Even More 3D Job Openings!
From Nike to Ford vehicle configurators to luxury furniture to Tesla’s app to a Roblox studio, the range this week covers nearly every corner of the industry.
Nike
Senior Designer, Digital Design Excellence (3D Footwear Design)
USA - Beaverton, OR
You’ll be aligned to a specific Sport team or priority projects, working independently with Footwear Product Designers to deliver exceptional 3D visualization and production support. You’ll collaborate with development, engineering, and Asia partners to ensure designs transition smoothly from concept to manufacturing while mentoring junior designers.
Work independently with Footwear Product Designers to deliver 3D visualization and production support
Collaborate with development, engineering, and Asia partners to ensure designs transition smoothly from concept to manufacturing
Mentor junior designers and help bridge the gap between design intent and manufacturability
Apply generative AI workflows to enhance ideation speed and creative output
Leverage 3D printing and additive manufacturing for rapid prototyping
Ford Motor Company
Digital Configuration Specialist
USA - Dearborn, MI
The Digital Configuration/3D Visualization Specialist will create high-quality detailed visualization models for Design reviews. Working cross-functionally with Class A surfacing, Design creative, and Color & Materials, they produce dynamic, precise models that allow the broader Ford Design team to see the design vision in high resolution on a monitor, large power wall, or in VR.
Collaborate with Surface Primary, Design Engineering, Color & Materials, and Design team to produce accurate VRED models for every K-Loop during the Theme Feasibility process
Support Community Class A primaries in the creation of up-to-date, full-vehicle digital models for Design and DTO in-context reviews
Model, texture, and apply lights within VRED; identify and locate geometrically contextual parts to enable complete vehicle reviews
Guide senior management through 3D model creation
Provide community lessons-learned to Digital Configuration Leader and fresh eyes feedback on Leader pilots
Support other DTO disciplines on an as-needed basis (surfacing, releasing parts, studio engineering)
Fanatics
Senior Creative Technologist
USA - Los Angeles, CA
Fanatics Collect is redefining what it means to experience collecting. As a Senior Creative Technologist, you will bring these experiences to life through real-time visuals, animation systems, and rendering pipelines. You’ll work hands-on across design and engineering to create immersive, high-quality interactions that define the platform.
Own the implementation of real-time visual experiences using WebGL frameworks (e.g., Three.js)
Build and refine custom GLSL shaders that define look and feel
Create real-time VFX, particle systems, and animations
Ensure assets, materials, rigs, and animations perform correctly at runtime
Fine-tune timing, responsiveness, and interaction quality (e.g., card reveal moments)
Partner closely with engineering to balance visual fidelity and performance
Contribute to a scalable asset pipeline and visual system
Rapidly prototype and iterate on new creative concepts and features
Mattel
Lead Artist – Digital Gaming
USA - El Segundo, CA - $115,000–$144,000/yr
Mattel is seeking a highly organized and versatile Lead Artist to join the art team for mobile games based on beloved Mattel IPs. Reporting to the Art Director, you will play an essential role in helping define and manage the artistic vision across projects.
Develop, refine, and execute high-quality art assets across multiple mobile game projects
Directly support external developers by providing artistic guidance, feedback, asset review, paint-overs, illustrating concepts, and clear direction
Ensure brand consistency and adherence to style guidelines across all assets, whether produced internally or by external partners
Create mood boards, refine pitch decks, illustrate concepts, and produce compelling marketing and UA art
Collaborate effectively with Design, Engineering, Product Management, and Marketing to align project vision
Assist in hiring additional art personnel, including reviewing portfolios, interviewing candidates, and contributing to the selection process
Demonstrate a flexible artistic approach, adapting easily across multiple art styles and genres
Support and step in for the Art Director as needed
Thuma
CGI Artist
USA - San Francisco, CA (Hybrid) - $80,000–$120,000/yr
Thuma is a modern design company specializing in furniture and home goods. They’re looking for a CGI Artist who thrives at being both highly creative and technical, producing high-fidelity assets and photorealistic renders that appear across brand and marketing channels.
Produce high-fidelity 3D materials and models of complex forms — including soft goods
Produce photorealistic renders and animations
Help streamline 3D pipelines and post-production workflows
Support storyboarding and image lists
Collaborate with and manage external render partners as needed
Roblox
3D Artist
USA - San Mateo, CA
Roblox is seeking a 3D Artist with expertise in Key Art, Composition, and Cinematic Character Posing/Animation to join The Kitchen, their internal creative studio. You’ll help bring Roblox’s worlds, characters, and stories to life through cinematic animation, expressive posing, and high-impact visuals.
Rig, pose, and render characters for static compositions, delivering polished assets for posters, banners, thumbnails, and social campaigns
Animate characters, creatures, and props for cinematic sequences, gameplay trailers, and promotional content
Develop expressive performances that convey personality, emotion, and narrative beats
Build and stage environments that enhance composition and visual storytelling
Collaborate closely with designers, marketers, editors, motion designers, and producers
Optimize assets for both high-resolution print and digital platforms
Iterate quickly based on feedback from creative leads
Tomorrow Bureau
Mid-Senior Creative
Remote
Tomorrow Bureau is a Creative Company built on ideas — valuing conceptual depth and meticulous craft to define singular, high-impact visual narratives in close collaboration with ambitious, forward-thinking brands. Clients include Aston Martin, Adidas, Prada, Beats, Rapha, Audemars Piguet, Dior, Chanel, Renault, Nike, and Apple.
Salary based on experience. Contact: careers@tomorrowbureau.io
Tesla
3D Creative Generalist, Tesla App, Energy
USA - Palo Alto, CA
Join the Tesla App Energy Team to build real-time 3D visualizations and vehicle integrations that bring Tesla’s energy products to life for millions of Solar and Powerwall owners. The team produces Tesla Recharged — a visual-heavy end-of-year personalized data story — as well as product-side 3D experiences that use the real world as input.
Collaborate in cross-functional design sessions with design and product management teams
Design and model 3D assets from loose design guidance and reference material to realize a shippable product vision
Build performant real-time 3D models in Blender for mobile platforms — simplifying complex CAD data, re-topologizing, UV mapping, light baking, and efficient surfacing
Write shaders and integrate work into Unreal Engine using Blueprints and C++, enabling integration into the Tesla App React Native project
Create marketing assets and rendered videos for campaigns, including the end-of-year Tesla Recharged story campaign
Own a portion of the Tesla app, write documentation, and review work contributed by team members building in your space
Higharc
3D Prop Artist
USA - Remote
Higharc is a VC-backed startup changing how new homes are designed and built. The Visualization team is seeking a 3D Prop Artist to lead outsourced asset production and oversee the translation of large manufacturer product libraries into high-quality, optimized, production-ready 3D assets.
Lead outsourced prop production, including vendor selection, briefing, quality control, and continuous improvement of workflows
Translate large manufacturer product catalogs into efficient, standardized, high-quality 3D prop libraries
Define and enforce asset standards for modeling, UVs, materials, naming conventions, LODs, and optimization
Create and refine photo-realistic 3D props and materials that meet both artistic and technical requirements
Build scalable pipelines for asset ingestion, review, iteration, and deployment into a custom web-based platform and Unreal Engine
Partner with internal visualization, engineering, and product teams to ensure assets integrate cleanly into production environments
Identify automation opportunities and leverage AI-assisted workflows to improve velocity without sacrificing quality
STERIS
Virtual Reality Designer
USA - Mentor, OH
The Virtual Reality Designer at STERIS is responsible for creating VR/AR content (models and presentation material including UI and UX) and instructional material for project, sales, service, and customer programs.
Support the Content Group in creating a standard workflow for VR/AR content development and ongoing maintenance
Develop source files (STP, RVT, FBX, etc.) into VR/AR content
Responsible for materials assignments, parametric details, artistry, and inverse kinematics (IK) on VR/AR content
Responsible for User Interface development and User Experience design
Develop content used for online learning, including interactive learning modules, to support the Healthcare Sales Training Department
Provide one-on-one mentoring of daily responsibilities and skills within the Content Group for cross-functional support
DynaDome Retractable Structures
Architectural Visualization and BIM Specialist
USA - Crown Point, IN
DynaDome is looking for a detail-oriented Architectural Visualization and BIM Specialist to support sales and business development efforts by producing high-quality 3D models, renderings, and visual deliverables that help convert opportunities.
Develop accurate, visually compelling 3D models in Revit, 3ds Max, SketchUp, and Rhino to support active sales opportunities
Produce photo-realistic renderings, walkthroughs, and presentation visuals using V-Ray, Lumion, or comparable rendering tools
Iterate on models and visuals quickly in response to sales team feedback, prospect questions, and evolving opportunity requirements
Translate conceptual sketches, site information, and sales inputs into clear, dimensionally accurate representations of proposed DynaDome solutions
Partner closely with the sales team to understand opportunity context, prospect requirements, and the visual story each deal needs
Build and maintain DynaDome’s internal modeling knowledge base, capturing standards that drive consistent, accurate sales models
Develop and maintain a library of reusable families, components, blocks, and rendering assets to accelerate future modeling work
To get 3D Jobs Emails Sent to Your Inbox Every Wednesday
Who Am I?
3D Merch is here!
Hello! Michael Tanzillo here. I am the Head of Technical Artists with the Substance 3D Growth team at Adobe. Previously, I was a Senior Artist on animated films at Blue Sky Studios/Disney with credits including three Ice Age movies, two Rios, Peanuts, Ferdinand, Spies in Disguise, and Epic.
In addition to his work as an artist, I am the Co-Author of the book Lighting for Animation: The Visual Art of Storytelling and the Co-Founder of The Academy of Animated Art, an online school that has helped hundreds of artists around the world begin careers in Animation, Visual Effects, and Digital Imaging. I also created The 3D Artist Community and this newsletter.
www.michaeltanzillo.com
Free 3D Tutorials on the Michael Tanzillo YouTube Channel
Thanks for reading The 3D Artist! Subscribe for free to receive new posts and support my work. All views and opinions are my own!




