Meta
3D Artist, Horizon
$149K/yr - $205K/yr
Partner closely with art leadership and the engineering and design teams to define and develop prototypes and polished content in Unity and proprietary VR world-building tools.
Oversee and manage layout, implementation and optimization of environment and interactive objects (including models, textures and shaders).
Manage external vendors and provide feedback on externally developed projects.
Responsible for outlining asset authoring guidelines, process and pipeline as needed.
Work with engineers and technical artists to inform asset creation pipelines.
Asset optimization -- topology reduction, draw call reduction, texture baking, etc.
Work closely with engineers to implement interactive objects and systems.
Quickly solve issues with your cross-functional peers.
Collaborate and iterate based on the team's needs.
Demonstrate broad technical expertise to assist in a wide variety of technical and artistic tasks.
Demonstrate strong time management and prioritization skills.
Collaborate with stakeholders to develop task lists to ensure assignments are progressing in alignment with schedules, milestones and overall project goals.
McLaren Automotive Ltd
Technical Artist
Woking, England, United Kingdom
Working within the Design Visualiastion Team, you will deliver the pinnacle of photorealistic imagery and cinematic sequences to sell the vision of McLarens future vehicle line up.
You will produce content to enable the Design Team to “sell breath-taking products” and build the future of visualisation at McLaren. This will not only be used by design at the early stages of development but through out the buisness.
Support the development of data pipelines for visualisation deliverables and through to further customers within the buisness.
Research new Design tools for realtime use, to add value to the Design Process and design customer experiences to enhance decision making processes.
Primary software will be Unreal Engine 5, Adobe Premier Pro, Photoshop, Substance 3D.
Adidas
Assistant 3D Generalist
Bavaria, Germany
As an Assistant 3D Generalist within our Digital Operations & Production team, you will participate in the development of high-quality 3D visualizations, motion content, and assets optimized for real-time rendering engines. These assets will support a variety of sales and marketing initiatives that are key to our Digital Strategy. Your role will involve close collaboration with internal teams, project stakeholders, and external 3D specialists, ensuring the smooth execution of tasks and the successful completion of projects.
The 3D Artist Community Updates
Join us this Wednesday for an AMA with Connor Henkle. Connor is a brilliant Motion Graphics artist who creates stunning visual packages for sports venues. He is also a business owner and has a fantastic sense and process with providing pitches and working with his clients.
3D Merch is here!
Hello! Michael Tanzillo here. I am the Head of Technical Artists with the Substance 3D Growth team at Adobe. Previously, I was a Senior Artist on animated films at Blue Sky Studios/Disney with credits including three Ice Age movies, two Rios, Peanuts, Ferdinand, Spies in Disguise, and Epic.
In addition to his work as an artist, I am the Co-Author of the book Lighting for Animation: The Visual Art of Storytelling and the Co-Founder of The Academy of Animated Art, an online school that has helped hundreds of artists around the world begin careers in Animation, Visual Effects, and Digital Imaging. I also created The 3D Artist Community and this newsletter.
www.michaeltanzillo.com
Free 3D Tutorials on the Michael Tanzillo YouTube Channel
Thanks for reading The 3D Artist! Subscribe for free to receive new posts and support my work. All views and opinions are my own!
https://www.behance.net/muhammadrumman1