This week, we're spotlighting three fascinating 3D job opportunities at Apple. These positions are just another indication of the growing potential of 3D Artists outside of entertainment.
Apple
3D Look Development Artist
$161K/yr - $284K/yr - Culver City, California, United States
We are looking for a world-class look development artist to help us achieve the highest levels of photorealism in our designs. You will leverage your experience in look development to create shaders and materials for photorealistic digital content. The ideal candidate will flourish in a fast-paced environment while continuing to push the boundaries of what is achievable with next-generation technology.
Apple
Senior Houdini Technical Director
$161K/yr - $243K/yr - Culver City, California, United States
We are in search of a Senior Houdini Technical Director to help us achieve the highest levels of photorealism in our designs. Using Houdini's procedural toolkit, you will be at the forefront of crafting complex shaders/materials, dynamic simulations, and artist-friendly tools for geometric optimization. The ideal candidate thrives in a dynamic, collaborative setting, constantly exploring the limits of next-generation technology and procedural content creation.
Apple
3D Animation Engineer - Apple Vision Pro
Pay not disclosed - Culver City, California, United States
Apple makes the newest technologies accessible to build delightful experiences. As part of our team you will have the opportunity to design, architect and develop start-of-the-art solutions to make character animation development accessible on our platforms. You are comfortable working in a dynamic, creative and fast paced environments. Engineers on our team will work quickly and smartly to determine viability of ideas and technologies.
You will need keen understanding of 3D animation development and an ambition to explore unknown teritories. In this position, you will work with our team of engineers, artists and designers and work closely with organization across Apple to develop these animation technologies.
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Hello! Michael Tanzillo here. I am the Head of Technical Artists with the Substance 3D Growth team at Adobe. Previously, I was a Senior Artist on animated films at Blue Sky Studios/Disney with credits including three Ice Age movies, two Rios, Peanuts, Ferdinand, Spies in Disguise, and Epic.
In addition to his work as an artist, I am the Co-Author of the book Lighting for Animation: The Visual Art of Storytelling and the Co-Founder of The Academy of Animated Art, an online school that has helped hundreds of artists around the world begin careers in Animation, Visual Effects, and Digital Imaging. I also created The3DArtist.Community and this newsletter.
www.michaeltanzillo.com
Free 3D Tutorials on the Michael Tanzillo YouTube Channel
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