3D Job Openings!!!!
Netflix, Harvard, Sony, Ford, and Mazda are all hunting for 3D talent this week!!!
Sony
Senior 3D Visualization and Animation Technical Artist
United States - Culver City, CA - $140,000 - $155,000
This is a fixed-term role for one year. Sony Corporation of America is looking for a skilled Senior 3D Visualization Animation Technical Artist to lead 3D photography and 4D video capturing of talents, ensuring efficient communication with talents and technical crew across all aspects of 3D content production.
Self-motivated to efficiently and effectively collaborate with R&D and artist teams, to identify detailed requirements of challenging 3D animation projects, and to achieve the best visualization prototypes of state-of-the-art 3D/4D content creation
Develop and maintain comprehensive technical documentation, meticulously recording each step of the R&D process
Share best practices and technical insights with both art and research teams, promoting efficiency and innovation
Facilitate and lead creative discussions, addressing production challenges and identifying opportunities for quality improvement
Ford Design
Digital Configuration/3D Visualization Specialist
United States - Dearborn, MI (Hybrid) - $96,720 - $162,120
The Digital Configuration/3D Visualization Specialist creates high-quality detailed visualization models for Design reviews. Working cross-functionally with Class A surfacing, Design creative, and Color & Materials designers, they build dynamic, precise models that let the broader Ford Design team see the design vision in high resolution on a monitor, large power wall, or in VR.
Collaborate with teams from Class A, Design engineering, Color & Materials, and Design Creative to produce accurate/complex VRED models during the Theme Feasibility process
Support all teams’ needs in the creation of up-to-date, full-vehicle digital models within community for Design and DTO in-context reviews
Create textures, UV editing, and apply lights using VRED; identify and locate geometrically contextual parts to enable complete vehicle reviews
Guide senior management through 3D Model reviews
Provide community lessons-learned to the Digital Configuration Leader and fresh-eyes feedback on Leader pilots
Spencer’s
3D Designer
United States - Egg Harbor, NJ - $75,000 - $85,000
The 3D Designer leads the design, development, and technical execution of proprietary hardline merchandise and accessories for Spencer’s and Spirit Halloween.
Create compelling 3D digital designs and concepts for buyer presentations, collaborating closely with Merchandising and Product Development teams
Respond to factory inquiries and apply effective problem-solving throughout the production process
Communicate technical details and construction methods to manufacturing partners
Experience with Product Lifecycle Management (PLM) systems is a plus
Mazda North American Operations
Designer III, Visualization
United States - Irvine, CA (Hybrid) - $95,500 - $145,675
The Visualization Designer III creates high-quality visualizations and animations for innovative automotive and brand concepts, collaborating closely with designers to develop accurate and expressive 3D renderings, visuals, and animations.
Collaborates closely with automotive and brand designers to develop and execute high-fidelity images and animations that support storytelling and presentations for senior design management
Works directly with design teams to establish project-specific art direction, ranging from quick-turn imagery to feature-level animations
Translates defined art direction into visuals that accurately convey design intent and adhere to agreed-upon “Tone and Manner” standards
Utilizes a variety of rendering tools and software to deliver professional-grade imagery for automotive and brand design solutions
Imports, compiles, and manages multiple 3D file formats (STL, IGES, STEP, 3DS, DXF, Wire) to create workable rendering files
Magnopus
Unreal Cinematic Visualization Artist
United States - Los Angeles, CA (Hybrid) - $90K/yr - $140K/yr
Magnopus is seeking a highly skilled and technically minded Visualization Artist to bridge the gap between cinematography, VFX pipelines, and real-time technology — setting up complex cinematic camera rigs, configuring lens profiles, and using Unreal Engine as a core visualization tool for filmmakers.
Configure, calibrate, and manage virtual camera rigs within Unreal Engine to match real-world physical cameras, sensors, and lens packages
Set up and maintain virtual cranes, dollies, and handheld rigs, ensuring naturalistic camera movement and precise technical layout
Collaborate directly with the Director of Photography and VFX Supervisors to translate physical camera settings into digital environments
Use Unreal Engine to build high-fidelity previsualization (Previs), techvisualization (Techvis), and postvisualization (Postvis) sequences
Facilitate live “virtual scouting” sessions and maintain workflows for exporting digital camera data into downstream VFX packages like Maya, Nuke, and Houdini
HYPEDROP (BESTSELLER)
3D Product Developer
Location not specified in posting (BESTSELLER is Denmark-headquartered)
At HYPEDROP, BESTSELLER’s digital-first fashion brand, you’ll turn creative ideas into high-quality digital products. Working primarily in CLO3D, you’ll create, refine and optimise 3D garments using master patterns or supplier-created assets, ensuring every product is ready for content creation and sales — while also coordinating style development from concept to launch.
Create, refine and quality assure 3D garments in CLO3D, ensuring they meet HYPEDROP’s standards for fit, construction, fabrics, trims and details
Manage style requests, style sheets and technical documentation while driving day-to-day communication with international suppliers
Coordinate the digitalisation of fabrics and trims, ensuring all assets are accurate, approved and delivered on time
Collaborate closely with the Creative Lead, Creative Technologist, Buyer and 3D Pattern Designer to ensure efficient development and on-time delivery
Ensure every 3D garment accurately reflects the physical product and e-commerce imagery through continuous quality control
Accenture
Experiential Design Associate Manager
United States - New York, NY (Remote) - $68,300 - $182,600 (varies by state)
Part of Marketing & Communications (M+C) Experiences Canvas, this role works with some of the world’s most interesting content, ideas and innovations from Accenture. You’ll collaborate with a multi-disciplined creative team, working across electronic and environmental design, digital formats and AI models to take work from concept to final execution.
Work collaboratively with a team, from concepting, to design, through to production, executing a broad range of creative assets
Create architectural/CAD drawings and renders, plus production packs handed to production partners as a guide for final design output
Source furniture rentals, furniture purchases, and props; work with graphic designers to create large-format print files and digital assets
Cooperate with the rest of the creative team across different types of media and brainstorm environmental design ideas with colleagues
Present completed ideas to team members and stay on top of trends and best practices
Harvard University
Senior Exhibition Designer
United States - Cambridge, MA (Hybrid)
The Senior Exhibition Designer oversees all 3D and graphic exhibit design work for the Harvard Museums of Science & Culture exhibits department, including supervision of a design team with two direct reports. The role leads exhibit design projects from inception through completion and collaborates closely with HMSC’s Director of Exhibitions on long-range planning.
Manage all aspects of 3D and graphic design for HMSC exhibit projects, producing digital renderings, modeling, 3D visualizations, floorplans and elevations using Vectorworks
Communicate and present design plans to stakeholders to guide decision-making
Collaborate with curators and collections staff to ensure designs meet collection care, object safety, and conservation standards
Manage external contractors and translate curatorial narratives into spatial experiences, integrating architecture, lighting, media, materials, and visitor flow
Supervise up to two direct reports and/or temporary staff, mentoring the design team and leading recruitment
Netflix
Principal Technical Artist, Games R&D - Tech Lab
United States - Remote - $310,000 - $520,000
The Game Studio Tech Lab team is a small, dynamic team building focused, creative games to validate and steer Netflix’s emerging technology investments. This jack-of-all-trades Principal Technical Artist role has a creative and artistic focus balanced by deep expertise in performance and technical optimization on constrained, early, or unproven platforms.
Drive runtime and memory performance across CPU, GPU, and bandwidth budgets; profile, diagnose, and resolve bottlenecks in rendering, shaders, animation, asset streaming, and content pipelines
Identify and prototype new opportunities to incorporate technology and unlock new creative opportunities on shifting or in-progress platforms
Make fun, interactive game experiences across a variety of technologies in a fast-paced, iterative environment
Architect and maintain art pipelines, tools, and automation that keep content optimized by default
Create game assets — textures, models, shaders, and effects — that can ship in a real game with a high degree of technical capability
Sonalysts, Inc.
3D Model Developer
United States - Waterford, CT (On-site) - $60,000 - $110,000
Sonalysts is seeking a 3D model developer to join a team developing visual models used in training and analytical simulation projects. The successful candidate will be a key contributor to the development of military models across all warfare domains (maritime, ground, air, subsea, and space). Requires U.S. citizenship and eligibility for a DoD SECRET security clearance.
Work on interesting and challenging software projects, including modeling and simulation of seabed-to-space capabilities and game-based training systems
Support the development of analytical and training solutions by developing combat simulation-oriented 3D models and user interfaces
Collaborate in small teams with software developers, testers, subject matter experts, and project leads
Contribute to user interface design & implementation
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Who Am I?
3D Merch is here!
Hello! Michael Tanzillo here. I am the Head of Technical Artists with the Substance 3D Growth team at Adobe. Previously, I was a Senior Artist on animated films at Blue Sky Studios/Disney with credits including three Ice Age movies, two Rios, Peanuts, Ferdinand, Spies in Disguise, and Epic.
In addition to his work as an artist, I am the Co-Author of the book Lighting for Animation: The Visual Art of Storytelling and the Co-Founder of The Academy of Animated Art, an online school that has helped hundreds of artists around the world begin careers in Animation, Visual Effects, and Digital Imaging. I also created The 3D Artist Community and this newsletter.
www.michaeltanzillo.com
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