3D Jobs: Netflix, Meta, Roblox, GM, and a Gig on the Largest Screen Ever Built
From R&D games at Netflix to rain puddles for GM's self-driving cars...the range this week is unreal.
Netflix
Principal Technical Artist, Games R&D - Tech Lab
USA - United States (Remote)
Netflix’s Game Studio Tech Lab is a small, senior-leaning team building focused, creative games to validate and steer Netflix’s emerging technology investments. The R&D Principal Technical Artist will work across game engineering, design, and art on a variety of game types and technologies.
Drive runtime and memory performance across CPU, GPU, and bandwidth budgets; profile, diagnose, and resolve bottlenecks in rendering, shaders, animation, asset streaming, and content pipelines
Identify and prototype new opportunities to incorporate technology and unlock creative possibilities; distill art-related technical constraints from shifting or in-progress platforms
Build fun, interactive game experiences across a variety of technologies — potentially including different engines — in a fast-paced, iterative environment
Architect and maintain art pipelines, tooling, and workflows that let artists create high-quality assets efficiently across multiple projects
Meta
Concept Modeler
USA - Seattle, WA
Meta is hiring a Concept Modeler to join a team of world-class designers, translating wave-of-the-hands discussions and rough sketches into 3D reality — for render or physical prototypes (3D printed, CNC, etc.) — across a range of hardware product categories.
Help define and refine the visual and physical language of Meta’s brand through the design of its hardware
Create and update 3D CAD surfaces and solid bodies to assist the product development process and for cross-discipline use
Create conceptual 3D CAD surfaces and bodies across multiple projects and product categories
Utilize aesthetic and mechanical sensibilities to conceive elegant and effective solutions to complex geometric, ergonomic, and mechanical challenges
Work collaboratively with multiple cross-functional teams on complex technical programs in a fast-paced environment
Mazda North American Operations
Designer III, Visualization
USA - Irvine, CA
The Visualization Designer III creates high-quality visualizations and animations for innovative automotive and brand concepts at Mazda’s North American design studio, collaborating directly with designers to produce imagery and animations that align with Mazda’s brand standards.
Collaborate with automotive and brand designers to develop and execute high-fidelity images and animations for senior design management presentations
Establish project-specific art direction with design teams, ranging from quick-turn imagery to feature-level animations
Translate art direction into visuals that accurately convey design intent
Use 3D modeling tools (Maya, Blender, Sub-D) to translate 2D concepts into accurate 3D digital surfaces
Partner with the fabrication team to translate 3D digital files into physical outputs, including milling, 3D printing, and external vendor coordination
Develop innovative design solutions using sketches, models, and mockups to support Mazda’s automotive and brand concepts
Madison Square Garden Entertainment Corp.
3D Generalist Artist
USA - Los Angeles, CA
MSG Entertainment is looking for an experienced 3D Generalist to create content for Sphere — the largest screen in the world. This role sits within a production artist group exploring and developing a unique visual and technical language for the venue alongside the creative development team.
Work through the full lifecycle of content, advising on where efficiencies can be gained via current and advancing toolsets
Collaborate in a production artist group developing a unique visual and technical language for Sphere
Provide technical and artistic solutions to fulfill creative requirements, collaborating cross-department to achieve deliverable goals to studio standards
Utilize 3D capabilities to solve technical problems and create new workflows to fulfill creative needs
Stay current with trends in art, design, and advancing technology
Document tools and techniques for departmental reference
Lockheed Martin
3D/VFX Artist - Realtime Graphics (Level 2)
USA - Bothell, WA (Remote) — US Citizenship required
Lockheed Martin’s Immersive Design team within Technology & Enterprise Solutions is hiring a self-driven, creative 3D/VFX artist with a cinematic eye to contribute to the design of quality immersive 3D animated experiences for defense and enterprise clients.
Create and modify production-ready 3D assets optimized for real-time rendering
Develop interactive applications that meet customer requirements, working closely with programmers to implement art assets and facilitate rapid iteration of application design and aesthetics
Help shape design architectures for real-time graphics applications, leveraging 3D models, animations, and visual effects to deliver high-quality solutions
Animate cameras and 3D assets; work in Unreal Blueprints and Unreal Sequencer
Roblox
Senior 3D Artist, Technical
USA - San Mateo, CA
Roblox is looking for a Senior Technical Artist to push the boundaries of what’s possible on the platform — working alongside engineers, artists, and designers to shape the future of avatar and animation systems for tens of millions of daily players.
Develop workflows and a POV on areas of critical investment; bring industry best practices to the team
Coordinate and review outsourced animation assets; responsible for quality control
Partner with community engagement and documentation teams to build tutorials and sample content
Engage with external creators to advise on best practices and surface opportunities to improve workflows
General Motors
Senior / Staff Technical Artist – Procedural Materials and FX
USA - Sunnyvale, CA
GM is building advanced simulation technology to power autonomous vehicles, and they need a Senior/Staff Technical Artist to own the physically-based material and FX pipeline for their simulation engines — designing procedural shaders, authoring photorealistic materials, and creating weather FX that behave realistically at city scale.
Design procedural material and shader systems that generate families of related materials (roads, terrain, vehicles, props) from controlled parameters
Author and calibrate photorealistic materials that remain physically plausible across different cameras, exposure settings, and scenarios
Build and maintain a material library for the virtual world, including standards for naming and parameter ranges
Profile and optimize shaders for performance in large, complex scenes; implement low-level shader code where graphs aren’t sufficient
Create environmental FX including weather, water interaction (puddles, splashes, standing water), debris, and dust at city scale
Nordeus
3D Artist (Marketing Team)
Serbia - Belgrade
Nordeus — makers of Top Eleven and Golf Clash — is adding a 3D generalist to their Marketing Art team to help bring the worlds of football and golf to life through promotional content seen by millions of players worldwide.
Model, texture, and render high-quality assets, including characters, environments, props, and effects
Build immersive 3D scenes for short advertisements, key art, and cinematic trailers
Animate cameras and create simulations for promotional content
Brainstorm and generate fresh ideas for new ad concepts while collaborating with 2D, 3D, Video, Game, and Marketing teams
Continuously advance 3D skills with the support of Senior 3D Artists
Peter Marino Architect
3-D Rendering Specialist
USA - New York City, NY (On-site)
Peter Marino Architect — one of the world’s premier high-end architecture and interior design firms — is seeking advanced 3D generalists who can own renderings for a project from start to finish, across a range of disciplines.
Work directly with design teams to develop new work across a range of disciplines
Create and manage all renderings for a project from start to finish
Generate images ranging from fast schematic studies to photo-real presentation renderings
Work fluently from architectural drawings, sketches, photographs, and other media
LA - Lindeman & Associates
3D Designer
USA - Culver City, CA (Contract — up to 12 months) — $50–$65/hr
Lindeman & Associates (LA), Clio’s Agency of the Year in 2017, is seeking an experienced 3D Designer for their Brand Design team working on one of their highest-profile entertainment advertising clients — creating assets for content experiences consumed globally.
Create 3D assets and materials for digital and packaging
Develop high-quality product renders and animations for executive presentations
Support packaging design by building a Keyshot pipeline for faster development
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Who Am I?
3D Merch is here!
Hello! Michael Tanzillo here. I am the Head of Technical Artists with the Substance 3D Growth team at Adobe. Previously, I was a Senior Artist on animated films at Blue Sky Studios/Disney with credits including three Ice Age movies, two Rios, Peanuts, Ferdinand, Spies in Disguise, and Epic.
In addition to his work as an artist, I am the Co-Author of the book Lighting for Animation: The Visual Art of Storytelling and the Co-Founder of The Academy of Animated Art, an online school that has helped hundreds of artists around the world begin careers in Animation, Visual Effects, and Digital Imaging. I also created The 3D Artist Community and this newsletter.
www.michaeltanzillo.com
Free 3D Tutorials on the Michael Tanzillo YouTube Channel
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