Snap
3D Visual Designer
USA - Los Angeles, CA - $133K/yr - $235K/yr
Snap Inc is a technology company. We believe the camera presents the greatest opportunity to improve the way people live and communicate. Snap contributes to human progress by empowering people to express themselves, live in the moment, learn about the world, and have fun together. The Company’s three core products are Snapchat, a visual messaging app that enhances your relationships with friends, family, and the world; Lens Studio, an augmented reality platform that powers AR across Snapchat and other services; and its AR glasses, Spectacles.
The Spectacles design team uses creativity, insights, and operational excellence to steer our product vision across generations of Spectacles products. This team of multi-disciplinary designers work in a highly collaborative environment to build the products and experiences that bring augmented reality to life.
We’re looking for a 3D Visual Designer to join the Spectacles design team!
What you’ll do:
Work on an exciting portfolio of projects ranging from emerging 3D and AR technology to iconography systems across our applications
Architect ambitious and often ambiguous design projects that will set precedent for the rest of the industry
Collaborate with prototypers, product designers, engineers, and artists to solve complex problems, translate strategic goals into relevant solutions, and build world class experiences
Help lead visual strategy and define principles and systems that help connect innovative product design with our engaging and playful brand
Design innovative interfaces and AR experiences that push boundaries
Evolve the look and feel of the Spectacles interface
Make 2D and 3D assets from various concepts into assets for operating system, interactive experience and other aspects of the Spectacles interface
Seek out and utilize emerging technologies to scale the impact of the Spectacles design team
Dreamscape Learn
Senior VR Artist (Environment)
USA - Culver City, CA - $115K/yr - $130K/yr
Dreamscape Learn, a pioneer in immersive virtual reality learning design, is seeking a Senior Environment Artist to be a key contributor on the Art team. In this role, you’ll craft visually stunning, optimized, and immersive environments that bring our virtual learning worlds to life. You’ll collaborate closely with the cross-functional teams to define visual standards, guide world-building efforts, and ensure the highest level of artistic quality across projects.
The ideal candidate has a deep understanding of environmental storytelling, strong technical skills in real-time pipelines, and a passion for creating compelling, believable spaces that elevate learning through experience.
Roles & Responsibilities:
Environment Art Creation
Design, model, texture, and light high-quality environments and props optimized for real-time rendering in VR/AR
Create modular environment assets, materials, and shaders that support scalability and performance
Contribute to concept art, visual development, and look-dev for new projects
Ensure assets meet performance, optimization, and platform-specific technical requirements
ON Services
3D Artist / Experiential Designer
US - Atlanta, GA - $80K/yr - $100K/yr
ON Services, headquartered in Atlanta, Georgia, is a leading national provider of full-service event production, supporting association and corporate events, medical meetings, conferences, trade shows, exhibits, and in-house AV services in hotels, resorts, and convention centers.
Summary
ON Services is seeking a highly skilled 3D Artist / Experiential Designer to create photo-realistic 3D stage designs, scenic renderings, animated fly throughs and immersive visual environments that support our live events and experiential activations. This role is central to concept development, RFP support, and client presentations. The ideal candidate is a 3D specialist first, with the ability to support broader creative needs including screen designs, storyboarding, video/motion work, and experimental concepting.
Responsibilities
3D Design & Visualization
Produce photo-realistic 3D renderings for stages, scenic elements, LED configurations, projection surfaces, and full event environments.
Build accurate 3D models including scenic components, lighting fixtures, rigging elements, and spatial layouts.
Work in Cinema 4D, 3ds Max, Blender, or similar advanced 3D platforms.
Create fly-through animations, turntables, and pre-visualization sequences for client presentations.
Collaborate with Creative Directors, scenic teams, and producers to ensure designs are both visually compelling and technically feasible.
Support projection mapping pre-visualization and content template creation.
Salesforce
Lead Generative AI Artist/Specialist
USA - San Francisco, CA - $127.2K/yr - $190.9K/yr
Salesforce is seeking an experienced, highly technical, and creatively visionary Lead Generative AI Artist/Specialist to serve as the in-house expert for integrating generative video and image platforms into our core production workflows.
This individual will be responsible for setting the standard for AI-enhanced content creation, from rapid prototyping and concept visualization to final production augmentation. You will be the primary resource for advanced prompt engineering, output curation, and establishing ethical and brand-safe guardrails for all AI-driven creative assets across customer stories, marketing campaigns, and large-scale corporate events. This role demands a strong artistic sensibility coupled with deep technical expertise in Generative AI tools and post-production integration (e.g., Adobe Creative Cloud).
Key Responsibilities
Generative AI Strategy & Execution: Lead the practical application of text-to-video (T2V) and text-to-image (T2I) platforms (e.g., Runway, Midjourney, Veo3, Pika Labs, Adobe Firefly) to rapidly create, augment, and iterate on visual assets for high-priority campaigns.
Advanced Prompt Engineering: Develop and maintain a library of best-in-class prompt structures, seeds, and models to ensure consistent, high-quality, and on-brand creative outputs at scale.
Workflow Integration & Automation: Design and implement seamless workflows that integrate AI-generated content into traditional post-production pipelines using Adobe After Effects, Premiere Pro, and other compositing tools. Knowledge of node-based AI design platforms, such as Weavy or similar tools, is essential for advanced workflow automation.
Quality Curation & Refinement: Apply a keen artistic eye to curate, select, and refine AI outputs, ensuring they meet the highest standards of visual fidelity, creative integrity, and emotional impact.
R&D and Trend Analysis: Act as the subject matter expert, leading research and development into emerging Generative AI technologies (including 3D, AR, and personalized content applications) and proactively proposing new creative opportunities.
Training & Mentorship: Develop and lead training sessions for the wider Studios team on effective, ethical, and advanced use of Generative AI tools, raising the collective proficiency of the organization.
Ethical & Brand Governance: Collaborate with legal and brand teams to establish clear, documented guidelines and best practices for the responsible and ethical use of AI, ensuring all outputs are brand-safe and comply with copyright standards.
Magnopus
Technical Artist
USA - Los Angeles, CA - $80K/yr - $130K/yr
As a Technical Artist, you’ll work closely with artists, designers, and engineers to execute on project goals by supporting visual content integration, improving workflows, and troubleshooting technical challenges. You are detail-oriented, collaborative, and adept at balancing creative and technical needs in a fast-paced environment. You’ll be bridging the gap between Art and Engineer to create a cohesive end to end experience that is performant and iterative.
Magnopus’s studio postings are made in advance of work anticipated to be awarded. Hires cannot be made until contracts are awarded. In some instances, contracts may not be awarded which could delay or preempt the interview process. We appreciate your patience.
Responsibilities
Providing technical expertise, advice, and solutions to artists, animators, and riggers as required
Collaborating across departments and with management to devise comprehensive solutions for quality enhancement and iteration efficiency
Researching and suggesting appropriate tools and processes for projects
Independently extracting well-defined requirements from creative and artistic briefs
Setting performance and memory objectives and establishing testing methods
Understanding quality / performance trade-offs and developing solutions that maximise both
Managing multiple concurrent tasks from planning to development and delivery
Adhering to and contributing to technical art best practices, processes, pipelines and tools
Conducting code and content performance reviews as needed
Thoroughly testing all work in builds before submission
Identifying potential risks associated with changes prior to submission to source control
Understanding roles in a scrum environment and assisting in the definition of technical art tasks
Attending daily standups, breaking down assigned tasks and providing estimates during sprint planning or other planning exercises
Proactively identifying potential project challenges and proposing feasible solutions
Creating and maintaining comprehensive technical documentation as needed
Bee Talent Solutions
Senior Technical Artist
USA - $47.70/hr - $62.39/hr
As a Tools & Pipeline Technical Artist with our client you will collaborate with the Art, Design, and Engineering teams to streamline the content creation processes across the client. Using your expertise with Autodesk Maya, Photoshop, Substance Painter/Designer, Perforce, and Unreal Engine, you will unblock artists, streamline asset workflows, and build future-proof tooling to accelerate content creation. Working closely with tech artists and production on the team, you will standardize and improve the technical development processes, support artists, produce supporting technical content (such as materials/shaders), and build scalable development workflows.
Responsibilities:
Provide technical support to artists and collect data to further improve the tools they use.
Identify and build foundational pipelines and tools.
Identify gaps in tools & workflows and make recommendations to leadership for targeted improvements.
Collaborate with production to develop a long-term strategy to maintain and evolve the art workflows for your product/area.
Build relationships with the artists and engineers you work alongside to understand their needs and provide consultation on tool and pipeline development.
Provide guidance and support to Technical Artists on your team in the form of code reviews, testing, and feedback.
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The 3D Artist Community
We are wrapping up 2025 with our last AMA of the year and we have a great one! Max Limper will be joining us this Wednesday!
Max is a 3D graphics researcher, technologist, and entrepreneur focused on making high-quality 3D content fast, lightweight, and scalable across modern platforms. With a background that bridges academic research and real-world production, Max has become a leading voice in real-time rendering, geometry compression, and efficient 3D delivery for web, XR, and interactive applications.
Max is a co-founder of DGG (the team behind RapidCompact), where he works on technologies that dramatically reduce 3D asset size while preserving visual fidelity. His work enables complex digital twins, CAD-derived assets, and photoreal 3D experiences to run smoothly on everything from browsers to enterprise pipelines—unlocking broader adoption of 3D across industries like manufacturing, retail, automotive, and immersive media.
Before and alongside his entrepreneurial work, Max has contributed extensively to open standards and industry initiatives, collaborating with organizations such as Khronos Group and engaging deeply with formats like glTF. His research has influenced how geometry, textures, and animation data are optimized and streamed, helping push the ecosystem toward more interoperable, performant 3D workflows.
What sets Max apart is his ability to translate deep technical concepts into practical tools that production teams can actually use. He regularly works with studios, platform teams, and enterprise customers to integrate advanced compression and rendering techniques into existing pipelines by balancing cutting-edge research with real production constraints.
Today, Max Limper is recognized as a key architect of the modern 3D web and real-time ecosystem, helping shape a future where rich, interactive 3D experiences are accessible, efficient, and scalable at global levels.
3D Merch is here!
Hello! Michael Tanzillo here. I am the Head of Technical Artists with the Substance 3D Growth team at Adobe. Previously, I was a Senior Artist on animated films at Blue Sky Studios/Disney with credits including three Ice Age movies, two Rios, Peanuts, Ferdinand, Spies in Disguise, and Epic.
In addition to his work as an artist, I am the Co-Author of the book Lighting for Animation: The Visual Art of Storytelling and the Co-Founder of The Academy of Animated Art, an online school that has helped hundreds of artists around the world begin careers in Animation, Visual Effects, and Digital Imaging. I also created The 3D Artist Community and this newsletter.
www.michaeltanzillo.com
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Solid roundup, that ON Services role caught my eye since it explicitly bridges storyboarding with 3D previs work. Most job postings separate those skillsets pretty hard, but the reality is they overlap way more than studios admit. In my experienc, being able to sketch rough boards before jumping into Cinema helps sell concepts way faster than going straight to full renders.