Epic Games Hiring Environment Art Intern
And more job openings for 3D Artists!
Epic Games
Environment Art Intern
USA - Cary, NC
The Special Projects team is looking for a general 3D environmental artist to help build awesome demos and worlds featuring the latest and greatest features of the Unreal Engine.
In this role, you will
Work in the Unreal Engine to learn new features and workflows
Apply learnings to assigned tasking within the projects
Develop areas of discipline from each of our team members, which include modeling, texturing, set dressing, lighting and general Unreal engine disciplines and problem solving
Learn to work on a team during development and delivery cycles for products, UEFest keynotes and Special deliveries
Work with an Art Director and senior artists to develop skill sets
What We're Looking For
Must provide portfolio of work demonstrating relevant projects
Must be open to feedback on artistic direction
Task driven with a sense of time management
Excellent communication skills
Have a passion for creating 3D art and world building along with an artistic eye
Willing to go the extra mile to get the job done when the time comes
Knowledge of other Unreal Engine disciplines: VFX, Cameras, Sequencer, Sound, Gameplay, Blueprint design, Performance
BetMGM
3D and Motion Graphics Designer
USA - New Jersey
The 3D Motion & Graphics Designer supports BetMGM’s Creative Team by producing eye-catching motion graphics and animations across a range of digital content. This role will work closely with Art Directors, Copywriters, and Marketing stakeholders to bring campaigns to life through dynamic motion design.
You’ll work on brand storytelling and visual identity execution across platforms like social, digital, and broadcast, helping elevate our creative output while ensuring consistency with our brand standards.
Responsibilities
Design and animate motion graphics for marketing campaigns, brand content, and social media.
Collaborate with cross-functional teams to develop and execute creative concepts from storyboard through final render.
Support in the creation of 2D and 3D animation assets using tools like After Effects and Cinema 4D (or similar).
Assist with adapting creative for different formats, platforms, and placements.
Participate in creative reviews, take feedback constructively, and iterate quickly.
Ensure all deliverables are high quality, on-brand, and on deadline.
Stay current with animation and design trends, bringing fresh ideas to the table.
Contribute to the ongoing development of brand design systems, toolkits, and creative best practices.
Essential Functions
Must be able to stand or sit and operate computers and other technological devices for extended periods of time
Must be able to communicate effectively in both written and verbal formats.
Travel may be required periodically for conferences or cross-team collaboration.
Technicon Design
Digital Modeler
USA - Minnesota
Develop precise Class A Surface data for scale and full-size exterior and interior models for advanced and concept designs.
Take inputs from studio engineering and create working 3D digital models in Blender to illustrate concepts
Collaborate with cross-functional teams to ensure alignment with design objectives.
Contribute to the enhancement of the modeling process by utilizing Alias and staying abreast of industry trends.
Demonstrate a high level of creativity and problem-solving skills in overcoming design challenges.
Knowledge in Sketcher, Photoshop, Illustrator
Strong knowledge and usage of Blender.
Strong creative aptitude with a keen eye for aesthetics and attention to detail.
Strong ability to create production math models (i.e. die pulls, draft angles, stitching, part breakups, etc.) using high tolerance specifications.
5+ years of experience
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The 3D Artist Community
3D Merch is here!
Hello! Michael Tanzillo here. I am the Head of Technical Artists with the Substance 3D Growth team at Adobe. Previously, I was a Senior Artist on animated films at Blue Sky Studios/Disney with credits including three Ice Age movies, two Rios, Peanuts, Ferdinand, Spies in Disguise, and Epic.
In addition to his work as an artist, I am the Co-Author of the book Lighting for Animation: The Visual Art of Storytelling and the Co-Founder of The Academy of Animated Art, an online school that has helped hundreds of artists around the world begin careers in Animation, Visual Effects, and Digital Imaging. I also created The 3D Artist Community and this newsletter.
www.michaeltanzillo.com
Free 3D Tutorials on the Michael Tanzillo YouTube Channel
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