Sony Corporation of America
Senior 3D Visualization and Animation Technical Artist
USA - Culver City, CA - Fixed-Term (1 Year)
Sony Corporation of America is looking for a skilled and experienced Senior 3D Visualization Animation Technical Artist to join our team in Culver City, CA. The role will lead 3D photography and 4D video capturing of talents by ensuring efficient communication with talents as well as technical crew members in all aspects of 3D content production.
LEGO
3D Artist – LEGO DESiGN
Denmark - Billund (Hybrid)
Are you ready to bring your 3D artistry to life in a vibrant and innovative environment? Join our team at LEGO® DESiGN as we craft extraordinary digital experiences that inspire builders of all ages!
As a 3D Artist you will be responsible for 3D hard surface and organic modeling in Maya. You will re-topologize geometry based on CAD data and be the bridge between the creation of raw 3D assets and their integration into our digital workflows. In addition, you’ll be working with UV mapping, texturing and normal map baking. Further to the role:
Hard surface and organic modeling in Maya, UV mapping and mesh optimization
Clean up 3D models: removing unnecessary geometry, fixing errors and ensuring proper topology
Texture mapping and projection painting for VFX and games
Actively be involved in vendor/customer projects to elicit and communicate needs and prioritization
Investigate and stay updated with current and future industry standard workflows to stay innovative
Take an active and independent role in production activities, working within agile and scrum frameworks to support and evolve workflows across projects
Ensure effective cross-departmental communication and ownership to align priorities and drive collaboration
Actively promote a continuous improvement culture in our team with a feedback mentality
Adobe
Solutions Architect – Adobe 3D & Immersive
USA - Remote - $124,400–$226,900/yr
We are looking for a Solutions Architect to be a key technical partner in winning and enabling complex 3D digital twin automation engagements for some of Adobe’s largest enterprise customers! This includes marketing & communications agencies, CPG, Electronics, and Automotive companies. Joining the new Enterprise Solutions & Delivery (ESD) team within the Substance 3D Growth organization, this person will be a leading technical voice in pre-sales, crafting how customers understand, evaluate, and ultimately commit to our solutions.
What You’ll Do
Lead technical discovery/qualification with prospective customers to understand their 3D production pipeline, business goals, and automation needs
Invent and present tailored solution architectures demonstrating how Substance 3D automation (on-premise Python 3D APIs, custom integrations) addresses customer requirements
Build and deliver compelling demos, proof-of-concepts (POCs), and prototypes using our APIs for key accounts – developing custom 3D workflows that showcase end-to-end capabilities
Work closely with Sales and Technical Program Manager to translate customer requirements into clear, technically sound proposals
Set realistic expectations early in the sales cycle, anticipating delivery constraints and flagging risks before closing
Support customer-facing presentations, acting as the technical authority in the room
Build positive relationships with technical and business partners at prospective and existing enterprise accounts
Act as a bridge between customer needs and Adobe’s product, engineering, and technical artist teams
Remain engaged post-sale as a technical participant, supporting smooth handoff to the TPgM and maintaining continuity of the customer relationship
Adobe
Technical Program Manager – Adobe 3D & Immersive
USA - Remote - $124,400–$226,900/yr
We are looking for a Technical Program Manager to lead the delivery of customized 3D digital twin automation solutions, for some of Adobe’s largest enterprise customers! This includes marketing & communications agencies, CPG, Electronics or Automotive companies. Joining the Enterprise Solutions & Delivery team (within the Substance 3D Growth organization), this person will own the end-to-end execution of complex technical engagements – ensuring customers successfully deploy and realize value from our solutions.
What You’ll Do
Own the planning, scope, and execution of digital twin implementation engagements across multiple simultaneous customer accounts
Define project pace, manage timelines, and track deliverables against project plan or contract – including measuring the return on investment value of what has been delivered
Be the orchestrator between the customer, product, engineering and technical artist team, coordinating what is being built by engineers and/or TAs
Coordinate and lead customer-facing project meetings, steering committees, and executive reviews
Work closely with solutions architect to translate customer requirements into executable delivery plans, setting the right expectations early-on
Build positive relationships with customer partners and internal teams – including being the voice of the customer to our product team
Identify risks early and drive resolution before they impact delivery
Participate in the hand-off from pre-sales to post-sales for a smooth transition
VF Corporation
Principal Designer, 3D Modeling & Innovation Concepts
USA - Denver, CO
This role sits within VF’s Innovation and Advanced Concepts teams, supporting future product creation with a focus on 3D modeling and visionary footwear concept development. At its core, this position shapes the creative direction of next generation product experiences and brings bold future concepts to life through master level 3D modeling and storytelling.
Lead the creation of breakthrough footwear concepts — from early provocations to highly polished visionary models
Develop future design languages, form strategies, and storytelling frameworks that inspire teams and senior leaders
Drive exploration around advanced materials, cushioning systems, digital aesthetics, and upper construction
Create high-fidelity, museum-quality 3D models that communicate bold future product direction
Produce renderings, digital assets, and visual narratives used in executive storytelling and design sprints
Champion emerging modeling techniques such as parametric, generative, computational, and sculptural workflows
Partner closely with Design, Innovation, Materials, Engineering, and Athlete Insights to guide long-range product vision
Lead design reviews, offering clear creative direction and a strong aesthetic point of view
Mentor designers and modelers — elevating craft, conceptual thinking, and creative exploration across the team
Work with prototyping labs to translate digital concepts into expressive physical prototypes and refine designs through testing
Hyundai Design Center
Interior Designer II
USA - Irvine, CA
Create compelling and appropriate design proposals for various concept and production car programs in the form of sketches, renderings and 3D digital models.
Be able to work self-sufficiently with a minimum of direction
Display a strong sense of creativity and positivity
Be able to sketch model your design, using digital software like Blender or Alias
Apply knowledge of current automotive design trends and technology
Adopt a digitally driven design process to effectively create compelling Interior Design proposals
Research and analyze trends in overall packaging, dimension, materials, products and trends using online and print resources and by attending auto shows and other events
Work with cross-departmental teams and balance design intent with vehicle feasibility
Create high-quality publication images for use in press releases and design brochures using Photoshop, Blender or Alias, and photographed images
Travel to Korea to oversee further product development by working with Namyang Design and Engineering teams and offsite vendors for model builds
Travel up to 20% of time domestically and internationally
Stellantis
Automotive Visualization Graphic Designer
USA - Auburn Hills, MI
Brand VIE is a design studio that creates the visual foundation of design storytelling and customer communication to support North America Brand and Marketing. As an automotive visualization graphic designer, the candidate will be skilled in creating and delivering impactful high-fidelity, photorealistic 2D images, 3D models, and animations to represent future vehicles, interior design, or accessories that support design storytelling and brand narrative strategies.
Work with design team and other cross-functional teams to create, develop, and deliver exceptional visualizations of automotive designs, including renderings, infographics, and promotional materials
3D Visualization & Animation: Create photorealistic renderings and animations of vehicles (exterior/interior) for design reviews and marketing
Motion Graphics Design: Develop animated content for references and/or use for marketing content
Storytelling: Create and shape narrative-driven visual storyboards
Develop and maintain a cohesive visual style that aligns with the brand’s identity across various platforms
Utilize advanced software to produce high-quality images and animations
Stay up-to-date on industry trends and technologies to ensure innovative and relevant visual content
Clearly communicate design concept intent to the design team, leadership team, and other stakeholders
Manage multiple design projects while meeting deadlines
Nestlé
3D Artist (Product eContent Graphic Designer)
Philippines - Meycauayan, Bulacan (Hybrid)
Our Team in Nestlé Business Services is in charge of delivering world class business support to our colleagues and clients in Nestlé globally. This person will be responsible for the flawless execution of Global Content’s Adaptation and Localization projects, by being able to perform graphic production activities with focus in Computer Generated Images, on content such as digital banners, videos, Retail Digital Media, Image rendering, and daily operations in correspondent software focused on Product Show. Always in line with briefings provided by markets and following Nestlé Brands’ Guidelines.
Delta Galil Industries
Senior 3D Designer
USA - Secaucus, NJ
Delta Galil USA is a global manufacturer and marketer of branded and private label apparel products. This role owns the end-to-end 3D workflow for production-ready garment development.
Build accurate, production-ready 3D garments in Browzwear aligned to Walmart requirements
Translate 2D CADs, tech packs, and physical samples into high-quality 3D assets
Own the end-to-end 3D workflow, from setup through final delivery
Ensure accuracy in fit, fabric simulation, color, and construction details
Serve as the internal point person for all Browzwear development and troubleshooting
Partner closely with design, CAD, and product teams to support development and approvals
Establish and maintain efficient 3D workflows and standards to support speed to market
Evaluate and implement Browzwear updates, tools, and best practices as needed
Contechs
Technical 3D Artist
UK - Gaydon, Warwickshire (Contract) - £33.88/hr
Experienced 3D artist with expert knowledge of 3D tools & Animation, able to convert design visions into working developed models that are optimised and ready for software implementation
You will be collaborating with software and design teams, acting as the go-between to realise the creative vision while maintaining technical accuracy and creative standards
You’ll have the ability to create models suitable for real-time animation and usage, as well as highly polished visual renders for use in various applications
Previous experience within a games developer or 3D production house creating products or vehicles
Ladders (via client)
Principal Technical Artist – Games R&D Tech Lab
USA - Remote - $310,000–$520,000/yr
For our client, we are seeking a Principal Technical Artist to join the team of a leader in the Hospitality & Recreation space. This role will lead initiatives at the intersection of scalable technology, AI-enabled capabilities, and business transformation.
Drive performance and technical optimization across CPU, GPU, and bandwidth
Prototype new technologies to enhance creative opportunities in game development
Develop interactive game experiences with a focus on performance constraints
Architect and maintain art pipelines and tools for optimized content management
Create high-quality game assets including models, textures, and effects
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Who Am I?
3D Merch is here!
Hello! Michael Tanzillo here. I am the Head of Technical Artists with the Substance 3D Growth team at Adobe. Previously, I was a Senior Artist on animated films at Blue Sky Studios/Disney with credits including three Ice Age movies, two Rios, Peanuts, Ferdinand, Spies in Disguise, and Epic.
In addition to his work as an artist, I am the Co-Author of the book Lighting for Animation: The Visual Art of Storytelling and the Co-Founder of The Academy of Animated Art, an online school that has helped hundreds of artists around the world begin careers in Animation, Visual Effects, and Digital Imaging. I also created The 3D Artist Community and this newsletter.
www.michaeltanzillo.com
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