Ford Hiring Unreal Generalist!
And more job openings for 3D Artists!
Ford Motor Company
Unreal Generalist – 3D Visualization & Real-Time Experience Designer
Dearborn, MI, USA - Hybrid
As an Unreal Generalist, you’ll bring an artistic eye and technical know-how to build and optimize real-time content across a variety of platforms. You’ll be responsible for end-to-end scene development—from asset prep and material creation to lighting and mobile optimization—all within Unreal Engine.
We’re looking for a versatile and creative Unreal Generalist with a passion spanning from visual storytelling, real-time rendering, blueprinting, UMG experience and cross-platform content development. This role blends high-end visual design with technical proficiency, supporting immersive experiences across desktop, mobile, and embedded platforms. You will be instrumental in shaping our Unreal Engine workflows and raising the visual bar for content creation within Ford’s digital product design ecosystem.
Communications Collaborative
3D Artist - Recent Cinema 4D Experience Required
Boston, MA, USA - Remote
We are partnering with a leading CPG company to find two skilled CGI 3D Artists to join their growing creative team. This fully remote, U.S.-based contract role will start as a one-month assignment with the potential for extension and requires immediate availability. You will play a key role in supporting marketing and design initiatives by producing high-end, photo-quality 3D product renderings.
What You’ll Do:
Create photo-quality product renderings using Cinema 4D and Redshift - MUST HAVE RECENT CINEMA 4D EXPERIENCE.
Produce dynamic visuals for packaging, online marketing, and point-of-purchase displays.
Apply strong lighting, rendering, and shader skills to enhance the visual fidelity of 3D assets.
Collaborate with creative and marketing teams to align work with project goals.
Use Adobe Photoshop and Illustrator for post-production as needed.
Adapt to fast-paced workflows, revisions, and rapid iterations while maintaining high standards.
DO Digital Agency
3D Artist
Cardiff, England - Full-time or Contractural, Office-based & Remote
About Do Digital Agency:
DoDA is an award-winning 3D agency based close to Cardiff. We’re highly motivated and highly skilled. We have created a culture where talent can grow.
About You:
The ideal candidate will have 2-3+ years of experience. You will be a creative thinker, problem solver and have the capacity to able to add value through design intelligence to enrich projects. Strong attention to detail is an absolute must to ensure the delivery of a high-quality service to all our clients, both locally and globally. This position requires experience in animation/fly-through.
You will be comfortable working in a team, promoting the sharing of ideas and technical skills, with the ability to communicate well, bringing personality to projects and interacting with others at a creative and personable level. To be successful within the role, we’re looking for someone who is not afraid of a tight deadline, feels comfortable working under pressure and can encourage similar behaviours within our team.
You must demonstrate a good understanding of the commercial realities and sympathetic to the client’s expectations and requirements. You must have the ability to take a comprehensive brief, and negotiate deadlines and workloads.
Your portfolio should demonstrate a variety of commercial, hospitality, residential and retail projects.
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The 3D Artist Community
We are incredibly excited to welcome in Cino Lai for a live AMA (ask me anything) in the 3DAC!
Cino Lai is a seasoned Technical and Material Artist with over 16 years of experience in 3D digitization and more than a decade of experience working within game development pipelines. Today, he’s part of the Adobe Substance 3D team, where he helps shape the future of texturing tools and workflows for artists around the world.
Cino is known for pushing the boundaries of what’s possible in Substance Designer and Painter while creating everything from procedural snowflakes and mech damage shaders to stylized embroidery and anime-inspired fan art. His demos often feel like magic tricks, showing off deceptively simple solutions to complex visual effects.
He’s also a passionate educator and community contributor, frequently sharing tips, experiments, and technique breakdowns that blend technical depth with creative curiosity. Whether you're new to 3D or deep in production, Cino brings a wealth of insight into how to build smarter, faster, and more flexible art pipelines.
He is also a super sweet dude who I feel incredibly lucky I get to work with.
3D Merch is here!
Hello! Michael Tanzillo here. I am the Head of Technical Artists with the Substance 3D Growth team at Adobe. Previously, I was a Senior Artist on animated films at Blue Sky Studios/Disney with credits including three Ice Age movies, two Rios, Peanuts, Ferdinand, Spies in Disguise, and Epic.
In addition to his work as an artist, I am the Co-Author of the book Lighting for Animation: The Visual Art of Storytelling and the Co-Founder of The Academy of Animated Art, an online school that has helped hundreds of artists around the world begin careers in Animation, Visual Effects, and Digital Imaging. I also created The 3D Artist Community and this newsletter.
www.michaeltanzillo.com
Free 3D Tutorials on the Michael Tanzillo YouTube Channel
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