3D Manager Role now Open - $204k to $343k/yr!
And more job openings for 3D Artists!
Applied Intuition
3D Technical Artist Manager
Mountain View, CA, USA - $204/yr - $343k/yr
We’re looking for an experienced Technical Artist Manager to lead a team focused on building high-fidelity, real-time simulation environments. You’ll oversee a group of technical artists who develop tools, workflows, and pipelines that support scalable 3D content creation. In this role, you’ll partner closely with simulation product managers, 3D artists, and rendering experts to ensure our virtual environments are performant, realistic, and easy to build.
This is a hands-on leadership role that combines technical direction, creative problem-solving, and people management.
In this role, you will:
Lead a team of technical artists building tools and pipelines for simulation content
Define and evolve best practices for real-time asset workflows, rendering, and visual quality
Partner with product and content teams to shape roadmap, priorities, and quality standards
Guide the development of features like procedural content, materials, and lighting systems
Ensure simulation environments are performant, scalable, and visually compelling
Collaborate with external partners and internal teams to scale 3D content production
Mentor team members, support career growth, and help grow the technical art function
Age of Learning
Principal Artist
USA - Remote - $100K/yr - $140K/yr
Age of Learning is seeking a full-time Principal Artist to add to our in-house development team. In this role, you will be responsible for creating and assembling world-class art assets for educational games and experiences. As a Principal Artist, you’ll provide creative leadership by setting the tone for other artists and leading by example. The work includes a heavy emphasis on illustration, character, prop, and environment design, visual development, storyboarding, and asset preparation. Extensive experience creating art for use in games and/or interactive experiences is a must for this role. Ability to animate characters or motion graphics a huge plus.
The position requires a keen eye and hand, a mastery of color theory, and a high attention to detail, resulting in vibrant, visually-rich experiences that keep kids coming back.
Responsibilities
Lead the creation of art for games and experiences by example
Design appealing characters, props, and environments that are age- and product-appropriate, with an eye toward holistic look/feel
Create interactive and game assets using Adobe Photoshop, Illustrator, and Rive
Work with game designers and curriculum specialists to develop a visual style and concepts for games, activities, and experiences
Work with development teams to meet the needs of various teams’ delivery goals
Develop and deliver best-in-class, implementation-ready game art assets
Pika
Technical Artist
San Francisco, CA - Open to Remote
🎨 We're hiring a Technical Artist at Pika AI! 🛠️✨
We're on the lookout for a creative, technically skilled artist to help us build the future of generative video. If you're excited about blending code and visual storytelling — this role is for you.
As a Technical Artist at Pika, you’ll be at the intersection of art and engineering, helping us design beautiful, expressive outputs using cutting-edge AI models. You’ll work closely with our research, engineering, and creative teams to:
Design and fine-tune model behavior (e.g. visual style, camera motion, aesthetics)
Curate and create prompts, training data, and visual benchmarks
Experiment with tools like ComfyUI, LoRA, and diffusion pipelines to push the boundaries of visual expression
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The 3D Artist Community
This week, we are thrilled to have Jade Wei joining us for an AMA.
Jade is a seasoned 3D sartorial streetwear designer, pattern maker, and product developer who previously contributed her technical expertise at Alexander McQueen and, since 2013, has led design innovation through her creative studio, Atelier WCMF.
With over 20 years of experience in pattern engineering and garment construction, Jade combines traditional craft with cutting-edge digital tools (such as Clo3D, AI-enabled workflows, and virtual sampling) to streamline development, reduce waste, and ensure repeatable quality across collections.
At Atelier WCMF, she supports purpose-driven brands and entrepreneurs by:
Creating contemporary humanwear ranges with garment logic in every stitch
Delivering production-ready tech packs and digital/physical samples
Enabling accurate fits across factories and seasons through pattern-driven design workflows
Jade is an advocate for widening, not narrowing, your design perspective and studying garment categories beyond your niche to sharpen your technical creativity and holistic design approach.
Her clients often call her a “pattern master” and value her behind‑the‑scenes technical rigour, which bridges creative vision and execution.
Despite balancing motherhood and freelancing, Jade emphasizes that autonomy is not just about flexibility; it’s the power to choose what matters most. Her recent reflections demonstrate the depth of her commitment to life, growth, and client partnerships, even during challenging times.
3D Merch is here!
Hello! Michael Tanzillo here. I am the Head of Technical Artists with the Substance 3D Growth team at Adobe. Previously, I was a Senior Artist on animated films at Blue Sky Studios/Disney with credits including three Ice Age movies, two Rios, Peanuts, Ferdinand, Spies in Disguise, and Epic.
In addition to his work as an artist, I am the Co-Author of the book Lighting for Animation: The Visual Art of Storytelling and the Co-Founder of The Academy of Animated Art, an online school that has helped hundreds of artists around the world begin careers in Animation, Visual Effects, and Digital Imaging. I also created The 3D Artist Community and this newsletter.
www.michaeltanzillo.com
Free 3D Tutorials on the Michael Tanzillo YouTube Channel
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