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Roy's avatar

Thanks for this. From what little experience I have using image to 3D, I’ve found that the resulting 3D object has either way too many polygons to make any minor adjustments too and/or the material data is not easily adaptable to many workflows. Personally I wish there was an Ai that simplified the UV process :)

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Matt Ferguson's avatar

Thanks for breaking this down in a straight forward way without the hype or the doom. I really appreciate it.

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