3D Jobs Incoming!!!!
Target, Tesla, ILM, goodr, and a humanoid robotics startup in Germany. This week’s list earns its exclamation points.
Target
3D Designer
USA - Minneapolis, MN (Hybrid) - $73,000–$132,000
At the heart of Target’s Owned Brand Product Design organization, this role sits inside their Digital Product Creation team — using 3D and Gen AI to transform how products are designed and visualized across the entire product lifecycle.
Lead the creation of high-quality 3D assets and visualizations, translating 2D concepts, sketches, and design direction into compelling product storytelling while driving excellence in modeling, materials, lighting, rendering, and composition.
Leverage Gen AI and prompt-driven workflows to rapidly explore, refine, and communicate product concepts, materials, colorways, and styling directions.
Integrate Gen AI outputs with 3D design workflows to deliver production-ready visualizations that accelerate concept development and decision-making.
Partner closely with product designers to co-create, iterate, and influence product concepts through rapid visualization, prototyping, and reduced reliance on physical samples.
Collaborate cross-functionally with technical artists, merchandising, marketing, digital teams, and external partners to ensure scalable, optimized, and brand-consistent design outcomes.
Drive innovation by identifying and applying emerging trends, tools, and workflows in 3D visualization and AI-enabled design to improve creative exploration, efficiency, and design outcomes.
Enable team capability through knowledge sharing, documentation, best-practice development, and support for adoption of 3D and Gen AI workflows across Design and Product Development teams.
Unity
Senior Technical Artist, AI
Canada - Montreal, QC (On-site)
Unity’s AI Authoring team is building the next generation of AI-powered pipelines for 3D game development — and they need a Senior Technical Artist to design and build the workflows, tools, and test environments that make it happen.
Design and develop workflows, pipelines, and tools to support AI-assisted game creation.
Integrate assets from art & design teams and implement features that allow AI agents to interact with and enhance them.
Rapidly prototype ideas and AI-powered game systems to explore new gameplay experiences.
Develop solutions to bring real-world assets and data into real-time applications.
Research and experiment with emerging technologies to push the boundaries of AI in games.
Collaborate in small teams to deliver projects across multiple platforms, including desktop, AR/VR headsets, mobile, WebGL, and more.
General Motors
Senior / Staff Technical Artist – Procedural Materials and FX
USA - Sunnyvale, CA (Remote) - $153,200–$234,100
GM’s autonomous vehicle team is building the virtual worlds their AV stack learns from — and this role owns the entire material and FX pipeline at city scale, from PBR shaders to procedural weather systems.
Own the PBR material pipeline for simulation engines (MDL, MaterialX, shader graphs, or equivalent).
Design procedural material and shader systems that generate families of related materials (roads, terrain, vehicles, props) from controlled parameters.
Author and calibrate photorealistic materials that remain physically plausible across different cameras, exposure settings, and scenarios.
Build and maintain a material library for the virtual world, including standards for naming and parameter ranges.
Profile and optimize shaders for performance in large, complex scenes.
Create environmental FX including weather, water interaction (puddles, splashes, standing water), debris, dust, and other large-scale events.
Use simulation and procedural techniques for placement and behavior of FX, including accumulation and interaction with the environment and vehicles.
Partner with Simulation, ML, and Perception teams to align materials and FX with sensor models and evaluation metrics.
Share standards, build example scenes, and mentor artists and technical artists on PBR and FX workflows.
Industrial Light & Magic
Senior Technical Artist – Expression of Interest
USA - San Francisco, CA (On-site) - $134,300–$171,800
Note: This is an Expression of Interest posting — not an actively open role. ILM is collecting resumes for future consideration on their Interactive team, which has built award-winning immersive experiences including Vader Immortal and the Oscar-winning CARNE y ARENA.
Conceive, prototype, and implement technically advanced visuals and procedural systems.
Contribute to look development of highest-caliber real-time art by creating shaders, lighting and particle effects, and partnering with character and environment artists on asset lookdev.
Partner with art and engineering teams to understand, define, and manage project technical requirements and asset production.
Assist artists and designers via tool development, concept testing of new ideas, and building rapid prototypes.
Perform look/dev passes of environmental supporting elements, atmospherics, lighting, post-processes, and other VFX for scene/level.
Explore and implement new tools and techniques to continuously push the visual bar using scripting (Blueprints, Python) and rapid prototypes.
Mentor and collaborate with other Technical Artists to improve studio tools and pipelines.
Provide hands-on support for asset performance profiling and optimization.
Standardize and improve best practices for production of assets, materials, shaders, LODs, asset streaming, collisions, and interactions.
Tesla
3D Creative Generalist, Tesla App, Energy
USA - Palo Alto, CA (On-site) - $140,000–$252,000
The Tesla App Energy team builds the 3D experiences that help millions of Solar and Powerwall owners understand their energy systems in real time — and they need a generalist who can model, shade, script, and ship.
Collaborate with the design team to model 3D assets from loose design guidance and reference material to realize a shippable product vision.
Build performant real-time 3D models in Blender for mobile platforms — simplifying complex CAD data, re-topologizing, UV mapping, light baking, and efficient surfacing.
Write shaders and integrate work into Unreal Engine using Blueprints and C++, enabling integration into the Tesla App React Native project.
Create marketing assets and rendered videos for campaigns, including the end-of-year story campaign, Tesla Recharged — rendering and editing video content as part of your production pipeline.
Own a portion of the Tesla app and care about its overall quality and performance, write documentation, and review work contributed by team members building in your space.
Use first principles thinking to simplify and optimize processes and practices, for the purpose of providing better experiences for customers, faster.
Revolut
3D Designer
Portugal (Remote)
Revolut’s Brand Studio is looking for a 3D Designer to build product visuals — static and animated illustrations across marketing, in-app, and product channels — for one of the fastest-growing fintech companies in the world.
Create 3D assets across the product range, supporting Product and Marketing teams.
Collaborate with other Designers and Product Owners to ensure high-quality delivery.
Build and push visual quality and creativity on static and animated 3D illustrations.
Help maintain the 3D Library, ensuring illustrations are cohesive.
Design storyboards for animations used in product videos, in-app, and social media.
Create a range of physical product visualisations for internal evaluation and external GTMs.
goodr
3D Eyewear Designer
USA - Los Angeles, CA (Hybrid) - $110,000–$145,000
goodr is a fast-growing active eyewear brand (you’ve seen them at REI and Target) and they need a 3D designer who can take a pair of sunglasses from concept to production-ready geometry — NURBS modeling skills and an obsession with all four f’s: fun, functional, fashionable, and ‘ffordable.
Lead the conceptualization and development of new eyewear.
Model complex 3D NURBS geometries with production intent and execute tooling alongside development partners.
Create photorealistic renderings for design review and approval.
Collaborate closely with external vendors to guarantee all products meet exact specifications and launch on schedule.
Maintain a highly organized digital asset library for all design files, vendor specifications, and technical packets.
Conduct rigorous material testing and prototyping to ensure durability and comfort.
Apply a customer-obsessed mindset to design brand touchpoints that solve needs customers didn’t know they had until they can’t live without them.
NEURA Robotics
3D Artist / Generalist
Germany - Metzingen, Baden-Württemberg (On-site)
NEURA Robotics is building humanoid robots — and they need a 3D generalist to create the CG imagery, films, and real-time assets that tell that story across social media, VR/AR/XR, and marketing materials.
Develop and implement high-quality CG imagery, emotional films, and real-time assets that support the marketing team, with a primary focus on creative 3D content for social media, VR/AR/XR experiences, and other marketing materials.
Create tailor-made visuals that effectively communicate products, vision, aesthetics, and features.
Create, manage, and optimize 3D assets — including with the help of AI tools — for high-quality stills and cinematics.
Set up and optimize shaders and lighting for real-time environments.
Proactively develop the CG pipeline and workflows.
Collaborate closely with internal teams, stakeholders, and external 3D specialists to ensure smooth execution and successful project delivery.
Thuma
CGI Artist
USA - San Francisco, CA (Hybrid) - $80,000–$120,000
Thuma makes minimal, design-forward furniture — and they need a CGI Artist who can produce elevated, editorially-driven imagery with real art direction behind it: photorealistic renders and animations that define how the brand shows up visually.
Produce high-fidelity 3D materials and models of complex forms — including soft goods.
Produce photorealistic renders and animations.
Help streamline 3D pipelines and post-production workflows.
Support storyboarding and image lists.
Collaborate with render partners as needed.
Manage external render projects as needed.
Gensler
Design Technology Lead – Visualization
USA - Las Vegas, NV (On-site) - $110,000–$130,000
Gensler is the world’s largest architecture and design firm, and their Las Vegas office needs a visualization lead who can push the full spectrum — stills, animations, real-time, VR/AR, and generative AI — as core language for how the team tells design stories.
Drive the integration of cutting-edge visualization technologies and techniques to enhance the design process.
Develop, implement, train, and support visualization tools and framework, including a robust and agile VR/AR strategy.
Integrate generative AI into the visualization pipeline to enhance creativity and efficiency.
Elevate the quality of visual outputs through expert art direction and creative composition.
Develop and implement strategies to use visualization as a powerful tool for design communication and storytelling.
Stay updated with the latest trends in visualization, photography, cinematography, lighting, composition, VFX, and generative AI.
Anatomage Inc.
3D Content Technician
USA - Santa Clara, CA (Hybrid) - $70,304
Anatomage builds the world’s first life-sized virtual dissection table for anatomy education — and this content technician role supports the 3D asset pipeline that powers their educational and clinical platforms, working with a proprietary content management system to organize, validate, and publish anatomical assets across multiple product lines.
Collaborate with application and content teams to create and maintain content variations for multiple product platforms.
Utilize in-house 3D content management systems and production workflows to organize, validate, and publish digital assets efficiently.
Ensure the visual quality, consistency, and anatomical accuracy of content throughout the production pipeline.
PROENERGY
3D Artist and Designer
USA - Houston, TX (On-site)
PROENERGY is an aeroderivative power generation company — turbines, power plants, and lifecycle services — and they need a 3D artist who can translate complex engineering files into world-class technical illustrations, renders, and animations for marketing, sales, and technical documentation.
Visualize PROENERGY equipment, components, and parts with world-class drawings, renders, graphics, animations, and technical illustrations across marketing, sales, and technical documentation channels.
Oversee the creation, approval, and archiving of 2D and 3D assets across technical manuals and training channels.
Identify gaps in customer experience through feedback across business lines and functions; proactively recommend visuals to better tell the PROENERGY story.
Assist the Creative Marketing Manager with layout and design support for digital and print channels.
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Who Am I?
3D Merch is here!
Hello! Michael Tanzillo here. I am the Head of Technical Artists with the Substance 3D Growth team at Adobe. Previously, I was a Senior Artist on animated films at Blue Sky Studios/Disney with credits including three Ice Age movies, two Rios, Peanuts, Ferdinand, Spies in Disguise, and Epic.
In addition to his work as an artist, I am the Co-Author of the book Lighting for Animation: The Visual Art of Storytelling and the Co-Founder of The Academy of Animated Art, an online school that has helped hundreds of artists around the world begin careers in Animation, Visual Effects, and Digital Imaging. I also created The 3D Artist Community and this newsletter.
www.michaeltanzillo.com
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