Epic Games is Hiring a Tech Artist
And more job openings for 3D Artists!
Epic Games
Tech Artist
USA - Cary, NC
Epic is looking for a Tech Artist to join our team working on Fortnite. A successful candidate should have a broad knowledge of art creation for games. They should understand modeling, texturing and animation fundamentals. They should be able to combine geometry, materials, effects and UE Blueprints to create complex art. They should be able to work with a large team supporting the more technical aspects of creating art.
In this role, you will
Create complex materials for characters, weapons and environments
Establish workflows and tools for other artists to utilize when making unique assets
Execute on a range of visual effects styles from realistic to stylized
Work with engineers and artists to optimize content for many platforms
Own gameplay and engine features from the TechArt side, maintaining the high-quality bar for Fortnite
ALLSIDES (formerly Covision Media)
Technical 3D Artist
Bressanone, Trentino-Alto Adige, Italy
About ALLSIDES
ALLSIDES is redefining how the world experiences 3D content. We combine physically accurate scanning and generative AI to power new content creation workflows for e-commerce, virtual environments, and immersive experiences. Our clients include global brands like adidas, Meta, and Inditex. As a research-driven startup, we operate at the forefront of 3D machine learning and visual computing.
More info about us and our technology here Our website: https://www.allsides.tech NVIDIA A.I. Blog article: https://blogs.nvidia.com/blog/covision-adidas-rtx-ai/
Our international team is growing rapidly, and we're looking for new team members who want to contribute and make an impact. As a start-up, we offer an open and flexible supportive work environment with flat hierarchies. Our team is young, dynamic, and diverse, and our start-up culture encourages collaboration, personal growth, and the chance to work with talented people from all over the world.
Position Overview
We're seeking a Technical 3D Artist to manage our post-production workflows and help streamline our 3D content creation pipeline. You'll work hands-on with 3D scanned assets, transforming them into production-ready content for world-class brands while identifying opportunities to improve our workflows through automation and tool support.
If you're passionate about high-quality 3D content, enjoy solving production challenges, and want to work with cutting-edge scanning technology to deliver assets for global brands — this role offers you the chance to shape the future of 3D content creation.
Meta
3D Artist | Wearables Product Creative
$126K/yr - $175K/yr - New York, NY, USA
Meta Wearables is looking for a 3D Artist to join the Product Creative team. Product Creative uses artistic and technical skills to create the vision and experiences that make Meta Wearables trend-setting, distinct, and loved by customers. The 3D Artist will be responsible for delivering 3D and animation assets for a wide range of in-product, game, and marketing-related projects for Meta's wearable products.
3D Artist | Wearables Product Creative Responsibilities:
Create state-of-the-art imagery for category defining fashion, augmented reality, and Artificial Intelligence products
Use a variety of AI and 3D tools to achieve high craft at a fast pace
Help define the visual language of our brand through imagery
Conceive elegant, effective ways to showcase our products, highlight features, and inspire customers
Contribute to concept generation and align work with high-level creative direction
Synthesize feedback, quickly incorporating it into the work and strengthening outcomes
Work collaboratively with multiple cross-functional teams and disciplines across several programs
Self-manage projects, timelines and deadlines, and communicate updates to program managers and stakeholders
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3D Merch is here!
Hello! Michael Tanzillo here. I am the Head of Technical Artists with the Substance 3D Growth team at Adobe. Previously, I was a Senior Artist on animated films at Blue Sky Studios/Disney with credits including three Ice Age movies, two Rios, Peanuts, Ferdinand, Spies in Disguise, and Epic.
In addition to his work as an artist, I am the Co-Author of the book Lighting for Animation: The Visual Art of Storytelling and the Co-Founder of The Academy of Animated Art, an online school that has helped hundreds of artists around the world begin careers in Animation, Visual Effects, and Digital Imaging. I also created The 3D Artist Community and this newsletter.
www.michaeltanzillo.com
Free 3D Tutorials on the Michael Tanzillo YouTube Channel
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