3D Job Openings!!!!
Meta, General Motors, Sphere, LEGO, Converse, Honda..& Anthropic is hiring too!!!
Anthropic
Motion Designer, Core Brand
USA - Remote (Hybrid) - $260,000–$305,000/yr
Anthropic’s Creative Studio is their in-house creative team responsible for brand expression across Anthropic and Claude. They’re looking for a Motion Designer to help define and evolve their brand expression through movement and animation — building the foundational approaches that make the brand instantly recognizable through thoughtful animation.
Create motion work that sets the quality bar and inspires others, including product launches, marketing campaigns, and research releases
Help shape and evolve motion design strategy, developing foundational patterns that make the brand recognizable through animation
Build and document frameworks and standards that help teams implement motion across the organization
Guide and mentor others in motion design principles and practices, helping them develop brand expertise
Partner with teams across the company to elevate motion design in their projects while maintaining quality
Take ownership of emerging motion needs across product, events, and campaigns as the practice grows
LEGO
Director – Head of Technology Research & Innovation
Denmark - Billund
LEGO has established a new team focused on Research and Innovation dedicated to Technology Scouting and exploring emerging technologies and future manufacturing opportunities within the domain of processing and value-adding of moulded plastic components. This is an opportunity to lead the organization’s efforts within early technology exploration, industry and market scouting, concept development, prototyping, and validation of new manufacturing technologies.
Stay at the forefront of market and industry trends in technologies related to valuable processing of plastic components, identifying emerging opportunities
Drive a strong pipeline of technology and process innovations with the potential to create meaningful business impact through product newness, automation, digitalization, and productivity improvements
Lead and deliver Proof of Concepts (PoCs) for high-priority critical initiatives and committed business plan projects
Partner closely with senior leaders across Product Design and Engineering to shape innovation priorities, strategic investments, and long-term capability roadmaps
Enable smooth transitions from innovation to industrialization by supporting effective handovers to the Technology Transfer Team
Foster a culture of innovation, collaboration, inclusion, and continuous improvement
H&M
Designer – 3D Visualisation & Spatial Design
Sweden - Stockholm (On-site)
H&M’s Brand Spaces team within Global Marketing is looking for a creative and technically skilled Designer to help bring physical brand experiences to life. You’ll support the creative team with 3D modelling, rendering, and concept visualisation for global windows and immersive physical experiences — from in-store environments to external activations such as pop-ups and installations.
Create 3D models, renderings, and concept visualisations
Build mock-ups and spatial layouts for retail environments
Prepare presentation material and visual boards
Support with basic technical drawings and production-adapted files
Contribute to trend research and reference gathering
Evaluate material samples and assist on construction build-ups of full window sets and campaign props
Meta
Concept Modeler
USA - Seattle, WA - $208,000–$289,000/yr
As a Concept Modeler at Meta, you’ll take ideas from rough sketches and wave-of-the-hands discussions into 3D models of “close to reality.” You’ll work within a team of world-class designers, helping them translate their visions into possibilities — building 3D models for render or physical prototypes (3D printed, CNC, etc.).
Support the development of category-defining products, helping Meta change the world through design
Help define and refine the visual and physical language of the brand through hardware design
Create and update 3D CAD surfaces and solid bodies to assist the product development process and for cross-discipline use
Create conceptual 3D CAD surfaces and bodies across multiple projects and product categories
Utilize aesthetic and mechanical sensibilities to conceive elegant solutions to complex geometric, ergonomic, and mechanical challenges
Work collaboratively with multiple cross-functional teams on complex technical programs in a fast-paced environment
General Motors
Senior / Staff Technical Artist – Materials, Lighting & Procedural Environments
USA - Sunnyvale, CA (Remote)
GM is building advanced software and simulation technology to power autonomous vehicles. They’re looking for a Senior Technical Artist – Materials, Shading & FX to help build the virtual worlds their AV stack learns from. You will own the physically based material and FX pipeline for their simulation engines — designing procedural shaders, authoring photorealistic materials, building a scalable material library, and creating weather and water FX that behave realistically at city scale.
Sphere Entertainment Co.
3D Generalist Artist
USA - Los Angeles, CA (On-site)
Sphere is seeking an experienced 3D Generalist with a passion for creating content for the largest screen in the world. This role requires experience across every aspect of 3D — camera tracking and layout, modeling, texturing, rigging, animation, particles, dynamics, lighting, and rendering — with expert-level skills in one or more of those areas.
Work through the lifecycle of content, advising on where efficiencies can be gained via current and advancing toolsets
Collaborate in a production artist group exploring and developing a unique visual and technical language for Sphere
Provide technical and artistic solutions to fulfill creative requirements, collaborating cross-department to achieve deliverable goals
Utilize 3D capabilities to solve technical problems and create new workflows to fulfill creative needs
Work with supervisors to address notes from clients or creative teams to create content
Document tools and techniques for departmental reference
Collaborate with the team to solve complex challenges and contribute to best practices and workflows from development to compositing
Frame48
CG Designer
USA - Culver City, CA (On-site)
Frame48 is a 3D motion design studio specializing in premium product visualization and animation for brands and agencies — clients include Sonos, Lenovo, and Shimano. They’re looking for a CG Designer passionate about pushing the status quo of motion design and commercial 3D aesthetics, thriving at the intersection of design and technical execution with strong Houdini experience.
Design and create high-end CG visuals for motion design, commercial, and branded storytelling projects
Develop Houdini-driven FX systems including particles, simulations, procedural animations, transitions, and unique uses of the Houdini toolset
Build visually compelling lighting and rendering setups in Karma with a strong understanding of mood, composition, color, and cinematic presentation
Collaborate closely with designers, animators, and compositors to bring ideas from concept through final execution
Contribute to look development, visual exploration, and R&D during both pitch and production phases
Help develop efficient procedural workflows and scalable production systems within Houdini and the broader CG pipeline
Embraer
Unreal Engine Technical Artist
USA - Melbourne, FL
Embraer is seeking an Unreal Engine Technical Artist to drive the visual and technical quality of high-end, real-time VR experiences. This role is critical in bridging the gap between art and technology — ensuring all visual elements achieve the highest level of realism while performing efficiently in real-time environments. The ideal candidate brings deep expertise in Unreal Engine 5, including materials, lighting (Lumen), geometry systems (Nanite), VFX, UI, and optimization.
Act as the technical authority for Unreal Engine across the visualization team
Bridge the gap between artists and technical requirements, ensuring visual quality meets real-time performance targets
Establish best practices for asset creation, scene setup, and Unreal workflows
Imerza
Senior 3D Artist
USA - Sarasota, FL (On-site) - $80,000–$90,000/yr
Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5, and Epic Games’ official US partner studio for Digital Twins. They work with developers, architects, and destination brands on some of the largest and most complex real-time environments in production today. They’re looking for a Senior 3D Artist with deep UE5 production experience who can own complex tasks from brief to delivery, elevate the artists around them, and contribute to how the team operates.
L’Oréal (IT Cosmetics)
Manager – Global Visual Merchandising
USA - El Segundo, CA
In this role as a visual designer for IT Cosmetics, you’ll take a key role in supporting the workload of the team, contributing to a smooth and productive workflow, and optimization of the production process. Working with the DMI Visual Merchandising and Retail Design team on the creation of 2D and 3D POS elements for new launches, global, and internal retail projects.
Assist with the creation of compelling 2D graphics to be used in POS globally
For each launch, assist in designing and developing product staging according to different POS touchpoints
Cooperate with 360° internal and external stakeholders to guarantee a consistent retail experience
Build accurate 3D models of new products to be released internally
Help maintain consistency in designs and reinforce the brand’s image globally
Follow design trends, innovation, and new materials
Converse
Lead Designer, Brand Concepts Global
USA - Boston, MA - $102,800–$210,000/yr
The Converse Global Concepts team exists as the connective tissue between innovation, design, brand storytelling, and marketplace experiences. Working upstream, this team translates emerging cultural signals, creator insights, and consumer behaviors into visionary product direction, brand stories, and environmental concepts — with the end consumer experience in mind.
American Honda Motor Company
Senior Digital Modeler
USA - Ohio (On-site)
Honda is looking for a Senior Digital Modeler who will utilize excellent knowledge of design and styling concepts to interpret design sketches, drawings, and layouts — confirming engineering requirements and styling intent while creatively visualizing design concepts into three-dimensional scale, full-size forms, and digital models that incorporate accurate visual proportions, line character, weight, directional quality, and total harmony of the design.
Aquent (via client)
Creative Lead (Motion / 3D)
USA - Brooklyn, NY (Hybrid) - $180,000–$200,000/yr
A leading global product marketing and creative studio, partnered with Aquent, is seeking a hands-on Motion/3D Creative Lead to transform complex product positioning and tech strategies into stunning visual stories for some of the world’s most influential technology brands.
Personally concept and produce high-end Motion/3D work, including sophisticated visual systems, animations, short films, and rapid prototypes
Guide small, senior creative teams (2–6 members) by actively working alongside them, providing mentorship and hands-on support
Translate intricate product positioning and advanced technology strategies into polished, high-impact visual stories
Act as the definitive technical and aesthetic quality reference across all projects, delivering precise, actionable, file-level feedback
Directly intervene during peak production periods to enhance key shots and ensure the highest finishing standards are maintained under tight timelines
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Who Am I?
3D Merch is here!
Hello! Michael Tanzillo here. I am the Head of Technical Artists with the Substance 3D Growth team at Adobe. Previously, I was a Senior Artist on animated films at Blue Sky Studios/Disney with credits including three Ice Age movies, two Rios, Peanuts, Ferdinand, Spies in Disguise, and Epic.
In addition to his work as an artist, I am the Co-Author of the book Lighting for Animation: The Visual Art of Storytelling and the Co-Founder of The Academy of Animated Art, an online school that has helped hundreds of artists around the world begin careers in Animation, Visual Effects, and Digital Imaging. I also created The 3D Artist Community and this newsletter.
www.michaeltanzillo.com
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