A 3D Gaming Job at Nike!?!?!
And more job openings for 3D Artists!
Nike
Senior, Gaming FW 3D Designer
USA - Beaverton, OR
Nike is seeking a creative and skilled 3D Designer to support our Gaming partnerships team. This unique role merges the worlds of Nike product innovation and Video games to reimagine virtual products and immersive experiences for a young generation.
This role will support Nike’s global gaming partnership portfolio, responsible for developing and implementing 3D Designs of Nike virtual products and experiences to be embedded into Games.
What You’ll Work On
3D Product design expertise on tools like 3D MAX/Maya/Blender is critical.
Additionally, proficiency on Unreal Engine and Unreal Editor for Fortnite (UEFN) will also be hugely beneficial.
The work will involve cross-functional collaboration with extended Gaming and Design teams. Also working closely with Gaming partners as the work scales.
Versace
3D Designer
Italy - Milan
As 3D Designer you will work with the Director Tailoring and Womenswear/Menswear Design Team to initiate concepts that are fashion driven and reflective of the creative vision and Versace aesthetic. You must be organized & detail oriented, proactive and adaptable to shifting priorities
Your Contribution:
Cutting and fitting (especially outerwear);
Modelling basics (especially outerwear);
Drapping;
Knowledge of fabrics and their application according to volumes and patterns;
Work on mannequin, make patterns and rework existing pattern bases;
Interpret creative direction into innovative and high-quality designs;
Do concept research, including research on vintage sourcing,, new embroidery techniques, fabric treatments, and trims ideas;
Look for material, swatch development;
Submit production specifications;
Propose new designs for research, sketching and material sourcing;
Research new trims and techniques;
Seasional material research and sourcing with external suppliers;
Consult and exchange with suppliers on finishing and making of the products.
Snap
3D Visual Designer
USA - Los Angeles, CA - $133K/yr - $235K/yr
We’re looking for a 3D Visual Designer to join the Spectacles design team!
What you’ll do:
Work on an exciting portfolio of projects ranging from emerging 3D and AR technology to iconography systems across our applications
Architect ambitious and often ambiguous design projects that will set precedent for the rest of the industry
Collaborate with prototypers, product designers, engineers, and artists to solve complex problems, translate strategic goals into relevant solutions, and build world class experiences
Help lead visual strategy and define principles and systems that help connect innovative product design with our engaging and playful brand
Design innovative interfaces and AR experiences that push boundaries
Evolve the look and feel of the Spectacles interface
Make 2D and 3D assets from various concepts into assets for operating system, interactive experience and other aspects of the Spectacles interface
Seek out and utilize emerging technologies to scale the impact of the Spectacles design team
Thuma
3D Artist
USA - San Francisco, CA - $80k/yr - $120k/yr
As a 3D Artist your role will be both highly creative and technical. You’ll be working closely with 3D Visualizers, Industrial Designers, and Program Managers to develop high fidelity 3D models and photorealistic 3D renderings to use across our brand marketing channels. You have comprehensive experience and knowledge using leading 3D modeling, rendering, and image editing programs. We are looking for someone who is self motivated and collaborative, able to work within tight deadlines, is creative, a great communicator, and a great technical problem solver. We’re open to full time or contract opportunities.
Our lean and fast-growing team is composed of highly motivated creatives with a rigorous attention to detail. We hire for integrity, initiative, open mindedness, and willingness to learn.
Thuma’s Headquarters is based in the historic Presidio neighborhood of San Francisco. The role involves three days in the office each week and occasional additional days as needed.
In recognition of the personal and professional benefits that team members gain from time spent together in person, we organize a range of events throughout each year designed to bring our entire team together!
Key Responsibilities
Produce high fidelity complex 3D models including soft goods
Create photorealistic renders and animations for product detail pages as well as more immersive lifestyle imagery in line with the brand identity
Streamline post production workflows
Support product imagery storyboards and image lists
Support collaborations with vendors as needed
Anthrex US
3D Medical Animator, Sr.
USA - Naples, FL
Main Objective: Provides anatomically accurate 3D medical animations for all aspects of marketing including brochures, advertisements, surgical techniques, etc. targeted for orthopedic surgeons.
Essential Duties and Responsibilities:
Creates technically accurate medical animations using 3D models and textures. These animations will be used in Marketing and Medical Education materials targeted for orthopedic surgeons, sales reps and to a lesser extent patients. Materials include surgical techniques, product demonstrations, tradeshow clips, content for surgical videos, corporate event animations, etc., based on input of Product Management and Medical Education staff for customer education of products and surgical procedures.
Works productively and harmoniously with other 3D animators in a team driven environment.
Assists to create 3D models, animation and textures using computer graphics software.
Helps to build an archive/library of digital resources for use in future animations in a logical and organized manner.
Evaluates and recommends new methods, materials and equipment for use in medical animation, including hardware and software.
Follows standards and guidelines for consistent corporate identity outlined in both the Marketing and Medical Visualization style guides.
Understands the structure of the review process and provides all necessary files for the marketing resource management (MRM) and digital asset management system (DAM).
Dignity Health
3D Technical Artist
USA - Phoenix, AZ - $32.38/hr - $48.17/hr
The Neuroscience Publications Department at Barrow Neurological Institute leads the academic publishing industry in author services focused entirely on the neurosciences. We provide editorial and media expertise to support residents, fellows, attending physicians, and researchers at Barrow. Our illustrators, animators, graphic artists, and multimedia specialists work closely with authors to create elegant, accurate visual content using the latest industry standards and technology (including a state-of- the-art render farm) to achieve higher visibility and faster publication.
Neuroscience Publications is seeking a full-time Technical Artist to join our team! The candidate will support 3D animation production, pipeline support and automation, tool design/workflows, compositing, effects, and virtualization/workstation support to advance the academic publishing mission of all Barrow departments, including Neurosurgery, Neurology, and Research.
Essential Functions
Assist Senior Technical 3D Artist with building custom tools and pipeline scripts for animation production and general department needs.
Provide technical assistance to the medical animation team for 3D scene files, solving render problems, 3D scene optimization, and automation.
Backend render farm support, systems orchestration, backups management, and render wrangling.
Support 3D asset archiving and cataloging.
Documentation of new production tools and workflows.
Collaborate with Barrow Informatics to ensure compliance with cybersecurity and network policies.
Located in Phoenix, AZ, this is an in-person, full-time position with benefits. Individuals must live within driving distance of the Barrow campus.
FlightSafety International
Immersive Technology 3D Content Specialist
USA - Dallas/Ft. Worth, TX
The Immersive Technology 3D Content Specialist specializes in the development of immersive media products used in the delivery of training. Responsible for developing training products to the highest quality taking computer equipment capacity, delivery limitations and end user experience into consideration. Specialist may be assigned to different areas specific to immersive technology development across the entire technical band including hard/organic surface 3D modeling, lighting, texturing, and rigging/animation.
Tasks And Responsibilities
Develop hard surface models from references (photographs, technical data, etc.) with focus on real time rendering application.
3D hard surface model optimization of OEM provided model data, structuring for real time rendering.
Model texturing and lighting.
Static model rendering.
Estimate and document development hours.
Adhere to team guidelines for project and task tracking.
Adhere to project workflows, timelines and milestones.
Participate in daily-standup and required agile ceremonies.
Adhere to written guidelines for source control management.
Contribute to documentation and knowledge bases.
Report progress, identify and escalate risk to Courseware Technology leadership.
Complete other tasks as required
Travel as required for the position.
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3D Merch is here!
Hello! Michael Tanzillo here. I am the Head of Technical Artists with the Substance 3D Growth team at Adobe. Previously, I was a Senior Artist on animated films at Blue Sky Studios/Disney with credits including three Ice Age movies, two Rios, Peanuts, Ferdinand, Spies in Disguise, and Epic.
In addition to his work as an artist, I am the Co-Author of the book Lighting for Animation: The Visual Art of Storytelling and the Co-Founder of The Academy of Animated Art, an online school that has helped hundreds of artists around the world begin careers in Animation, Visual Effects, and Digital Imaging. I also created The 3D Artist Community and this newsletter.
www.michaeltanzillo.com
Free 3D Tutorials on the Michael Tanzillo YouTube Channel
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