Mattel
3D Artist
Canada - Montréal-Ouest, QC
Our Brand and Packaging Design team creates and develops visual communication strategies to promote our products on various platforms, including packaging, marketing, and e-commerce. In this context, the 3D Artist is responsible for creating high-quality digital renderings that represent our toys in a realistic and appealing way. Working closely with the product design, graphic design, and marketing teams, they act as a virtual photographer, paying close attention to detail and emerging trends. Self-motivated and organized, the CGI Artist is able to manage multiple projects simultaneously while meeting quality standards and deadlines.
What Your Impact Will Be:
Create realistic and appealing 3D renderings of our toys for various media, including product packaging, marketing visuals, and e-commerce platforms.
Translate product intent and creative requirements into high-quality visual compositions, adhering to established guidelines.
Work closely with Product Design, Graphic Design, and Marketing teams to fully understand project needs and objectives.
Clearly present visual concepts and renderings for review and approval.
Effectively manage deadlines and priorities while maintaining a high level of quality and accuracy in deliverables.
Stay abreast of new technologies, trends, and developments in the field of CGI and digital rendering.
Ford Motor Company
Ford Customization Designer
USA - Allen Park, MI
The Design (stylist) position with Ford Customization offers the opportunity to work across a diverse and exciting product portfolio. As a Ford Customization Designer, you will be responsible for forecasting design trends and analyzing Brand DNA to ensure all designs align with the vehicle line’s identity. You will work in a fast-paced, dynamic office environment, interfacing directly with Planning, Marketing, and Engineering teams, as well as external vendors. Your role is critical in bridging the gap between initial 2D/3D concepts and the final development of physical models, ensuring all project objectives and timelines are met with the highest quality standards.
Responsibilities
What you’ll do...
Create unique exterior and interior design proposals for Vehicle Personalization projects.
Prepare 2D and 3D concepts using appropriate computer technology and software.
Forecast design trends as they apply to the respective project.
Analyze Design Brand DNA as it relates to the vehicle line and create appropriate designs.
Gather input from Ford Customization management and interface with Planning, Marketing, and Engineering teams.
Collaborate with other disciplines, including product marketing, engineering, and vendors, to execute project objectives, deliverables, and timelines.
Follow the development of physical models.
Deliver projects on time and with high quality, based on agreed schedules with VP management.
Abide by all established Security guidelines.
Roblox
Director, 3D Art
USA - San Mateo, CA - $297.1K/yr - $347.2K/yr
You will be the steward of the platform’s core 3D aesthetic, balancing the need for world-class fidelity with accessibility, scale, and performance for a global, diverse community. Your influence will shape not only internal projects but also the tools and resources available to our entire ecosystem of creators, and will manifest in our external marketing.
You Will
Define the overarching 3D art vision and principles for the platform, ensuring a cohesive, inspiring, and technically robust aesthetic across all internal content, marketing assets, and core platform features.
Translate high-level product and business objectives into long-term 3D art strategies and roadmap initiatives, guiding the platform’s visual evolution years into the future.
Drive 3D art direction oversight, providing decisive strategic direction for major art initiatives, ensuring alignment with the company vision, and mentor and direct other 3D artists who manage specific domain execution (e.g., avatar item art, environment art).
Drive innovation by staying ahead of trends in real-time rendering, material pipelines, geometric modeling, and Generative AI tools, advocating for new technologies that will empower our 3D art team and our creator community.
Collaborate with product, design, and creative leadership to ensure the artistic direction enhances the user and creator experience and maintains a high bar for inspiring emotional and visual storytelling.
Collaborate with technical art and engineering leadership to establish world-class, efficient 3D art pipelines that support scale and complexity while maintaining high performance across all surfaces.
Provide clear, decisive, and constructive artistic feedback to internal teams and external partners, maintaining an uncompromising standard of craft and polish.
Lead, mentor, and grow a world-class team of 3D Artists, fostering a culture of creative risk-taking, accountability, and professional growth.
Manage project schedules, resources, and vendor relationships to ensure the 3D art team delivers on ambitious goals within scope, on time, and within budget.
Under Armour
Sr. Digital Product Creator - Footwear
USA - Remote
Execute Digital Product Creation (DPC) technical goals with Footwear focused support for high quality digital products. Be part of the Center Of Excellence for DPC to create a unified cross functional 3D team environment. Enable business efficiencies leveraging digital assets by means of creating process efficiencies, sample savings, and advanced technical workflows. Maintain and improve steady-state Digital product that helps fuel growth for Under Armour’s end to end Digital initiatives. Advises and supports the team with hyper-realistic visualization standards with Footwear and its components. Operationalize digital product beyond visual assets to evolve product design/ development and manufacturing as we know it. Drive seamless workflows, integrate automation and repeatable output. Drive Digital Product Creation at Under Armour to the forefront of the industry.
Your Impact
Manage, create, and maintain Digital product technical standards, visual standards and outputs for 3D footwear.
Advises and participates in daily Digital asset creation with tight deadlines
Owns the Digital Footwear ‘toolbox’ of Lasts, Tooling and information critical to the digital creation process.
Represent DPC in Footwear Huddles, product review and technical teardowns. Collaborates with Internal and External partners across time zones.
Introduce advancements in accurate digital samples, high quality visualization and data driven standards
Be the technical expert and drive training and support for internal teammates and factory partners.
Innovate relentlessly, as an expert in digital tools and workflow. Explore advanced ways to digitally create footwear. Stay current in digital tool innovations and releases
INDG
Senior Art Director – Fashion
Netherlands - Amsterdam
At INDG, we’re looking for a Senior Art Director to join our Fashion vertical. This role takes creative ownership across high‑end CGI stills, animations, and interactive experiences for some of the world’s most recognisable sportswear, fashion, and luxury brands.
Building on INDG’s production‑driven, technology‑led approach, you will provide end‑to‑end creative leadership - from interpreting briefs and shaping visual concepts through to guiding teams and safeguarding quality at delivery. You will work closely with Project Managers/Producers, creative technologists, and CGI teams to ensure projects are not only visually exceptional, but also scalable, efficient, and aligned with client objectives.
CGI expertise is essential. You will be expected to direct virtual shoots and experiences both creatively and technically, with a strong understanding of lighting, composition, materials, and real‑world product representation.
Fabra
Senior 3D Engineer
Australia - Sydney
Location: Sydney preferred (hybrid), open to remote
Start: April 2026
Type: Contract (6 months), potential to convert to full-time
About Fabra
Fabra is building a web-native 3D product design platform for physical goods. We are moving complex 3D product creation into the browser, enabling designers, brands, and non-technical creators to design, iterate, and generate production-ready tech packs directly on the web. We are at a pivotal moment, scaling performance, expanding capabilities, and preparing for monetization and growth.
The Role
We are looking for a Senior 3D Engineer to strengthen the core of our web-based 3D editor.
You will work closely with our CTO and 3D team to improve performance, expand capabilities, and support our roadmap across:
Real-time rendering
Geometry handling
Cloth and soft-body simulation
WebGPU exploration
Editor architecture improvements
This is a hands-on engineering role. We need someone who can ship.
Akima
3D Art Manager
USA - Huntsville, AL
Pinnacle Solutions is seeking an experienced and driven Art Manager to lead our 3D art production for next-generation serious games and virtual training solutions supporting military platforms. This role is ideal for a hands-on leader who thrives in a technical, mission-focused environment and is motivated to build, mentor, and scale a high-performing art team.
The Art Manager will lead an 8–10 person multidisciplinary art team, owning personnel tasking, production planning, and cross-project resource allocation. Working closely with Subject Matter Experts, Instructional Systems Designers, Software Engineering and Game Design leads, this role will define development schedules, ensure visual quality and technical accuracy, and drive efficient execution across multiple concurrent efforts. In addition to people leadership and production management, the Art Manager will actively contribute to content creation, setting technical and artistic standards for real-time assets deployed in Unity and Unreal Engine–based training applications.
Success in this role requires the ability to operate in a fast-paced, highly collaborative production environment, balancing realism, performance, and instructional fidelity while supporting the evolving needs of military training customers.
Responsibilities
Lead and manage a multidisciplinary 3D art team (approximately 8–10 artists), providing technical direction, mentorship, performance feedback, and day-to-day production guidance.
Own art production planning and execution across multiple projects, including task breakdown, resource allocation, schedule development, and dependency coordination in partnership with engineering, design, and production leads.
Establish, document, and evolve a photo-realistic real-time art pipeline, ensuring consistency, efficiency, and scalability across platforms and projects.
Set and enforce visual and technical quality standards for low-poly, high-fidelity assets, ensuring accuracy, realism, and performance for training-focused applications.
Serve as a hands-on contributor, creating and reviewing high-quality 3D models, textures, materials, and scenes based on photos, technical drawings, and subject-matter-expert input.
Oversee the implementation of art assets into Unity and Unreal Engine, ensuring assets meet performance budgets, LOD standards, and engine-specific requirements.
Collaborate cross-functionally with engineering and design teams to support interactive training goals, instructional fidelity, and technical constraints.
Direct scene setup and visual composition within Unity or Unreal, including lighting, materials, camera framing, and level-of-interactivity considerations driven by storyboards and training objectives.
Review and approve deliverables, providing clear, actionable feedback and ensuring assets meet both artistic and customer-driven realism requirements.
Continuously improve team capabilities, tools, and workflows to support evolving project demands and emerging real-time rendering technologies.
Victorinox
3D Artist
Switzerland — Schwyz
Are you looking for an exciting challenge? Do you want to actively contribute and help shape the future of the world-famous Victorinox brand? Then pay attention! 💡🚀
As Victorinox ‘s recruiting partner, we are looking for you as a 3D Artist (m/f/d), 80–100% , for the team at the headquarters in Ibach , Schwyz. 📍
In this role, you’ll create photorealistic 3D renderings for Victorinox products – from watches and Swiss Army knives to travel gear and kitchen knives. 🚀 You’ll be involved in both the conceptual development and hands-on rendering.
You’ll collaborate with many international departments and benefit from excellent professional development opportunities. As a top employer according to the “ Best Employers Switzerland 2026 “ ranking, Victorinox offers you unique opportunities. 🏢✨
What you will do
Creation of detailed, precise product and beauty visualizations as well as development of captivating, photorealistic animations.
Development and art direction of concepts for beauty shots and animations, taking into account stakeholder requirements, as well as the convincing presentation of these ideas.
Optimizing 3D product renderings in Photoshop to achieve a realistic and visually appealing result.
Application of hard-surface and/or soft-body modeling as well as the optimization of precise product geometries, including watches, Swiss Army knives, luggage and kitchen knives.
Collaboration with a team of designers, motion designers, photographers and marketing experts to create exceptional 3D content.
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3D Merch is here!
Hello! Michael Tanzillo here. I am the Head of Technical Artists with the Substance 3D Growth team at Adobe. Previously, I was a Senior Artist on animated films at Blue Sky Studios/Disney with credits including three Ice Age movies, two Rios, Peanuts, Ferdinand, Spies in Disguise, and Epic.
In addition to his work as an artist, I am the Co-Author of the book Lighting for Animation: The Visual Art of Storytelling and the Co-Founder of The Academy of Animated Art, an online school that has helped hundreds of artists around the world begin careers in Animation, Visual Effects, and Digital Imaging. I also created The 3D Artist Community and this newsletter.
www.michaeltanzillo.com
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