Meta - Reality Labs
Senior Technical/Shader Artists
Remote in Europe or in London Office
“As recently announced in a blog post, Meta is embarking on an exciting journey to build a new spatial app framework. This innovative platform supports an open ecosystem and empowers mobile developers to create cutting-edge immersive experiences.
Developers can use the tools they already know to bring their mobile apps to Meta Horizon OS or create entirely immersive apps.
Hence, I am looking to hire talented artists to join my incredible team in EMEA, either remotely from Europe or on-site in London KX.
Specifically, I am looking for TWO Senior Technical/Shader Artists with at least five-plus years of game experience. The candidates should be proficient in shader writing (HLSL, MaterialX, etc.) and strong in assets/scene optimization.” -Davide La Sala
Garmin
Senior 3D Artist
Onsite - Olathe, KS, USA
We are seeking a full-time Senior 3D Artist in our Olathe, KS location. In this role, you will be responsible for creating, concepting, designing and producing compelling 3D graphics, to be used in-store, online and on social media channels.
Essential Functions
Creates photo-realistic renderings of consumer products to reflect the premium quality of products Garmin offers in a competitive retail environment
Partners closely with Art Directors/Designers to concept ideas around product launches for displays
Leads rendering reviews with Creative, Marketing and Engineering staff to plan, manage and complete compelling work
Accepts/acts on constructive criticism from coworkers to refine renderings to produce better solutions
Partners with project managers/other internal stakeholders to hit critical deadlines and initiatives
Knowledge/experience in large-format print production
Continues to improve rendering process utilizing the latest software tools/technology
Acts as mentor to graphic design teams and 3D Artists
Alo Yoga
Senior Manager of 3D Implementation
$130K/yr - $170K/yr Hybrid - Commerce, CA
The Sr. Manager of 3D Implementation will serve as the leader responsible for executing the implementation roadmap of digital product creation in the end-to-end process from concept to consumer. The role includes overall responsibility for developing internal process, design effective training and adoption of 3D tools across our multiple functions in the development process. The Sr. manager of 3D implementation will also be the point of contact and work closely with business leaders across the organization to drive adoption and use of these assets.
The 3D Artist Community Updates!
Updates:
This Thursday, Apple's Lead Motion Artist, Jeremy Postell, will visit to discuss his path to working at Apple and provide insights into his work.
Last week, we had an incredible AMA session with Jonathan Beals, Nike's former Director of Virtual Materials.
We started a book club and kicked off with Rick Rubin’s The Creative Act: A Way of Being.
We also have regular online meetups where community members can connect, ask questions, and make connections worldwide!
3D Merch is here!
Hello! Michael Tanzillo here. I am the Head of Technical Artists with the Substance 3D Growth team at Adobe. Previously, I was a Senior Artist on animated films at Blue Sky Studios/Disney with credits including three Ice Age movies, two Rios, Peanuts, Ferdinand, Spies in Disguise, and Epic.
In addition to his work as an artist, I am the Co-Author of the book Lighting for Animation: The Visual Art of Storytelling and the Co-Founder of The Academy of Animated Art, an online school that has helped hundreds of artists around the world begin careers in Animation, Visual Effects, and Digital Imaging. I also created The 3D Artist Community and this newsletter.
www.michaeltanzillo.com
Free 3D Tutorials on the Michael Tanzillo YouTube Channel
Thanks for reading The 3D Artist! Subscribe for free to receive new posts and support my work. All views and opinions are my own!