium documentary. Reporting directly to the Director alone, you’ll oversee a team of world-class artists and technicians to create immersive, high-impact visuals that captivate audiences. This role demands a blend of technical mastery, creative flair, and strong leadership to ensure the project’s visuals align with its ambitious scope. This is a full-time, project-based position with potential for extension, based in Los Angeles, CA or remote with travel as needed.
VANDIVISION
C4D Specialist
USA - Los Angeles - Hybrid
We are looking for an experienced C4D Specialist! Must be comfortable working with live-action, motion graphics and animation. This person should be great at working with a team, but also capable of taking a project from start-to-finish on their own.
Job Requirements:
Exceptionally strong Cinema 4D experience
Experience using Octane Render Engine
A MacGyver-like problem-solving ability
And… a great sense of timing!
Bonus Qualifications:
Experience with X-Particles or Liquigen
After Effects
Proficiency in Photoshop and Illustrator
Experience with Moho
Experience with the Substance Suite
An interest in the intersection of comedy and design
Sphere Entertainment
Senior Unreal Artist
US - Burbank, CA - $155K/yr - $171.6K/yr
Sphere Entertainment Co. (NYSE: SPHR) is a premier live entertainment and media company. The Company includes Sphere, a next-generation entertainment medium powered by cutting-edge technologies to redefine the future of entertainment. The first Sphere venue in Las Vegas opened in September 2023. In addition, the Company includes MSG Networks, which operates two regional sports and entertainment networks, MSG Network and MSG Sportsnet, as well as a direct-to-consumer and authenticated streaming product, MSG+, delivering a wide range of live sports content and other programming. More information is available at sphereentertainmentco.com.
Who are we hiring? We are seeking an experienced Senior Unreal Artist to join the Exo Sphere Creative Design Services (CDS) Production team in the development of technology and content for the Exo Sphere. This artist is key in helping guide the development of an unreal pipeline to create and deliver final content that goes up on Exo Sphere, versed in years of Unreal content creation.
An integral part of our Production and Creative team, responsible for the execution of visual content across a gamut of immersive experiences and Ads on Exo Sphere. The ideal candidate is progressive, forward thinking, values design, storytelling, animation, innovation, and enjoys pushing the creative boundaries to visualize the unseen. They work with the Creative Directors, VFX Supervisors, and project leadership to contribute to the execution of large-scale content production, delivering world-class ideas and first-of-its-kind experiences and innovations. This artist will be part of a larger Production team creating final content for the Exo Sphere venue.
Booz Allen Hamilton
Virtual Reality 3D Artist
US - Bremerton, WA - $55.2K/yr - $126K/yr
When used in a business setting, art is essentially visual storytelling with a real-world impact. As an immersive artist, you can work with a creative team to model and texture 3D assets. We’re looking for someone like you to help us modernize training. Bring your design skills to Booz Allen and help create an immersive experience.
On our team, you’ll help develop artwork for the applications and demonstrations that play an important role in how clients meet their missions. In this role, you’ll have the chance to expand upon your skills and experience in developing and delivering photo-realistic 3D environments and models using industry software, including Maya, Z-Brush, and 3DS Max. Together with a team of experts, you’ll create models, textures, and environments for training and simulation.
You’ll develop both in-game and pre-rendered quality environments for a variety of styles, including realistic geo-specific and general interior. You’ll expand your skills and learn lighting techniques and visual effects (VFX), as we support and encourage professional and artistic growth. As part of our innovation laboratory, you’ll also get to help the team explore new augmented reality, virtual reality, and mixed reality technology and their capabilities.
Join us. The world can’t wait.
Dignity Health
3D Technical Artist
US - Phoenix, AZ - $32.38/hr - $48.17/hr
The Neuroscience Publications Department at Barrow Neurological Institute leads the academic publishing industry in author services focused entirely on the neurosciences. We provide editorial and media expertise to support residents, fellows, attending physicians, and researchers at Barrow. Our illustrators, animators, graphic artists, and multimedia specialists work closely with authors to create elegant, accurate visual content using the latest industry standards and technology (including a state-of-the-art render farm) to achieve higher visibility and faster publication.
Neuroscience Publications is seeking a temporary Technical Artist to join our team! The candidate will support 3D animation production, workflows, and procedures to advance the academic publishing mission of all Barrow departments, including Neurosurgery, Neurology, and Research.
Essential Functions
Support the medical animation team by troubleshooting 3D asset and scene issues, solving render problems, and addressing workstation and/or software complications as they arise.
Assist Senior Technical 3D Artist with building pipeline scripts and toolsets for animation production and general department needs.
Provide technical assistance to medical animation team as needed for shot assembly, render wrangling, 3D scene optimization, and automation.
Support 3D asset archiving and cataloging.
Collaborate with Senior Technical 3D Artist and Barrow Informatics to ensure compliance with latest cybersecurity guidelines.
Located in Phoenix, AZ, this is an in-person, 6-month temporary position. Individuals must live within driving distance of the Barrow campus.
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The 3D Artist Community
Natasha Devaud is a Swiss-born VFX Technical Director and digital innovator based in San Francisco. With a career that bridges the worlds of fashion, visual effects, and cutting-edge immersive media, she has spent more than two decades shaping the way audiences experience digital storytelling.
Natasha’s journey began with roots in fashion design, where her eye for detail and materiality laid the foundation for her future explorations of fabric, form, and motion in the digital realm. She went on to earn a Master’s degree in Computer Graphics, merging her artistic sensibilities with the technical expertise needed to bring complex digital visions to life.
For 22 years, Natasha worked at Industrial Light & Magic (ILM), the legendary studio founded by George Lucas. There, she contributed to some of the most iconic film projects of the modern era, pushing the boundaries of visual effects and honing her craft as a Technical Director. Her time at ILM solidified her reputation as both a problem-solver and a creative thinker andsomeone able to bridge the gap between artistry and technical precision.
Today, Natasha is charting a new path at the intersection of digital fashion and immersive media. Her work focuses on virtual textile and costume design for immersive experiences, bringing a deep understanding of fabric simulation, movement, and storytelling into virtual worlds. By combining her background in traditional fashion with her decades of VFX expertise, she is pioneering workflows that enable more expressive, realistic, and emotionally resonant digital garments.
Beyond her technical contributions, Natasha is passionate about the evolving role of costume and textile design in digital spaces—from film and gaming to virtual production and the metaverse. Her work speaks to the future of immersive storytelling, where digital characters and environments are not only visually stunning but also imbued with authenticity and tactile richness.
Through her unique blend of artistry, technical mastery, and vision, Natasha Devaud continues to expand what’s possible in the fusion of fashion, technology, and visual storytelling.
3D Merch is here!
Hello! Michael Tanzillo here. I am the Head of Technical Artists with the Substance 3D Growth team at Adobe. Previously, I was a Senior Artist on animated films at Blue Sky Studios/Disney with credits including three Ice Age movies, two Rios, Peanuts, Ferdinand, Spies in Disguise, and Epic.
In addition to his work as an artist, I am the Co-Author of the book Lighting for Animation: The Visual Art of Storytelling and the Co-Founder of The Academy of Animated Art, an online school that has helped hundreds of artists around the world begin careers in Animation, Visual Effects, and Digital Imaging. I also created The 3D Artist Community and this newsletter.
www.michaeltanzillo.com
Free 3D Tutorials on the Michael Tanzillo YouTube Channel
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