3D Job Openings Incoming!!!!
Always blown away by the diversity and awesomeness of all the 3D job postings
CBS
AR/VR Development Designer
USA - New York, NY
The AR/VR Development Designer is a hands-on creative promoting how storytelling shows up in real time. This role is about designing immersive environments that add value across CBS News & Stations and Sales.
You’re not just building scenes. You’re shaping how stories are experienced.
This role lives at the intersection of design, motion, and real-time tech — taking ideas and turning them into something visually sharp, intentional, and built for air. You’ll partner with creative and technical teams to build scalable AR/VR tools and infrastructure that enable consistent, reliable storytelling across stations.
Role Overview
The AR/VR Development Designer conceptually designs and manually builds ARVR environments using Unreal Engine, Cinema 4D, and Adobe tools that scale across our group of stations. You’ll work closely with creative leadership, producers, and the ARVR team to bring ideas to life in a way that feels modern, clear, and grounded in storytelling.
We’re looking for someone who understands restraint, composition, and how to use the technology with purpose. We are open to considering the office location for this position as any one of our CBS O&O stations.
Key Responsibilities:
Design and execute ARVR environments in Unreal Engine and Cinema 4D
Take a concept and produce it — lighting, materials, motion, camera
Create scenes that feel intentional, not overdesigned, or cluttered
Optimize everything for real-time performance and broadcast reliability
Know when to push—and when to simplify
Walmart
Graphic Designer - 3D Artist, eCommerce
USA - Bentonville, AR - $80K/yr - $155K/yr
Looking for a role that blends creative problem-solving with technical execution at scale? The eCommerce 3D Artist will be a key contributor to building immersive, high-quality digital shopping experiences across Walmart.com. This role focuses on developing production-ready 3D assets and scalable pipelines that power item pages and interactive commerce experiences.
You’ll sweep us off our feet if:
You’re passionate about 3D modeling and digital commerce experiences
You have experience creating high-quality 3D models and environments in a production setting
You are highly proficient in Blender, including Geometry Nodes
You understand real-time engines and immersive media workflows
You think in systems and can improve asset creation and processing pipelines
You build strong relationships with cross-functional partners
You are organized, disciplined, and able to manage multiple projects simultaneously
You have high level knowledge of python scripting
You’ll make an impact by:
Designing and developing high-quality 3D models and environments – Create accurate, production-ready assets that enhance item pages and digital experiences
Building scalable pipelines – Develop, document, and improve 3D asset creation and processing workflows to support scale and efficiency
Collaborating cross-functionally – Partner with business, product, engineering, design, and graphics teams to translate requirements into structured 3D scenes
Optimizing for performance – Ensure assets are consistent, reusable, and optimized for real-time and interactive environments
Operating with excellence – Manage timelines, prioritize competing workstreams, and deliver high-quality outputs aligned to business goals
Rive
Creative Technologist
USA - San Francisco, CA - $175K/yr - $190K/yr
Rive is where designers, animators, and developers build interactive experiences. Design, animate, and code in one place. What you build in the editor is what ships in your app, game, or website. No mockups, no prototypes, no handoff. The real thing.
Companies like Spotify, Duolingo, LinkedIn, Google, and Fortune 500 automakers use our open-source runtimes to build once and ship everywhere — websites, apps, games, and vehicles.
With Rive, designers and developers work with the same tools. No silos. What you see in the editor is what ships in production.
This “Dogfooding” Role
The team is seeking an experienced product UI engineer who can sit beside the editor team in S.F. build UI demos using Rive, while passing along feedback on how that process is going in real time to the Editor team (the team writing the Rive UI).
As one of the primary technical advocates for the end-user within the engineering organization, you’ll be experiencing the product as a user, identifying frustrations, suggesting improvements to user flows and interface design. You’ll spend your time creating assets and in an iterative feedback loop with the Editor team, identifying pain points. You’ll help define, evolve and champion the features that will make Rive the tool of choice for building interactive experiences.
By consuming the Rive editor you will build and maintain comprehensive examples of full experiences in Rive. This involves building UI frameworks and reusable component libraries/systems, implementing them, and creating examples to share with our customers. You’ll also work directly with customers explaining how to set up complex UI models.
Requirements
What We’re Looking For
Expertise using a tool similar to Rive (or Rive) with proficiency in other UI frameworks, existing UI tools and their limitations (this breadth is more important than design ability)
Someone with experience building and shipping functional UI components across the platforms Rive supports (game UI, vehicle UI, product UI, mobile UI, etc.)
Previous experience building large UI systems, creating internal component libraries and design systems, proficiency in connecting the visual elements of the UI to the underlying data and logic.
A deep understanding of complex menu systems. This is someone focused on product UI, with strong game like creativity
The skills of an experienced Designer who can code, or an Engineer who can design and a strong understanding of the other. If you’re a Designer you understand the output of an agent, how and when to use code to achieve results. If you’re an Engineer you have insight into the design process that includes complex layouts of rows, columns, and grids etc.
Ability to identify and clearly articulate where the pain points are in the Rive product and how to action those. Ideally going a step further to prototype and test out solutions
Gensler
Technical Designer
USA - Miami, FL
As a Gensler Technical Designer, you will collaborate with our Design Directors to develop design solutions as well as coordinate the design through the construction documentation phase of a project. You will be successful because you already know how to translate an architect’s sketches and documents into realized 2D/3D models and images and can research artistic and/or technical issues when they arise. Your work ethic, combined with your commitment to collaboration and mentoring, makes Gensler the perfect place to nurture your career.
What You Will Do
Participate in all project phases, including conceptual designs, presentations, schematic design, design development, construction documents and production
Collaborate with design team, clients, consultants, contractors, fabricators, regulatory agencies and other vendors to meet overall project objectives
Produce graphic presentations, 3D renderings, and construction drawings
Utilize hand rendering techniques to communicate design concepts
Higharc
3D Artist
USA - Remote
Higharc is a VC-backed startup that is changing how new homes are designed and built. Join a founding team who’ve shipped products for Autodesk, Electronic Arts, Nike, and Apple. We have raised a total of $83M with support from top-notch venture capital firms and more than 18 strategic investors—industry leaders in construction, building products manufacturing, and distribution.
Higharc’s cutting edge Visualization team is growing! We are looking for a highly capable 3D Artist to create high-quality, photo-realistic assets and scenes for architectural visualization projects.
What You’ll Do
This role requires strong individual execution skills as well as the ability to collaborate effectively within a fast-paced production environment. Expect to:
Create and refine detailed photo-realistic assets and full scenes that meet both artistic and technical standards
Develop and revise models, materials, lighting, and compositions for interactive and rendered environments
Ensure all assets meet performance, memory, and optimization requirements
Collaborate closely with team members to maintain consistency, quality, and production velocity
Take ownership of assigned projects from intake through final delivery
Contribute to the continuous improvement of production workflows, documentation, and quality standards
Studios Architecture
3D Artist / Visualization Specialist, 3-7 Years
USA - Washington, DC
We’re looking for a skilled 3D Artist/Visualization Specialist to join our team.
STUDIOS architecture is an international award-winning design firm focused on enhancing the human experience. We are a full-service architecture, interior design, and planning studio with seven offices worldwide. We value the process of discovery as much as the end result. Our process engages the full team in the design, based upon our belief that the best ideas can come from anywhere. Our office culture is nimble, highly collaborative, hard-working, non-hierarchical, and exciting.
STUDIOS has an enviable record of delivering complex, well-designed projects for clients that really value architecture and design. This is an excellent opportunity to become a valued part of a vibrant and energetic office.
We are seeking a passionate and talented 3D artist to support the continued growth of our in-house visualization studio, producing exceptional CG imagery for a diverse range of projects and clients.
You will work directly with our DC office and our Visualization Specialist based in New York City. The role involves creating compelling, visually engaging renderings that tell powerful stories through design. Responsibilities include 3D modeling of both interior and exterior spaces, applying materials and textures, setting up cameras and lighting, rendering, and post-production.
On
Senior Specialist - Footwear Design
Switzerland - Zürich
We are excited to offer the position of Senior Specialist – Footwear Design Performance (Team Sports) within our Design team. In this role, you will contribute to the creation of next-generation performance footwear for team sports, translating athlete insights, biomechanical data and advanced technologies into innovative design solutions. You will operate in a fast-paced environment where the full design process — from concept exploration to production briefing — is driven by performance, precision and speed. Working at the intersection of sport science, computational design, AI-enabled workflows and advanced manufacturing, you will help shape the future of performance footwear within the Team Sports category.
Your Mission
You will be an integral part of the Performance Footwear Team Sports vertical, contributing to the development of high-performance products built for elite athletes.
You will own projects across the full design process — from initial research and concept creation through final commercialization.
You will translate athlete insights, biomechanical analysis and sport-specific movement patterns into meaningful design solutions that elevate performance on the field.
You will develop concepts, mockups, visuals, and high-quality 2D and 3D assets, supporting rapid iteration and clear communication across teams.
You will leverage advanced digital workflows including 3D design, computational tools and AI-driven ideation to accelerate concept exploration and innovation.
You will collaborate closely with sports engineering, biomechanics and testing teams to validate and refine performance hypotheses.
You will work closely with our development partners in Vietnam, traveling two to four times per year to finalize prototypes and bring concepts to production.
You will contribute to shaping On’s design vision and creative culture, pushing the boundaries of performance footwear within the Team Sports category.
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Who Am I?
3D Merch is here!
Hello! Michael Tanzillo here. I am the Head of Technical Artists with the Substance 3D Growth team at Adobe. Previously, I was a Senior Artist on animated films at Blue Sky Studios/Disney with credits including three Ice Age movies, two Rios, Peanuts, Ferdinand, Spies in Disguise, and Epic.
In addition to his work as an artist, I am the Co-Author of the book Lighting for Animation: The Visual Art of Storytelling and the Co-Founder of The Academy of Animated Art, an online school that has helped hundreds of artists around the world begin careers in Animation, Visual Effects, and Digital Imaging. I also created The 3D Artist Community and this newsletter.
www.michaeltanzillo.com
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