3D Job Openings at Hugo Boss, McClaren, Nike, Roblox, Procter & Gamble, & More!
Job openings for 3D Artists!
Hugo Boss
Technical Artist (Digital Materials)
Metzingen - Germany
Our vision is to establish HUGO BOSS as the leading premium tech-driven fashion platform worldwide and to be one of the top 100 global brands. At HUGO BOSS, we work as a team to apply our knowledge, skills and experience together and create a diversity of ideas and solutions. What unites us? We love fashion, we change fashion!
At HUGO BOSS, you have the opportunity to contribute your personality, ideas and creativity — because only when we break new ground together can we create something unique. Become part of our team of more than 19.000 employees worldwide and shape your future at HUGO BOSS!
As a Technical Artist for Digital Materials, you enhance and scale our digital material creation workflows through innovation, technical expertise, and close collaboration with internal teams and external suppliers. The role blends execution with workflow development and consulting — ensuring quality, efficiency, and futureready digital creation processes.
What you can expect:
Explore and integrate AI driven, procedural, and automation technologies to accelerate material digitization.
Develop scalable workflows and tools that improve consistency, efficiency, and visual quality.
Collaborate with cross-functional teams to align innovations with operational needs.
Lead and manage smaller innovation or workflow projects independently, ensuring alignment with cross-functional teams.
Guide internal stakeholders and suppliers on best practices, standards, and digital creation methods.
Provide training, technical support, and quality feedback to elevate supplier capabilities.
Ensure consistent output quality across the supply chain through structured frameworks.
Create high quality digital materials (fabrics & trims), especially during peak seasons.
Support digital design, product development, and eCommerce with reliable, standardized material outputs.
Work closely with the 3D Material Library team to evolve processes and maintain quality benchmarks.
McClaren
Senior Visualisation Artist
UK - Bicester
We’re seeking a Senior Visualisation Artist to join our team, reporting to our Digital Visualisation Manager. You will be creating stunning images, animations & real-time experiences using industry standard tools like Unreal, Blender & Vred combining technical skills, creative aesthetic and brand values. You will need to be highly creative, detail oriented, with great communication skills, to work collaboratively with cross functional teams in a fast paced and people focussed culture. You will work in a diverse design team of designers, modellers and engineers, but closely alongside ‘creative strategy’, comprising of CMF/Graphics and UX design, to bring our designs to life.
What You’ll Do
Create accurate and detailed images, animations & real-time experiences ensuring the utmost efficiency & realism in content creation.
Work closely with the Visualization Manager and design leadership to maximise productivity and impact, whilst keeping milestones, timescale and deadlines.
Contribute to multiple projects concurrently, adhering to set processes and timelines.
Create and iterate digital materials in close collaboration with CMF for accuracy across multiple render engines.
Prepare data from digital modelling and engineering for optimal performance and flexibility in both real-time and offline rendering.
Support the implementation of new techniques & technologies to add value to the Visualisation outputs.
Develop creative style in collaboration with design teams, ensuring visual asset consistency across various mediums.
Roblox
Senior 3D Artist
USA - San Mateo, CA - $163.1K/yr - $199.9K/yr
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
As a Senior 3D Artist, you will join a small and fast-moving “0 to 1” team at the forefront of culture on Roblox, building creative lighthouse examples and future platform capabilities that spark new forms of play, participation, and expression. You will be a highly-versatile, hands-on individual contributor with a primary strength in environments, complemented by substantial experience across a range of 3D art types including objects and characters. Focused on crafting high-quality worlds with a deep sense of narrative space, you will support our ongoing drumbeat of performances and events while acting as an accelerant to game-dev and production partners. Your role is deeply collaborative, requiring a structured approach to packaging repeatable workflows and translating breakthrough innovation into technical and creative solutions that can scale on Roblox.
You Will
Craft immersive environments and layouts directly in Roblox Studio, applying a holistic understanding of 3D space and flow across natural and architectural schemes.
Develop lighting direction to establish mood, readability, and emotional tone, while establishing next-generation time-based lighting setups and atmospheric effects.
Support character and in-world object development, prototyping models within your environments to ensure spaces are optimized for performance and expression.
Execute rapid prototyping in fast iteration cycles, building playable worlds quickly to support experimentation, playtests, and live launches.
Drive cross-functional partnership with strategy, creative leads, engineering, and design to ensure creative goals are technically achievable while surfacing feedback on engine limitations.
Accelerate partner production by providing hands-on guidance to external creators and identifying reusable patterns, assets, or workflows to inform future creator-facing tools.
Contribute to platform evolution by exploring new platform primitive types and optimizing lighting and material textures for both visual impact and technical scalability.
Procter & Gamble
3D Content Creator, Advanced Visualization - Onsite position
USA - Cincinnati, OH
Join us as a 3D/CG digital products designer at P&G where you will make an impact from day 1! P&G’s Day 1 starts with you doing something that matters – making an impact on the world, P&G brands, and your career.
As a 3D/CG creative digital designer you will design products that create effective/award-winning 3D/CG content for Consumer Digital Products (CDP), that delivers superior brand communication for our in-house studio. This role is for a self-starter—someone who can take a brief and turn it into striking, on-brand computer generated (CG) content across a wide range of outputs.
You’ll be responsible for modeling, lighting, animating, and rendering everything from photoreal product visuals and social-first animations to fluid simulations and scientific explainers. You’ll also help establish workflows, tools, and asset libraries that enable high-quality, scalable content across brands and platforms.
As this capability grows, you’ll play a key role in shaping how 3D and CG fit into our broader creative and production ecosystem—especially through the adoption and integration of AI technologies into daily workflows. Experience with Unreal Engine or virtual production is a plus.
You’ll collaborate closely with the broader CDP team—including creatives, producers, editors, media, data, and marketing technology partners—to ensure our work is visually compelling, brand-right, efficient, and always evolving.
Key Responsibilities:
Define and activate a plan to expand our in-house 3D/CG capabilities within the CDP space
Develop and implement a strategy to build reusable, scalable CG asset libraries across categories and brands
Own the creative and technical workflow for 3D/CG-led projects from brief to delivery
Provide creative and executional direction on 3D/CG projects, ensuring excellence in visual quality, speed, and efficiency
Lead integration of AI tools into the CG pipeline (e.g., concepting, look dev, modeling, texturing, lighting, animation, simulation, rotoscoping, and post), quantifying efficiency and quality gains
Establish robust pipelines and best practices for real-time and hybrid workflows (Unreal, virtual production, USD/Omniverse, etc.)
Partner with creative, production, and data/tech teams to bring ideas to life through best-in-class CG execution
Advocate for responsible, brand-safe use of AI (IP compliance, data privacy, bias mitigation, and human-in-the-loop quality control)
Mentor team members on AI-forward techniques (prompt design, automation, tool selection), fostering a culture of continuous learning and experimentation
Nike
USA - Beaverton, OR
Expert 3D Footwear Designer - Jordan 3D Studio - Sport
You will join the Jordan 3D Design Studio, reporting to the Sr. Director of 3D Excellence and working in close partnership with footwear design, product creation, engineering, and development teams. You will serve as the dedicated 3D expert for Sport footwear, collaborating with cross-category 3D peers and contributing to shared digital assets, workflows, and standards across Jordan Brand.
Who We Are Looking For
We are seeking an experienced and highly specialized Expert 3D Designer to drive digital creation within the Sport Team (Basketball, FBAT, Golf) — Jordan’s performance product category. This role demands advanced modeling capability, a performance-driven design mindset, and the ability to turn athlete insight and creative intent into expressive digital form with speed and rigor.
You bring strong sculptural instincts, fluency across modern 3D workflows, and the ability to move confidently between rapid exploratory modeling and refined digital prototypes. You thrive in early-stage creation, navigate through ambiguity, build clarity through iteration, and produce compelling renderings and animations that help teams see direction and make decisions faster.
You elevate digital craft by developing reusable assets, documented workflows, and high-bar examples that future teams inherit as Jordan continues scaling its digital creation muscle.
Space Dynamics Laboratory
Procedural 3D Modeling Intern
USA - North Logan, UT
Space Dynamics Laboratory (SDL), a University Affiliated Research Center (UARC), has been developing innovative technologies and solutions for cutting-edge Department of Defense and intelligence programs for over six decades.
SDL’s internship program provides an exciting opportunity for undergraduate and graduate students to get involved with state-of-the art technologies in space-, airborne-, and ground-based systems. With the support of engineers and mentors, interns are able to work on professional-level assignments that complement their academic studies. The program also includes training workshops, networking opportunities, and a variety of summer events and activities. Interns will be paid a competitive monthly salary and will be tasked with varying duties based on current projects, needed support, and development phase.
The Strategic & Military Space (SMS) Division is seeking exceptional student engineers for a summer internship. Projects will involve applications of procedural 3D modeling including design, implementation, and testing.
The Strategic & Military Space Division delivers advanced satellite and sensor systems that support the Department of Defense and the Intelligence Community. Our division is a key component of national security, providing technological solutions and expert mission support. Become part of a team dedicated to making a tangible contribution to our nation’s defense capabilities.
This position has the potential of continued employment or transition to student/full-time employment requiring security clearance eligibility.
This internship is for the summer of 2026.
Primary Responsibilities
Creates tools for parametric modeling and procedural generation of 3D satellite and space vehicles models
Develops software tools for cataloging and organizing generated models
Performs Python development, integration, and testing
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3D Merch is here!
Hello! Michael Tanzillo here. I am the Head of Technical Artists with the Substance 3D Growth team at Adobe. Previously, I was a Senior Artist on animated films at Blue Sky Studios/Disney with credits including three Ice Age movies, two Rios, Peanuts, Ferdinand, Spies in Disguise, and Epic.
In addition to his work as an artist, I am the Co-Author of the book Lighting for Animation: The Visual Art of Storytelling and the Co-Founder of The Academy of Animated Art, an online school that has helped hundreds of artists around the world begin careers in Animation, Visual Effects, and Digital Imaging. I also created The 3D Artist Community and this newsletter.
www.michaeltanzillo.com
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