3D Fashion Deep Dive 09: AI vs. 3D?
That’s the Wrong Question
We’ve covered a lot in this series.
We started with the foundations: why 3D fashion matters right now, where it came from, and how the modern software stack fits together. Then we talked to real professionals doing this work day-to-day, dug into the nuances of draping and simulation, unpacked how AI is being used (and not used), and explored how personalization is reshaping fashion into a systems problem. Most recently, we looked at why virtual try-on may not be the endgame everyone hoped for—and why the biggest opportunities in 3D fashion might actually be inside gaming worlds.
So what’s left?
In Deep Dive 5, we looked specifically at AI tools in the fashion workflow: what’s actually working right now, where the hype breaks down, and where generative tools help speed up the process without replacing core garment logic.
But today’s piece is a little different.
It’s less about tools and more about the current mood.
Because lately, there’s been a noticeable shift in where conversations start—and who’s leading them.
The Mood Has Changed
A few years ago, every conversation I had in fashion was about 3D.
How to scale it. How to hire for it. How to move faster. How to align departments. It felt like the momentum was finally here.
But lately?
Every conversation starts with AI.
Teams are experimenting with text-to-image workflows, feeding style prompts into generative models, exploring automated material generation, and asking, “How can we speed up our design cycle using AI?”
And to be clear…I’m not saying that curiousity is bad. AI could be powerful. It’s already helpful at times and it can make certain parts of the process feel almost instant.
But what concerns me is the quiet reversion to binary thinking:
“This is faster, so let’s do this instead.”
“This feels new, so obviously we don’t need that last new thing anymore.”
The reality is simpler (and more nuanced): AI and 3D are solving different problems. One isn’t replacing the other. They’re complementary, not competing.
AI Is Great for Concepting. 3D Is Built for Execution.
When teams reach for AI, it’s usually to explore a vibe. A silhouette. A style. It’s about direction, not delivery. It’s fast, disposable, and usually not final.
When teams reach for 3D, it’s about realism. Fit. Behavior. Translation into real-world manufacturing. 3D tools simulate physics, enable accurate sampling, support true-to-life visualization, and connect digital assets to supply chain workflows.
One is for pixels. The other is for products.
Artists get this. Executives in the fashion world often don’t at least not instinctively.
Because from the outside, both outputs look visual. But under the hood, one is just surface, and the other is structure.
Creative Workflows Are Not a Zero-Sum Game
This is where I think artists bring enormous value…not just in doing the work, but in framing how it’s understood.
AI doesn’t cancel out 3D. It can’t accurately simulate specific cloth behavior, preserve fit logic, or plug into PLMs. It can’t track versions, iterate by mesh, or account for seam lines. But it’s still incredibly valuable for front-end ideation, moodboarding, exploration, and unlocking creative thinking at the earliest stages.
Similarly, 3D isn’t always the right answer for a quick pitch or a colorway idea. Sometimes you need rough and fast, not accurate and systemized.
The point is: tools are just tools.
The trick is understanding which one solves which problem and how they fit together in a pipeline that respects both the artistry and the execution.
Artists Are the Interpreters
This is what makes the current moment so interesting.
Fashion teams are excited about AI, but it’s the artists who keep pulling them back to center. Not in a resistant, reactionary way, but in a grounded, systems-aware way.
AI might get you a sketch. 3D gets you a garment.
AI might win the pitch deck. 3D wins the production cycle.
The real pros are the ones who know how to use both. And who can explain, with clarity, what each brings to the table.
Final Thought
New tech always follows the same cycle: massive hype, overcorrection, and eventual balance. We’re in the hype phase now with AI. Everyone wants in. Everyone wants faster.
As artists, we’re not just asset creators. We’re workflow designers. System thinkers. Translators between imagination and execution.
And that might be the most valuable role of all right now.
The 3D Artist Community
We are super excited to welcome Will Gibbons for an Ask Me Anything session within the 3D Artist Community!
Will is a leading educator in the world of product visualization and one of the most recognizable voices teaching KeyShot today. With a background that blends industrial design, 3D rendering, and real-world product development, Will has built his career around helping artists and brands communicate ideas with clarity, polish, and impact.
After working professionally as an in-house industrial designer and later as a visualization specialist, Will discovered a passion for teaching the craft behind compelling visuals. He became known for breaking down complex rendering workflows into practical, efficient steps that anyone, from beginners to seasoned professionals, can understand and apply. His tutorials emphasize not just how to use KeyShot, but why certain decisions create better results, helping thousands of artists build a stronger foundation in lighting, materials, and storytelling through imagery.
Over the years, Will has collaborated with global brands and tech companies to create visuals, animations, and educational content that elevate product messaging. He’s taught countless students through his online courses, YouTube tutorials, and livestreams, developing a reputation for clarity, precision, and an approachable teaching style.
Will continues to shape the product-viz community by sharing insights on rendering theory, workflow optimization, and professional development for 3D artists. Whether he’s teaching the fundamentals of photorealism, walking through advanced KeyShot setups, or offering creative career advice, Will’s mission remains the same: empower artists to create visuals they’re proud of and help them build sustainable, rewarding careers in 3D.
3D Merch is here and we have a new hoodie!
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3D Tutorial
3D Job Spreadsheet
Link to Google Doc With A TON of Jobs in Animation (not operated by me)
Hello! Michael Tanzillo here. I am the Head of Technical Artists with the Substance 3D team at Adobe. Previously, I was a Senior Artist on animated films at Blue Sky Studios/Disney with credits including three Ice Age movies, two Rios, Peanuts, Ferdinand, Spies in Disguise, and Epic.
In addition to his work as an artist, I am the Co-Author of the book Lighting for Animation: The Visual Art of Storytelling and the Co-Founder of The Academy of Animated Art, an online school that has helped hundreds of artists around the world begin careers in Animation, Visual Effects, and Digital Imaging. I also created The 3D Artist Community on Skool and this newsletter.
www.michaeltanzillo.com
Free 3D Tutorials on the Michael Tanzillo YouTube Channel
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