This month is all about the Swoosh! There are fantastic job openings at Nike in Beaverton, Oregon, and Taichung, Taiwan. Jump on these opportunities while you can!
Nike
Virtual Material Designer
Beaverton, Oregon
We are looking for a Virtual Material Designer to join our team at Nike World Headquarters in Beaverton, Oregon. Aspects of Nike’s digital evolution hinge on the ability of the Virtual Material Design team to leverage digital tools in x team collaborations to expand ideation, accelerate early concepting and amplify design intent for new Nike materials. Ideal candidate is naturally curious and excited to thrive as part of a strong, high-functioning team to deliver design and business results through understanding the value of sharing information and by constantly learning from those around you to build skills.
Bachelor's degree in a related field, or equivalent combination of education, experience and training
3+ years of experience in a related 3D field or 2+ years of experience working with 3D digital workflow teams at Nike.
Portfolio demonstrating ability to create and render high quality realistic 3D assets.
Knowledge of 3D software specific to the 3D Material Design process:
Proficient in 3D material authoring in DCC tool of choice, (Substance Designer or equivalent preferred).
Proficient at understanding the interaction between color, materials, and light.
Proficient at look development and rendering, (Maya/Vray or equivalent preferred).
Familiarity in creating parametric materials using Substance Designer.
Familiarity with real-time and path-tracing render engines.
Nike
Lead, 3D Modeler
Beaverton, Oregon
We need a Lead 3D Modeler to join our team at Nike World Headquarters in Beaverton, Oregon. Part of Nike’s digital evolution hinges on the ability of the 3D production modeling team to create and oversee the creation of photorealistic footwear models. Our best lead modelers are technically minded, strong communicators, highly organized, and expert with a breadth of digital tools while ambitious to learn new programs and techniques. They collaborate on high profile objectives, efficiently problem solve, and enthusiastically co-lead special projects as needed.
Bachelor’s degree in Design/Art, 3D Art, Game Design or related field, or equivalent combination of education, experience and training.
6 years’ experience successfully delivering 3D models in VFX, gaming, or similar studios OR 3 years’ experience working with Nike 3D teams
Expert in polygonal modeling techniques; Modo experience highly preferred
Expert understanding of procedural workflows
Expert understanding of form, topology, and UV unwrapping
Expert knowledge of 3D software general use
Highly proficient knowledge of pipeline workflow
Proficient knowledge of applying colors & materials in Substance Painter
Proficient understanding of scripting tools for 3D workflows
Working knowledge of simulation
Very strong interpersonal communication and collaboration skills
Excitement to thrive as part of a strong, high-functioning team to deliver business results through understanding the value of sharing information and by constantly learning from those around you to build skills
Nike
Lead 3D Designer
Beaverton, Oregon
Nike is seeking a Lead 3D Designer (Job ID: R-42408) to join their Digital Product Creation Organization, focusing on 3D design for footwear. This role involves driving digital creation from ideation to manufacturing, utilizing digital tools to develop innovative concepts that align with Nike's design philosophy. The position is based in Beaverton, Oregon, with telecommuting options available from various U.S. locations, excluding certain states.
Key Responsibilities:
Lead digital creation through all design phases, from ideation to manufacturing.
Utilize digital tools to create innovative concepts reflecting Nike's design philosophy.
Build and present assets that effectively communicate design intent to diverse audiences.
Collaborate with product, materials, and computational designers as part of a creative collective.
Apply 3D design techniques, emerging tools, and technologies in product creation.
Provide direction and mentorship to teammates.
Model, visualize, and prepare models for 3D printing.
Qualifications:
Master's degree in Architecture, Design, or Computational and Advanced Design.
Two years of experience in a designer-related occupation.
Proficiency in:
Rhino NURBS and SubD modeling
Computational design with Grasshopper
Procedural modeling and simulation with Houdini
Polygonal modeling with Maya
Sculpting with ZBrush
Rendering with VRay
Design development and manufacturing
Virtual reality with Unreal Engine
C# programming
3D printing
Nike
Lead, 3D Modeler (VFX, FX, 3D Artist, CG, Animation Experience)
Taichung, Taiwan
We need a Lead 3D Modeler to join our team at Nike’s Product Management Office in Taichung City, Taiwan. Part of Nike’s digital evolution hinges on the ability of the global 3D production modeling team to create and oversee the creation of photorealistic footwear models. Our best lead modelers are technically & artistically minded, strong communicators, highly organized, and expert with a breadth of digital tools while ambitious to learn new programs and techniques. They collaborate on high profile objectives, efficiently problem solve, and enthusiastically oversee global modeling efforts as needed.
The 3D Artist Community Updates
We are thrilled to have Anna Violette for our next AMA! Anna is a rockstar 3D Apparel Special and Solution Consultant with the Substance 3D Team at Adobe. Prior to joining Adobe, Anna's career path made stops at Under Armour, VF, and Vntana.
https://www.linkedin.com/in/annaviolette/
3D Merch is here!
Hello! Michael Tanzillo here. I am the Head of Technical Artists with the Substance 3D Growth team at Adobe. Previously, I was a Senior Artist on animated films at Blue Sky Studios/Disney with credits including three Ice Age movies, two Rios, Peanuts, Ferdinand, Spies in Disguise, and Epic.
In addition to his work as an artist, I am the Co-Author of the book Lighting for Animation: The Visual Art of Storytelling and the Co-Founder of The Academy of Animated Art, an online school that has helped hundreds of artists around the world begin careers in Animation, Visual Effects, and Digital Imaging. I also created The 3D Artist Community and this newsletter.
www.michaeltanzillo.com
Free 3D Tutorials on the Michael Tanzillo YouTube Channel
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