How amazing is it that we work in an industry where your job postings are to either work for with Pokémon, design Sunglasses, or train fashion designers? We do cool stuff :)
The Pokémon Company International
Technical Artist
$102K/yr - $152K/yr - Hybrid - Bellevue, WA
Get to know the role
Job Title: Technical Artist
Job Summary: The Technical Artist role will serve to connect our artists and engineers enabling our team to maintain and improve the efficiency and the efficacy of our content pipelines and workflows to provide the very best customer experience of our products. The primary role is to develop tools, scripts, and plugins to facilitate art asset integration into the Unity engine. In addition, this role will regularly work to enhance workflows with animation controllers, character rigging, shaders, UI systems and perform regular performance optimization.
FLSA Classification (US Only): Exempt
People Manager: No
What You’ll Do
Work closely with Art Leads, Engineers, Animators, VFX and UI artists to support and improve workflows, pipelines and processes.
Develop tools, scripts and plugins to improve and streamline art asset integration into the Unity build environment.
Set up animation controllers, state machines, triggers, events and timeline sequences.
Efficiently and proactively solve problems, analyze performance metrics, perform optimizations and diagnose technical issues.
Support the art team and designers by developing tools and processes to help prototype new concepts and ideas.
Research and develop new tools and technologies.
Oakley
Sr. Modeler - 3D Concept
$102.3K/yr - $127.1K/yr - Foothill Ranch, CA
The Sr. 3D Concept Modeler utilizes 3D software to produce high quality data models for new products, within a given timeline and based on complexity. Collaborating with cross functional teams including designers and engineers, the Sr. Modeler is also able to create production-level prototypes for executive and chairman reviews. Projects may be of a highly complex nature and require a highly iterative approach, as well as agility to adapt priorities and approaches quickly to ensure optimal and timely results.
CLO
3D Design & Implementation Specialist
$55K/yr - $70K/yr - Los Angeles, CA
As an expert in the fashion industry, you will be responsible for all things involving education and user support.
You are the liaison between users and our software development team. You assist clients in translating & highlighting the flexibility and functionality of CLO into real solutions for their unique challenges. You bring your passion for knowledge with you, connecting and inspiring the people you educate.
CLO experience is not required, but an experienced understanding of the fashion design process is mandatory.
The 3D Artist Community Updates
Two big announcements from The 3D Artist Community!
Announcement #1
We are proud to announce Maxon One Licenses for The 3D Artist Community!!!
As many of you already know, The 3D Artist Community costs $20 per month. What many of you don't know, is that all that money gets pooled into an account to purchase resources for everyone in the community.
This is already bearing fruit, as we just purchased two brand-new Maxon One Licenses, which are available to all eligible community members!
Maxon One includes all Maxon offerings, including Cinema 4D, Redshift, ZBrush, Forger, Red Giant tools, Universe, and more!
And this is just the beginning!
Announcement #2
Join us this Wednesday for an interview with Mike “Cash” Cacciamani. Cash brings 15 years of lighting experience in animated feature films, VFX, TV, and ads, including the last three years at Pixar. He is currently a mentor at Thoughtful 3D, and we are thrilled to have him join the community!
3D Merch is here!
Hello! Michael Tanzillo here. I am the Head of Technical Artists with the Substance 3D Growth team at Adobe. Previously, I was a Senior Artist on animated films at Blue Sky Studios/Disney with credits including three Ice Age movies, two Rios, Peanuts, Ferdinand, Spies in Disguise, and Epic.
In addition to his work as an artist, I am the Co-Author of the book Lighting for Animation: The Visual Art of Storytelling and the Co-Founder of The Academy of Animated Art, an online school that has helped hundreds of artists around the world begin careers in Animation, Visual Effects, and Digital Imaging. I also created The 3D Artist Community and this newsletter.
www.michaeltanzillo.com
Free 3D Tutorials on the Michael Tanzillo YouTube Channel
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