Apple is at it again and other 3D job openings this week!
Apple
Creative Technologist
Los Angeles - $161,700 - $284,900
Apple’s Pro Workflow team (PWF) is seeking a multi-disciplinary creative expert with broad capabilities and a future-looking vision to join our team. A team within Apple’s Hardware Engineering organization, PWF joins creative domain experts with computer system architects to drive innovation and deliver astounding new features to iPhone, iPad and Mac. From beginners learning the basics of music or video creation to professional animation, virtual production, and broadcast customers, PWF is dedicated to elevating and accelerating the creative capabilities of our customers.
Searchability
Principle 3D Artist
$140K/yr - $160K/yr - Remote
Principal 3D Artist - Remote USA - $140,000 - $160,000 per annum + benefits
Opportunity to work on our highly anticipated dark fantasy RTS from the ground up!
Game development / Principal 3D Artist - Fully remote in the US
Benefits including health, medical & dental care, open PTO, 401k matching, annual & performance based bonuses
You will play a key role in the development of 3D assets across our upcoming projects and expansions of previous titles
Work directly and collaboratively with the CEO, design and environment/character art to bring our shared vision to life, whilst also bringing your own ideas/concepts to the table.
Applied Intuition
Procedural Technical Artist/Director
$100K/yr - $150K/yr - Mountain View, CA
We are looking for a Technical Director/Artist with expertise in procedural pipelines in Houdini and Unreal. The primary focus will be to create a procedural world generation pipeline to generate 3D worlds from HD maps and lidar scans. Those worlds then go into our customized version of Unreal Engine 5 and have to run smoothly whilst looking photorealistic.
At Applied Intuition, you will:
Create an automated pipeline that can generate large photorealistic performant 3D worlds
Create novel solutions to improve fidelity, performance and scalability
Work with artists to develop the content and tooling needed to fill out the worlds
Supply metadata to drive Unreal’s material systems
Work with vex and Python to create flexible pipelines that plug into Houdini and Unreal
Create custom importers for data with Python or HDK
Join The 3D Artist Community
Big Week in The 3D Artist Community!
The group is up to 31 members!
We now have a VFX Supervisor, 3D Fashion Designers, a Leader of Digital Content Creation for apparel, a Photographer and Art Director, a Lead Artist from Pixar, a modeler, an Asset Supervisor for TV Production, and many more amazing artists!
We hosted an AMA with Product Designer and AR Specialist at Bezi Cory Bramall!!!
There is still time to sign up before this week’s live session with Product Visualization Specialist Misty Aminloo!
We started a book club and kicked off with Rick Rubin’s The Creative Act: A Way of Being
We also have regular online meetups where community members can connect, ask questions, and make connections around the world!
3D Merch is here!
Hello! Michael Tanzillo here. I am the Head of Technical Artists with the Substance 3D Growth team at Adobe. Previously, I was a Senior Artist on animated films at Blue Sky Studios/Disney with credits including three Ice Age movies, two Rios, Peanuts, Ferdinand, Spies in Disguise, and Epic.
In addition to his work as an artist, I am the Co-Author of the book Lighting for Animation: The Visual Art of Storytelling and the Co-Founder of The Academy of Animated Art, an online school that has helped hundreds of artists around the world begin careers in Animation, Visual Effects, and Digital Imaging. I also created The3DArtist.Community and this newsletter.
www.michaeltanzillo.com
Free 3D Tutorials on the Michael Tanzillo YouTube Channel
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