3D Job Openings at Adobe, General Motors, Stellantis, JP Morgan Chase, and more!!!
Job openings for 3D Artists!
Adobe
Head of 3D Business Development, North America
USA - Several Locations - $148,900 - $271,500
We need extremely focused, well organized new business sales executive to help drive growth for the Substance 3D products. We are looking for an individual that will win opportunities within new customers and grow our footprint within existing customers.
Adopting an Omnichannel approach, collaborating with Substance Specialists, Customer Success Managers, Solution Architects, ENT Marketing, and other functions across the organization, is essential for success.
What You’ll Do
The Head of Business Development, North America, is a well-organized sales executive who will ensure considerable growth for the Substance 3D products. We are looking for an individual that will win opportunities with new customers and grow our footprint with existing customers.
The Head of Business Development, North America, will:
- Drive revenue for Substance 3D from both existing customers and new business.
- Develop and complete the sales strategy and engage in key opportunities by providing product and industries expertise.
- Build strong and positive relationships with both the customers as well as Adobe’s internal business units to drive qualified pipelines (FFS, Genstudio, Foundry, SPP).
- Submit accurate forecasts to senior management and assist in business planning and sales play development.
- Make sure that the Substance North American team is well enabled and has access to the latest decks and customer facing supports to work.
- Improve the corporate reputation and visibility in the region through promotion of Substance 3D products and technical expertise.
General Motors
Senior / Staff Technical Artist – Materials, Lighting & Procedural Environments
USA - San Francisco, CA
We’re looking for a Senior / Staff Technical Artist who sits at the intersection of materials, lighting, and procedural environment generation. You’ll define practical workflows and tools that let artists author high‑quality, performant content, and you’ll partner with rendering, ML, and perception teams to make sure it behaves as expected in our AV stack.
What You’ll Do
Material & shading pipeline
Design and maintain a physically‑based material pipeline for our simulation engines (e.g., MDL, shader graphs, or equivalent).
Author and calibrate high‑quality shaders and materials that respond correctly under a wide range of lighting conditions and camera models.
Standardize material libraries, authoring conventions, and validation workflows to keep content consistent and performant.
Lighting & rendering
Define best practices for environment and hero lighting in simulation scenes, including sky/atmospherics, time‑of‑day setups, and camera‑accurate exposure.
Build in‑engine lighting tools and evaluation scenes to help artists quickly assess quality, realism, and performance.
Partner with rendering engineers to profile lighting and shading, and to ship optimizations that reduce cost without sacrificing critical visual cues.
Procedural environment generation & placement
Build procedural systems to populate large‑scale environments with buildings, vegetation, traffic control devices, road debris, and other set dressing.
Develop procedural tools and workflows for generating layouts (streets, landscaping, prop distributions) that respect design, performance, and simulation constraints.
Collaborate with worldbuilding and content teams to encode art direction and AV testing needs into controllable procedural parameters.
Cross-functional collaboration
Partner with Simulation, ML, and Perception teams to understand what “realism” means from a sensor and model‑performance perspective, and tune your work accordingly.
Document standards, share best practices, and mentor other artists and technical artists on shading, lighting, and procedural workflows.
Stellantis
Clay Modeler
USA - Auburn Hills, MI
The Clay Modeler’s primary responsibilities are to perform hand modeling in clay to produce three dimensional full-size and scale automotive models and/or components from verbal instruction and various two-dimensional specifications.
This position requires a high degree of creativity, skill, accuracy, and coordination in a collaborative team-based environment with the ability to exercise independent judgment with available supervision as needed. This position also requires personal clay tools and specific knowledge of clay application, roughing in and hand sculpting clay to achieve a presentation level class “A” surface.
The selected candidate must apply the appropriate use of all clay modeling equipment. The Modeler must possess the ability of form development through creative clay sculpting, work closely with Designers to successfully integrate design sketches, verbal direction, and engineering criteria into a design theme. The selected candidate must also be proficient in the safe use of all common shop power equipment.
LA Clippers
Motion Graphic Designer
USA - Inglewood, CA
The LA Clippers are seeking a Motion Graphics Designer to join our Creative Services team and support creative initiatives across the organization. In this role, you will conceptualize, design, and animate dynamic graphics and original content for use across event presentation, marketing, and partnerships. Your work will be showcased on in-game LED video boards, sponsored in-arena assets, LA Clippers–branded media platforms, and digital channels. We are looking for a highly skilled Motion Graphics Designer with a strong design sensibility, a keen eye for storytelling, and a high level of creative resourcefulness.
This is a full-time role based in Inglewood, CA and is eligible for our competitive benefit offering including medical, dental, vision, 401(k) plan with company contribution, Well-Being Allowance, and more. Due to the nature of this industry, the candidate must be available to work a flexible schedule including weeknights, weekends, and holidays to cover high profile NBA games.
What You Will Do
Create high-quality original static and animated graphics with minimal direction from concept to completion.
Develop graphics templates, as well as customized designs for team usage.
Produce animated motion graphics for Intuit Dome LED displays.
Work closely with designers, marketing team, event presentation team, digital team, broadcast team and social producers to create custom animations and maintain a consistent overall team brand.
Understand brand and marketing objectives, contributing to the evolution of the team’s image.
Create sample layouts of both complex graphics and animations; using independent judgment, principles and aesthetic design concepts.
Design and create promotional and event presentation videos, animations, and graphics.
Soar Technology, LLC
3D Artist
USA - Greater Orlando
Accelint is a mission-driven technology company focused on strengthening national security and supporting critical industries. We build the technologies that help operators and organizations see what’s happening, make faster and better decisions, take action with confidence, and stay ready for what comes next. Our work includes advanced sensors, autonomous systems, mission command and control software, AI-enabled training and simulation, and tools that improve logistics, maintenance, and overall readiness.
For nearly 30 years we have supported military and civilian agencies across the Department of Defense, U.S. allies and partners, and essential industries. When you join Accelint, your work directly contributes to protecting national security and strengthening the systems our society depends on.
Accelint brings together the talents of Hypergiant, Forward Slope, Systems Innovation Engineering, SoarTech, and Highbury Defense Group under one mission, with each entity contributing deep expertise in its domain. This role is part of our SoarTech division, which focuses on data and AI, autonomy software, and advanced simulation and training systems. SoarTech has decades of experience in AI research, including major DARPA autonomy programs, and develops explainable, adaptive technologies that enhance human judgment and accelerate mission readiness.
As a 3D Artist, you will support the design and production of immersive Navy training solutions, including Interactive Multimedia Instruction (IMI), simulations, and 3D training assets. You will collaborate daily with Instructional Systems Designers (ISDs), Software Engineers, Tech Leads, and other creative team members to design, model, texture, animate, test, and integrate high-quality 3D assets into training applications developed in Unity or similar environments.
The ideal candidate is comfortable working in a fast-paced, highly collaborative environment. Our 3D Artists contribute to the entire asset pipeline—from concept and modeling to optimization and integration—and regularly validate their work with Creative Leadership and project stakeholders. You will help shape the visual fidelity of Navy training products and ensure that all 3D elements support learning objectives, technical accuracy, and usability.
Our ideal candidate regularly workshares their efforts with the Creative Director and Creative Operations team to maintain consistent style, quality, and performance across all products. You should be comfortable with critique, iterative design, and applying established brand, style, and performance standards.
Duties And Responsibilities
Create high-quality 3D models, textures, and materials for use in Navy training systems and simulations.
Produce optimized, game-ready assets for Unity or similar real-time engines.
Develop animations such as mechanical movements, character actions, or object interactions that support instructional effectiveness.
Collaborate with ISDs to ensure 3D assets accurately represent technical systems, equipment, procedures, and Navy operational environments.
Work closely with Software Engineers to support smooth integration and ensure assets meet performance, scale, and quality requirements.
Participate in design reviews with the Creative Director and Creative Operations team to maintain cohesive visual style and product consistency.
Troubleshoot issues related to rendering, asset performance, and real-time optimization.
Apply design thinking, problem-solving, and creative iteration to address ambiguous or evolving technical requirements.
Support testing, debugging, and refinement as 3D elements are implemented into training products.
Performs other duties as assigned.
JP Morgan Chase
Lead 3D Designer
USA - Chicago, IL
Join our eLearning team as Lead 3D Designer—lead, mentor, and build bold 3D + interactive prototypes that bring training to life.
As the Training Lead 3D Designer in our eLearning team, you lead the creative vision and execution of high quality 3D assets that elevate digital learning modules. You oversee end to end design, modeling, and animation, mentor and develop a high performing team of designers, and collaborate closely with instructional designers, developers, and subject matter experts to deliver innovative, learner centric solutions.
You prototype interactive experiences and program core functionality, translating creative concepts into polished, technically sound implementations that meet quality, timeline, and performance goals.
Job Responsibilities
Oversee the full 3D eLearning project lifecycle from concept through completion, managing planning, design, development, testing, and delivery
Create and review detailed 3D models, environments, and animations aligned to learning objectives and visual standards
Partner with instructional designers to visualize complex concepts, processes, and scenarios
Optimize 3D assets for performance and cross‑platform compatibility, including polycount, textures, draw calls, and memory usage
Integrate 3D content into eLearning authoring tools and platforms, with a strong emphasis on Unity
Utilize C# and/or visual scripting to implement interactive elements, behaviors, UI, and assessment logic within Unity
Prototype and program interactive experiences that enhance learner engagement and knowledge retention
Develop and deploy interactive 3D content via WebGL for browser‑based eLearning, ensuring stability and performance across modern browsers
Collaborate with cross‑functional teams to maintain visual consistency and align content with instructional goals and brand guidelines.
Establish and maintain best practices for 3D asset creation, workflow, version control, and quality standards
Stay current on industry trends and best practices in real‑time 3D, eLearning technologies, and production workflows
To get 3D Jobs Emails Sent to Your Inbox Every Wednesday
Who Am I?
3D Merch is here!
Hello! Michael Tanzillo here. I am the Head of Technical Artists with the Substance 3D Growth team at Adobe. Previously, I was a Senior Artist on animated films at Blue Sky Studios/Disney with credits including three Ice Age movies, two Rios, Peanuts, Ferdinand, Spies in Disguise, and Epic.
In addition to his work as an artist, I am the Co-Author of the book Lighting for Animation: The Visual Art of Storytelling and the Co-Founder of The Academy of Animated Art, an online school that has helped hundreds of artists around the world begin careers in Animation, Visual Effects, and Digital Imaging. I also created The 3D Artist Community and this newsletter.
www.michaeltanzillo.com
Free 3D Tutorials on the Michael Tanzillo YouTube Channel
Thanks for reading The 3D Artist! Subscribe for free to receive new posts and support my work. All views and opinions are my own!




